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Star Wars Knights of the Old Republic II: The Sith Lords

by LucasArts
3.8 out of 5 stars  See all reviews (305 customer reviews) 86 / 100

Price: $78.99
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  • Multiple Jedi classes to choose from, to start each game with unique Jedi abilities
  • Incredible new Force powers, weapons, locations, characters and classes add to the richness of the game
  • As your character makes choices through the story, you'll choose the Light or Dark sides of The Force
  • Cameo appearances characters in the first game enhance the continuity and story flow
  • Special content will be available for The Sith Lords via Xbox Live

Frequently Bought Together

Star Wars Knights of the Old Republic II: The Sith Lords + Star Wars Knights of the Old Republic - Xbox + Star Wars Republic Commando - Xbox
Price for all three: $237.29

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0002B90SA
  • Product Dimensions: 7.5 x 5.5 x 0.8 inches ; 4 ounces
  • Media: Video Game
  • Release Date: December 6, 2004
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (305 customer reviews)
  • Amazon Best Sellers Rank: #2,023 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Game Informer Review

Smug Statement: The Sith Lords is smart, deep, dark, and stands as the best thing to happen to Star Wars since Timothy Zahn penned the extraordinary Heir to the Empire trilogy. Much like a Padawan learning the ways of the Force from a Jedi Master, Obsidian Entertainment has embraced the teachings of BioWare, built upon the original formula, and forged a powerful sequel that will take your breath away faster than Vader ever could.

In the five years that have passed since the fall of Lord Malak, the Dark Side of the Force has spread across the galaxy like a disease. Sith Lord attacks have devastated the Old Republic, and the Jedi guardians are on the verge of extinction. The Republic's only hope of survival lies within your uncertain hands. Awakening in a battle-damaged vessel that is spinning uncontrollably through an asteroid field, you have no recollection of your past, yet you can feel the Force flowing through your veins. Will you side with the Republic and battle the Sith scourge? Or will you fade into darkness and let evil reign?

This compelling introduction pulls you into the plot, keeping you completely transfixed as you tip the scales between the light and dark and scour the cosmos for clues that will unearth your enigmatic past. The tale is paced to perfection and never once feels like it is making unnecessary detours to lengthen the experience.

From HK-47's amusing "droid prejudice" banter to Kreia's cryptic messages, the game is overflowing with fascinating personalities and some of the most believable characters to ever be brought to life in a game. Again, pacing is used expertly to develop relationships with the player. As the plot unfolds, you'll be forced to decide who to trust, who to keep close, and who to keep a watchful eye on. When you communicate with your allies, your choice of words will affect your standing with them. If you have a high enough influence over them, they may open up to you and follow your ways (be it light or dark).

The game also dives deeper into Star Wars lore as it utilizes a much wider selection of alien species, weapons, and gear, as well as planets that we really haven't seen much of in the movies or games. Obsidian can also be commended for creating not one, but two of the most fearsome and awe-inspiring nemeses in the Star Wars universe. Discovering who these Sith Lords are is another of the games exciting mysteries.

On the gameplay front, Obsidian stuck to the formula of the original game, but has built upon it with little additions and subtle tweaks. Of course, this still means that your supporting party will blindly run over a clearly visible mine, load times are just as extensive, some of the loose ends in the plot are not tied up (what's up with the HK droids?), and slowdown occurs when too many characters engage in battle. In short it still has its annoyances, yet the new material more than makes up for them. As you engage in conversation, you can now tap into your skills to add a new level of persuasion. For instance, if your character is knowledgeable to the subject matter, you may be prompted with an awareness option. Another interesting addition is the ability to break down items into components that you can turn around and use to create a wide variety of things.

The missions that you'll undertake are just as varied, and the consequences to your actions can be just as cataclysmic. A raised level cap won't stunt your characters growth this time around, and the variety that stems from the new character interactions only heightens the reasons to play this game numerous times. Many of the visuals are a bit underwhelming, but the detail in the facial modeling is much more defined, and you won't see as many unintentional identical twins throughout your journey.

It's almost impossible to deny the charms that emerge from this title's expertly crafted story and unbound freedom. The Sith Lords is a crowning accomplishment for video games and one of the finest Star Wars stories ever told.

A Star Wars mystery set in the old times that offers up a fantastic story and role-playing bliss

Better facial models, but the environments are still bland and slowdown does occur

The score fits perfectly into Star Wars canon, and the character dialogue is some of the best to date

The same engine with a few enhancements around the edges. Influencing characters and making items are done well

You absolutely have to play it twice to see where the story goes for light and dark


Rated: 9.25 out of 10
Editor: Andrew Reiner
Issue: February 2005

2nd Opinion:
The call of The Sith Lords is impossible to resist. Embracing the dark side, I twisted an apprentice to my corrupt will, polluted the Force with senseless slaughter, and was told by my loyal HK unit that I was like "a delightful random cruelty generator." Even more than its predecessor, The Sith Lords provides countless opportunities for players to revel in the aftermath of their own choices. Essentially, anyone who said that Obsidian couldn't live up to the standards set by BioWare's first installment should be stuffing their mouths full of Bantha fodder right about now. Every exemplary aspect of KOTOR has actually been improved through expanded dialogue options, tons of alignment-specific variables, and a more engaging story. Honestly, I want to give this game an even higher score, but I just can't ignore the multitude of technical problems (like pathfinding and battle glitches) and certain key plot point omissions. Regardless, despite the imperfections, The Sith Lords crushes the feeble windpipes of any other RPG of 2004.

Rated: 9 out of 10
Editor: Joe Juba

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Product Description

Star Wars Knights of the Old Republic II: The Sith Lords is the next chapter to Knights of the Old Republic saga. It's five years after the first game and the Jedi are being crushed by the Sith. The twisted wreck named Darth Sion will bring down the Republic, unless a lone Jedi can reconnect with the Force. You will guide this Jedi and make an important decision: Do you follow the Light or succumb to the Dark?

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Customer Reviews

Most Helpful Customer Reviews
107 of 119 people found the following review helpful
4.0 out of 5 stars The Sith Strike Back: Return of the Exile April 4, 2005
Fun: 5.0 out of 5 stars   

The first Knights of the old Republic (KOTOR), was one heck of a game. It took everything that people loved about the classic trilogy and expanded universe of Star Wars, and packed it neatly into an epic RPG where everything you did had either light side or dark side properties. Sure there was light-saber combat, but the game was more about storyline and immersion than anything else. The countless hours of voice-acting and intriguing dialog choices, to say nothing of conversations that would or would not take place depending on what you did, created an experience that sent shock-waves through the video game world. Of course there were also some bugs to be found (okay, a LOT of bugs), and some of the mini games were pointless (anyone else get tired of playing gunner when it's almost impossible to lose?), but on the whole, that game was awesome, giving you everything from jedi mind-tricks and choking of smart-mouths with the force to dancing with twileks and finding out your own dark "Luke, I AM your father" secret. So naturally, the second KOTOR has a lot to live up to.

You Should Not Have Come Back

If the first KOTOR was A New Hope with the plot twist from Empire Strikes back, this one is probably Empire Strikes back with the plot and pacing of A New Hope. In a move that sits particularly well with me, the dialog and plot are both much darker and much funnier this time around. I knew that from the moment I found myself half-naked talking to a prisoner in a cell in a station where hundreds lie dead on the ground and psycho droids roam the halls. As the title of the game suggests, this time around everything revolves around the Sith (well, that and finding out why you were banished in the first place).
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25 of 30 people found the following review helpful
5.0 out of 5 stars You won't have to force the fun. December 17, 2004
Fun: 5.0 out of 5 stars   
If you love KOTOR (Knights of the Old Republic) you will love this. Might be because this is KOTOR 2. It has the qualities that we loved from the last game. However, there are a few changes. For one I have not noticed any dialogue between my party while traveling. All dialogue between party members is now done on the Ebon Hawk. Workbenches now creat items as well as customizing them. Skills have more use now because they are used to create better items in the workbench. Speaking of customizing lightsabers are now much more customizable with 5 slots for upgrades. Party memebers gain or lose influence points depending on how you treat them and if they agree with you. The more influence you have over them the closer their alignment is to yours and also other benefits may arise.

Well I think you must've heard plenty of good things about this game, but here are a few things I didn't like. The biggest of which is the ending. Don't worry I won't give it away. Suffice to say that it was highly anti-climatic as well as being a cliffhanger. In fact it is anti-climatic in a few more areas other than the ending. However, the story was still engaging if you can follow it. It is a bit cryptic at times and confusing, but if you could follow Metal Gear Solid 2 you can follow this. Another big problem is that it is glitchy. I didn't have any problems, but I've heard many others complain about it. Especially those with modded Xboxes. The romance options in this game never really come to fruition. Except for one, there never seems to be any resolution to the romances. Also you do not get your lightsaber until a good long way into the game. This wasn't a problem to me and added a sense of importance to obtaining one.
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123 of 162 people found the following review helpful
3.0 out of 5 stars Disappointing December 17, 2004
Fun: 3.0 out of 5 stars   
Knights of the Old Republic II is a good game. Maybe even a very good game. Which is a pity, because its prequel was one of the greatest games of all time. The sequel doesn't live up.

The game mechanics are virtually identical to the original, which is fine. There are a few minor tweaks. The workbench can now be used to create items, not just upgrade them, and there's a new "lab station" that can make medical items and explosives. Both of these stations are much more common than the workbench was in the original. You can now switch among several "forms" which give bonuses to some attributes and penalties to others. Pazaak has been improved with the addition of some new cards, plus the first play alternates between the contestants. Other than that, there's not much in the engine that's new.

Which, again, is fine. The original's mechanics worked well and there's no need to change them. But the original achieved legendary status by building a powerful and compelling storyline on top of those mechanics, and here the sequel falls short.

The characters aren't as interesting. Your character's motivations are far less clear. There are times when a character's actions become cryptic for nothing more than the sake of being cryptic. The game shows you many cutscenes where your main character is not present, so you will gain knowledge that your character is unable to act on, which can be frustrating.

I found KotOR II much easier than the original. Virtually none of the enemies provided a challenge. I frequently found myself opening a door, facing up to a dozen foes, and slicing through them like butter, only to open the next door and do it all over again. There is an adjustable difficulty level, which I left on Normal... I can't imagine what Easy must be like.
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