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Star Wars: Knights of the Old Republic Volume 3: Days of Fear, Nights of Anger Paperback – January 6, 2008

15 customer reviews

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Editorial Reviews

About the Author

John Jackson Miller is the author of the national best-selling novel, Star Wars: Knight Errant, nine Star Wars: Knights of the Old Republic graphic novels, and the Star Wars: Lost Tribe of the Sith eBook series. His comics work includes writing for Iron Man, Mass Effect, Bart Simpson, and Indiana Jones. Author of several books about comic-book history, he also runs the research website, The Comics Chronicles.


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Product Details

  • Paperback: 144 pages
  • Publisher: Dark Horse (January 6, 2008)
  • Language: English
  • ISBN-10: 1593078676
  • ISBN-13: 978-1593078676
  • Product Dimensions: 10.2 x 6.7 x 0.3 inches
  • Shipping Weight: 9.6 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #602,939 in Books (See Top 100 in Books)

More About the Author

Author John Jackson Miller has spent a lifetime immersed in the worlds of fantasy and science fiction. He's best known for his Star Wars work, including Star Wars: Knight Errant, his national bestselling novel from Del Rey; Star Wars: Lost Tribe of the Sith; and his long-running Knights of the Old Republic comics series from Dark Horse. His Star Wars: Kenobi hardcover releases in August 2013, and his own SF work Overdraft: The Orion Offensive is now available.

He's written comics for Mass Effect, Iron Man, The Simpsons, and Indiana Jones, and has written for the Star Wars Roleplaying Game. Production notes on all his works can be found at his fiction site (

Miller is also a noted comics industry historian, specializing in studying comic-book circulation as presented on his website, The Comics Chronicles ( He also coauthored the Standard Catalog of Comic Books series.

Customer Reviews

Most Helpful Customer Reviews

9 of 9 people found the following review helpful By Daiho VINE VOICE on March 17, 2008
Format: Paperback
This third volume of John Jackson Miller's KOTOR is not quite as satisfying as the first two. The humor's still there, as is a bit of well-scripted pathos, but the second half of the book becomes wordy, the conceptual work is a bit campy, and the story remains incomplete. If you're buying this volume as a stand alone, be aware the conclusion is in Volume 4.

Miller opens with a farewell, the Arkanian drifters Jarael and Camper saying fare-thee-well to the fugitives, padawan Zayne Carrick and Snivvian hustler Gryph. With no plan and no place to go - and no interest in paying full retail - Gryph hires a dim-witted Trandoshan to liberate private transport. Making orbit just as the authorities arrive, the trio don't realize they're piloting a provisioning ship (a mobile restaurant) until they fly right into the middle of a military convoy headed for the front. Unable to escape the armada, they follow to the planet Serroco, where Gryph sets up business and finds to everyone's surprise that while the Trandoshan may not be such a great criminal, he knows his way around the kitchen. But just as soon as things start looking up, the Mandalorians arrive and with them a Force vision of the future, a planetary inferno for the population of Serroco. To save them, Carrick has to convince the Republic forces to move off. And to do that, he has to turn himself in.

"Days of Fear" has all the elements that have made KOTOR such a remarkable series: humor, an emphasis on character over plot, cinematic storytelling, and beautiful art. It also offers one of those rare moments in comics, a scene that honestly evokes a warm feeling of sympathy and compassion. By "honest" I mean that the scene plays naturally.
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3 of 3 people found the following review helpful By Jay on February 22, 2008
Format: Paperback Verified Purchase
As a person who had never read these comics before, I thought they were great. Especially since they lumped them all together like this. I'm sure it will be a while before they make an Omnibus out of them, but all in all the storyline was good and the artwork was enjoyable as well.

Set back in the Mandalorian Wars, really right at the beginning, it has all new characters and races and is quite entertaining. It'll take a couple of hours to read it, but is thoroughly enjoyable. I recommend it.

Also, get Volumes 1 & 2, however I don't know when 4 is coming out... but, as Qui Gon said... "Patience my young padawan..."

If you like the Knights of the Old Republic games, you get to see the characters Malak and Revan before they went bad...
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Format: Paperback
This was another fantastic entry in the Knights of the Old Republic comic line. Jarael and Camper break off from Zayne and Gryph, so now instead of following one storyline, we get to see two. We see Jarael and Camper's homeworld and learn what Camper has been running from. Meanwhile, Zayne and Gryph end up serving food to soldiers until Zayne has a terrible vision.

Miller and the gang continue to bring their best into this series. The characters are fantastic, the art great, the dialogue snappy, the story full of twists and turns, never giving you a dull moment. This team has tapped into what made Star Wars FUN in the first place, and they never let themselves get complacent.

Fans of the video game will squeal to see Squint reappear and Carth (I did thanks to my buddy reader, Iset!). If you aren't familiar, you won't "get it", but the characters were well done, as is the case for every character in this comic.

I must take a moment to talk about the women of KOTOR. All too often in Star Wars novels, we get token females (and Leia). And while I do think there could be more females in the Republic army/navy (it is unclear the sex in the Mandalorian army), the fact remains the women of KOTOR are done fantastically. Jarael does not need to be constantly saved. She isn't motivated solely by a love interest or all the men around her. She can have conversations with women without resorting to slut-shaming. Similarly, we have Raana and Q'anilia, the two Jedi Counselors who are part of Lucien's Inner Circle. TWO. Out of FIVE. Fantastic ratio! And these women are complex - not just goodie-goods or femme fatales.

This is definitely a top-notch sequel, one that I greatly enjoyed. A part of me IS afraid that with so many good comics, how can Miller possibly keep it up, but I am not letting that from holding me back! I have Volume 4 on my nightstand right now!

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Format: Paperback
I've been a bit disappointed at how much of the modern Star Wars EU seems to have lost sight of what made the Original Trilogy such a success. Fortunately, John Jackson Miller seems to get it. The KOTOR series starts off with a bang and immediately feels like Star Wars. It's got a gripping story, a great ensemble cast, clever humor, and beautiful imagery.

However, it's not just a rehash of Star Wars. The hero, Zayne Carrick, is a bit of a goofball as a Jedi. However, he's framed for the murder of his fellow Padawans. He joins up with Gryph, a Snivvian con artist whose outlandish sense of humor had me laughing out loud at times. Then there's the mysterious and beautiful Jarael who is as tough as she is lovely (really, I kind of have a crush on her). Finally, the group is joined by Rohlan Dyre, a Mandalorian who questions the war.

The Days of Fear, Nights of Anger arc has high points and low points. Slyssk, the Trandoshan who doesn't hunt but likes cooking, is a great addition to the KOTOR crew. However, this arc splits Jarael and Camper from Zayne and Gryph, which I think was a mistake. It undermines the ensemble nature of the series. Of course, they're eventually reunited, but splitting their stories just loses something. The Zayne plot shows the onslaught of the Mandalorians and how Zayne tries to save a Republic world. The Jarael arc has her meeting Lord Adasca, Camper's old employer who obviously has sinister motives. It's this latter arc which really suffers as it just seems like too much a tangent from the main story.

I do like seeing Carth Onasi and Admiral Saul Karath, but their use here seems to be forced.
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