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Starcraft: Dark Templar--Shadow Hunters (Starcraft,  Shadow Hunters, Bk. 2 of 3)
 
 
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Starcraft: Dark Templar--Shadow Hunters (Starcraft, Shadow Hunters, Bk. 2 of 3) [Mass Market Paperback]

Christie Golden (Author)
5.0 out of 5 stars  See all reviews (9 customer reviews)

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Book Description

November 27, 2007
An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment.

Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur.

Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out -- for him...and the universe itself.

Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares -- Ulrezaj -- an archon comprised of the seven most deadly and powerful dark templar in history....


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Editorial Reviews

About the Author

New York Times bestselling and award-winning author CHRISTIE GOLDEN has written more than thirty-five novels and several short stories in the fields of science fiction, fantasy, and horror. Among her many projects are over a dozen Star Trek novels and several original fantasy novels. An avid player of World of Warcraft, she has written two manga short stories and several novels in that world (Lord of the Clans, Rise of the Horde, Arthas: Rise of the Lich King, and The Shattering: Prelude to Cataclysm), with more in the works. She has also written the StarCraft Dark Templar Saga: Firstborn, Shadow Hunters, and Twilight, as well as the most recent hardcover, Devils' Due.

Golden is also the writer of three books in the major nine-book Star Wars series Fate of the Jedi (in collaboration with Aaron Allston and Troy Denning). Her first two books in that series—Omens and Allies—are available now. Golden lives in Colorado. She welcomes visitors to her website: www.christiegolden.com.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter
One

In the darkness, there was order.

Her haven was inviolable. She was queen of all she surveyed, and her vision was vast.

What those who served her unquestioningly knew, was her knowledge. What they saw, was her sight. What they felt, were her feelings. Unity, complete and utter, shivering along her nerves, racing in her blood. A unity that began with the lowest and most base of her creations and ended with her.

"All roads lead to Rome" was a saying she remembered from when she was weak and fragile, her mighty spirit encased in human flesh, when her heart could be softened by such things as loyalty, devotion, friendship, or love. It meant that all paths led to the center, to the most important thing in the world.

She, Kerrigan, the Queen of Blades, was the most important thing in the world of every zerg who flew, crept, slithered, or ran. Each breath, each thought, each movement of the zerg, from the doglike beasts to the mighty overlords, lived but by her whim. Lived to service her whim.

All roads led to Rome.

All roads led to her.

She shifted in the damp, dark place, flexing wings that were sharp and bony and devoid of membrane as she might have rolled her neck to ease tension when she was a human woman. The walls pulsated, oozing a thick, viscous substance, and she was as aware of that as she was of the larvae hatching in the pods, as she was of an overlord on a distant planet assimilating a new strain into the whole. As she was of her own discontent.

Kerrigan rose and paced. She was beginning to grow impatient. Before her arrival as their queen, she knew, the zerg had had a mission. To grow, to absorb, to become perfect, as their creators had wanted them to be. Their creators, whom they had turned on without so much as a breath of conscience. Sarah Kerrigan understood the idea of "conscience." There had been moments, even in this glorious new incarnation, where she had had twinges of it. She did not see such a thing as a weakness, but as an advantage. If one thought like one's enemies, one could defeat them.

The zerg were still on that mission under her guidance. But she had brought something new into the mix: the pleasure of revenge and victory. And for too long now, she had been forced to rest and recover, lick wounds, and fall back on the original mission. Certainly, she had not been idle over the last four years. She had rested here on Char, had found new worlds for her zerg to explore and exploit. The zerg had thrived under her leadership, had grown and advanced and improved.

But she hungered. And that hunger was not sated by moving from planet to planet and simply re-creating and improving zerg genetics. She hungered for action, for revenge, for pitting her mind -- keen even as a human's, awesome in its ability now -- against her adversaries.

Arcturus Mengsk, self-styled "emperor" of the Terran Dominion. She'd enjoyed playing with him before and would again. It was why she had let him survive their last encounter, why she'd even tossed him a few crumbs, just to ensure he'd make it.

Prelate Zeratul, the dark templar protoss. Clever, that one. Admirable. And dangerous.

Jim Raynor.

Unease fluttered inside her, quickly quelled. Once, before her transformation, she had cared for the easygoing marshal. Perhaps she had even loved him. She would never know now. It was enough that thoughts of him were still able to unsettle her. He, too, was dangerous, although in quite another way than Zeratul. He was dangerous for his ability to make her...regret.

Four years of waiting, gathering strength, resting. She had been sick of slaughter, but no more. Now that she --

Kerrigan blinked. Her mind, processing at light speed, sensed something and latched onto it. A psionic disturbance, far, far distant. Of great magnitude -- it would have to be for her to have picked up on it from so far away. But then again, she herself had been able to telepathically contact Mengsk and Raynor when she was undergoing her transformation -- touch their minds and cry out for aid. Aid which had not come in time, and for that, she was grateful, of course. But what was this, that sent ripples out as if from a stone tossed into a lake?

It was fading now. It was definitely human. And yet there was something else to it, a sort of...flavor, for lack of a better word. Something...protoss about it.

Kerrigan's mind was always on a thousand things at once. She could see through any zerg's eyes, dip into any zerg's mind as she chose. But now she pulled back from all the ceaseless streaming of information and focused her attention on this.

Human...and protoss. Mentally working together. Kerrigan knew that Zeratul, the late unlamented Tassadar, and Raynor had shared thoughts. But they'd created nothing like what she now sensed. Kerrigan hadn't even realized such a thing was possible. Human and protoss brains were so different. Even a psionic would have difficulty working with a protoss.

Unless...

Her fingers came up to touch her face, trailing along the spines that lay like Medusa locks on her head. She had been remade. Part human, part zerg. Maybe Mengsk had done the same thing with a human and a protoss. She wouldn't put it past him. She would put very little indeed past him. She herself might even have been the one to give him the idea.

She'd been what was known as a ghost herself, once. A terran psychic, trained to assassinate, with technology that enabled her to become as invisible as the ghost for which she was named. She knew that people who trained in this program were made of stern stuff; the people who put them through the training, heartless.

Ripples in a pond.

She needed to go to the source.

What had gone wrong?

Valerian Mengsk couldn't believe what he was seeing. His ships were just...sitting there in space while the vessel with Jacob Ramsey and Rosemary Dahl aboard made a successful jump. They were gone. He'd had them, but now they were gone.

"Raise Stewart!" he snapped. His assistant, Charles Whittier, jumped at his employer's words.

"I've been trying to," Whittier stammered, his voice pitched even higher than usual in his agitation. "They're not responding. I can't raise anyone at the compound either."

"Did Dahl's ship manage to emit some kind of electromagnetic pulse?" It was a possibility, but not a likely one; all of Valerian's ships were well protected against such things happening.

"Possible, I suppose," Whittier said doubtfully. "Still trying to raise -- "

Eight screens came to life at once, with nearly a dozen people talking simultaneously. "Talk to Ethan," Valerian ordered, leaning down to mute all the other channels. "Find out how it is that he managed to let them slip through his fingers. I'll talk to Santiago."

Santiago did not look like he wanted to talk. Valerian would go so far as to say the man looked positively rattled, but the admiral managed to compose himself. "Sir," Santiago said, "there was...I'm not sure how to explain it -- some kind of psi attack. Ramsey rendered us all completely unable to move until he jumped."

Valerian frowned, his gray eyes taking in images of the others on the vessel. They all looked shaken in one way or another, but -- was that young woman over there smiling?

"Let me speak with Agent Starke," Valerian said. If somehow Jacob Ramsey and the protoss inside his head had indeed been able to send such an attack against his best and brightest, Devon Starke would know the most about it.

Agent Devon Starke was a ghost, one who had come perilously close to becoming a literal one a little more than a year ago. That was when Arcturus Mengsk had decided that the ghost program needed a serious overhaul.

"They are useful tools," Mengsk had said to his son. "But they are double-edged ones." He'd frowned into his port. Valerian knew he was thinking about Sarah Kerrigan. Mengsk had helped Kerrigan escape the ghost program, and for that he'd won passionate loyalty from the woman. Valerian had seen holos of her; she'd been beautiful and intense. But then when Kerrigan had outlived her usefulness, started to voice questions, Mengsk had abandoned her to the zerg. He thought they'd kill her for him, but they had another idea. They'd taken this woman and turned her into their queen. Thus it was that Mengsk had unwittingly created the being who was now probably his greatest enemy.

Valerian was determined to learn from his father, both the good lessons and the painful ones. A ghost who was loyal to you was a good thing; letting one out of your control was not.

So when Mengsk decided that he would terminate -- in a controlled environment this time -- fully half the current ghosts in his government, Valerian had spoken. He'd asked to have one.

Mengsk eyed him. "Squeamish, son?"

"Of course not," Valerian said. "But I'd like one to help me with my research. Mind reading is a useful thing indeed."

Arcturus grinned. "Very well. Your birthday's coming up, isn't it? I'll let you have your pick of the litter. I'll send their files over to you tomorrow."

The following afternoon, Valerian was perusing a data chip containing the files of two hundred and eighty-two ghosts, two hundred and eighty-one of which would be dead within thirty-six hours. Valerian shook his head at the waste. While he understood that his father was dedicating all his resources to rebuilding his empire, it seemed a poor decision to Valerian to simply terminate the ghosts. But it was not his place to challenge or even seriously question his father on such decisions.

Not yet anyway.

One file in particular stood out. Not because of the man's history or his physical appearance -- neither was remarkable -- but because of an almost offhand notation about Starke's area of specialization. "#25876 seems to excel in remote viewing and psychometry. This predilection is counterbalanced by a proportionate weakness in telepathic manipulation and a less efficient method of termination of assignments."

Translation ...


Product Details

  • Mass Market Paperback: 320 pages
  • Publisher: Pocket Star (November 27, 2007)
  • Language: English
  • ISBN-10: 0743471261
  • ISBN-13: 978-0743471268
  • Product Dimensions: 6.9 x 5.1 x 0.9 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #312,138 in Books (See Top 100 in Books)

More About the Author

Award-winning author Christie Golden has written over thirty novels and several short stories in the fields of science fiction, fantasy, and horror. Golden launched the TSR Ravenloft line in 1991 with her first novel, the highly successful Vampire of the Mists. She is the author of several original fantasy novels, including On Fire's Wings, In Stone's Clasp, and Under Sea's Shadow, the first three in her multi-book fantasy series The Final Dance from LUNA Books.Among Golden's other projects are over a dozen Star Trek novels and the well-received StarCraft Dark Templar trilogy, Firstborn, Shadow Hunters, and the forthcoming Twilight. An avid player of Blizzard's MMORPG World of Warcraft, Golden has written several novels in that world (Lord of the Clans, Rise of the Horde) with three more in the works. She has also written two Warcraft manga stories for Tokyopop, I Got What Yule Need and A Warrior Made. Golden lives in Colorado with her husband and two cats.

 

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11 of 11 people found the following review helpful:
5.0 out of 5 stars A definite read for SC fans, even more for SC2 fans, November 27, 2007
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This review is from: Starcraft: Dark Templar--Shadow Hunters (Starcraft, Shadow Hunters, Bk. 2 of 3) (Mass Market Paperback)
Book Two explains even further the history of the Protoss, and brings forth the legacy of Adun (which Starcraft players will recognize from 'En Taro Adun'). While the author never fully explains where this 'Ulrezaj' comes from, the story makes up for it with a good storyline and a climatic battle in the end.

Also, for people who are looking forward to Starcraft II, this book would be a good read since it's starting to hint at possible connections to the upcoming game. For anyone who's seen the Terran singleplayer trailer for SC2, you'll remember Zeratul mentioning something about a secret that threatens the whole universe. In "Shadow Hunters", the preserver Zamara inside Jake Ramsey also mentions a secret that will threaten all existence. Connection? Maybe. The book also gives a lot of insight on the character of Valerian Mengsk (son of Arcturus Mengsk), who is supposed to play a pivotal role in SC2.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Great Book for Young Teens, September 17, 2010
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Mini (Lake Ridge, VA) - See all my reviews
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This review is from: Starcraft: Dark Templar--Shadow Hunters (Starcraft, Shadow Hunters, Bk. 2 of 3) (Mass Market Paperback)
I purchased this book & others for my 14-1/2 yr-old grandson to read while he spent his summer vacation with me. He loved this book & the others in this series very much!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Necessary reading material for any anticipating SC2 fan!, July 31, 2008
By 
L. Mahoney (Folsom, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Starcraft: Dark Templar--Shadow Hunters (Starcraft, Shadow Hunters, Bk. 2 of 3) (Mass Market Paperback)
What some fan's may not know is that these books are encompassing characters and an overall storyline that will be part of the upcoming sequel, Starcraft 2. This trilogy is a wonderful creation of cannon, produced by a true professional in the area of Science Fiction literature.

From start to finish, the author's main goal is to always ensure the reader is fully immersed in the environment to give a sense of actually being there with the characters. Due to the unique nature of what is being described in the book, it is necessary to not only display a proper mental image of the surroundings inside the story, but to also give deep insight into the emotional and psychological aspects of not only human but zerg and protoss characters as well.

Truly a wonderful book!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
other protoss, dark archon, warp gate, system runner, other templar, mental voice
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Shel'na Kryhas, Rosemary Dahl, Ethan Stewart, Those Who Endure, Devon Starke, Jacob Jefferson Ramsey, Gray Tiger, Aeon of Strife, Jacob Ramsey, Jake Ramsey, Valerian Mengsk, Professor Ramsey, Golden Mean, Queen of Blades, Heir Apparent, Arcturus Mengsk, Janice Howard, Phillip Randall, Dark Templar, High Templar
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