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Starcraft II: Wings of Liberty

by Blizzard Entertainment
Windows XP / 7, Mac OS X Teen
3.3 out of 5 stars  See all reviews (1,659 customer reviews)

List Price: $39.99
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Edition: Standard
  • Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the original game
  • Three completely distinct races: Protoss, Terran, and Zerg
  • Units and gameplay mechanics distinguish each race
  • 3D-graphics engine with support for visual effects and massive unit and army sizes
  • Full multiplayer support, with competitive features and matchmaking utilities available through Battle.net
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Expansion Pack Available:

StarCraft II: Heart of the Swarm is the next expansion pack to StarCraft II: Wings of Liberty.

Frequently Bought Together

Starcraft II: Wings of Liberty + StarCraft II: Heart of the Swarm Expansion Pack + Diablo III
Price for all three: $109.15

Buy the selected items together
  • StarCraft II: Heart of the Swarm Expansion Pack $39.96
  • Diablo III $34.99

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Product Details

Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000ZKA0J6
  • Product Dimensions: 7.6 x 5.3 x 1.5 inches ; 8.8 ounces
  • Media: DVD-ROM
  • Release Date: July 27, 2010
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (1,659 customer reviews)
  • Amazon Best Sellers Rank: #62 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Edition: Standard

From the Manufacturer



logo-200
In the distant future, in the darkest regions of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keep... and a need for vengeance that’s long overdue.

Key Game Features

  • CALL DOWN THE THUNDER
  • Whether you command the mysterious Protoss, the nomadic Terrans or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.
  • WEAPONS PRIMED
  • Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings or deploy the Void Ray’s prismatic beam to annihilate your enemies.
  • MASTER YOUR DESTINY
  • Lead Raynor’s Raiders in their quest for vengeance and glory as they burn a path across the galaxy. You choose which missions to take, which story-lines to complete and where to invest your hard-earned cash.
  • MEGA MULTIPLAYER
  • Wage unrelenting war on your friends and foes over the all-new Battle.net. Whether it’s your first time gaming online or you’re a multiplayer veteran, Battle.net’s unrivaled AutoMatch technology makes sure it’s always a fair fight.

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© 2010 Blizzard Entertainment, Inc. All rights reserved. Wings of Liberty is a trademark, and StarCraft, Battle.net, Blizzard Entertainment and Blizzard are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. PC DVD ROM logo © and TM IEMA 2004. All other trademarks and trade names are the property of their respective owners.

Product Description

StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying favorite units from the original StarCraft, along with numerous upgraded and brand-new units and abilities that allow for fresh tactics and strategies. The game's new 3D-graphics engine maintains the speed and responsive control of its predecessor while rendering hundreds of units onscreen for massive battles. StarCraft II: Wings of Liberty's solo campaign will continue the epic saga where it left off in StarCraft: Brood War. The storyline chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies. In addition, dozens of multiplayer maps will be available for competitive play through the new version of Battle.net, which is launching alongside StarCraft II: Wings of Liberty. This new version of the service has been built from the ground up to offer an unparalleled online play experience, with new features such as voice communication, character profiles and achievements, stat-tracking, ladders and leagues, cloud file storage, and more.

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Customer Reviews

Most Helpful Customer Reviews
917 of 953 people found the following review helpful
4.0 out of 5 stars Starcraft 2: A Fan's Lament August 1, 2010
By Aguagon
Edition:Standard
Fun: 5.0 out of 5 stars   
I've watched the Starcraft 2 Amazon reviews come in with great sadness. Sadness because this game deserves so much more than 3 stars, but also sadness because most of the points the negative reviews make are completely legitimate.

Starcraft 2 is a great game. I got it the day it came out and haven't touched another game since. Like the original Starcraft, it's an almost perfectly balanced RTS with three unique races. The Terrans, Zerg, and Protoss each have many new units and tricks up their sleeves, and as with the original, the game takes mere hours to learn but a lifetime to master. Each and every last unit has its perfect situation where it can be used to turn the tide of a game. The production values are phenomenal all around. The sounds and voice acting are fantastic, the attention to detail is amazing, and if you've got a computer that can handle them, the visuals on max settings are absolutely gorgeous. And it doesn't just look and sound good; it plays good, too. A bunch of little technical issues from the original have been fixed: you can issue commands to multiple hotkeyed groups at light speed without some commands being lost, your own units will actually move out of the way when you're trying to construct a building, rally points are more efficient and separate ones can be set for worker units, etc. It's all the fun of the original, but it's now sleeker, sexier and handles better. It is faster paced than the original, and the multi-player automatic match-making system is Blizzard's best yet. As a bonus, it (like Starcraft and Warcraft III before it) ships with a map editor that lets you customize nearly any aspect of the game; skilled map-makers will be making new maps, missions and mini-games for years to come.

So when does a game like this get a 3-star rating? When its own creators unwittingly do almost everything in their power to sabotage it, that's when. Thanks to some miscalculations by Blizzard, there will be entire sections of the fan base that will find this game either unplayable or unappealing. Though the gripes have been listed many times on here, I'll summarize them once more and give my take on just how much they're really likely to annoy you:

1. You need an Internet connection to play, even in single-player mode. Obviously, if you have no or sporadic Internet, this will be a deal-breaker. You can technically play a single player version offline, but it comes with limited features and privileges.
2. You need to make a Battle.net account to be able to play at all. For some, the very idea of having to go online and sign up to use a product you just shelled out $[...] for is a slap in the face. Also, this Battle.net account will be your one and only Starcraft II account; no more starting over with a new name or record.
3. No LAN. I guess maybe Blizzard thought nobody actually LANs anymore? Clearly, the people have spoken, and Blizzard thought wrong. If your fondest Starcraft memories are of playing the game on a LAN with friends, this might be a deal-breaker for you.
4. The region lock. In Blizzard's previous games, you could freely switch between regions. Now, if you're an American and you want to play with your European friends, you need a European copy of the game. It's hard to see what good this does besides making Blizzard more money.
5. No chat rooms. The game's automatic matchmaking system is beautiful, but let's say you want to chat with other players in a chat room for a while before migrating over to a game. No longer possible. Just about the only way to make new Starcraft 2 friends and partners online is to privately message people you were randomly paired with after a game, or to privately message random players in your (or a friend's) league division (hint: if you do this, people will think you're weird). Blizzard has promised to add chat rooms in a patch, but for now, this is the issue annoying me the most.
6. Your Battle.net and RealID friends are practically invited to stalk you. I don't think I've seen a game where adding someone you're "iffy" about to your friends list could end up more detrimental. Not only are you always online while playing this game, you always show as online to everyone on your friend's list. You can choose to show as "busy," but there's no option to hide.
7. The campaign is Terran only, and a multi-player RTS plus one race's campaign might not be worth $[...]. In Blizzard's defense, there are 29 missions, strung together to form an amazing story with cut-scenes and cinematics between each. Each mission can be completed on 4 difficulty levels, all featuring optional objectives and achievements. But for all that, an RTS veteran could blitz through the entire campaign in a matter of hours (on normal mode, at least). If you're one of the players for whom the campaign is the main draw, paying $[...] for a game it only takes hours to beat would be a bad deal.
8. There's no global ladder. If you play league games online competitively, you get ranked in a league, but aside from the top league (so I'm told; I'm not in it), you have no way to tell where you stand relative to everyone else in your league. You can only tell where you stand relative to the others in your 100 person division, and the divisions themselves are not ranked. I much preferred Warcraft III's system, where you could see where you stood relative to everyone.

The funny thing is, some of these new features people are griping about aren't inherently bad ideas. For instance, it's actually very cool to be able to chat and share your achievements with friends while playing the campaign...unless, of course, you just want to strategize and be left alone. Which brings me to what I think is the heart of Blizzard's mistake: they should have made a whole lot more settings OPTIONAL. You should have the OPTION to play single player online or offline, the OPTION to show as visible or invisible to your friends, the OPTION to play LAN, the OPTION to switch regions. But instead, Blizzard's "my way or the highway" approach will leave all of those who can't get past any of the above eight things out in the cold. So please, Blizzard, save your fans, yourselves, and your game a lot of trouble, and make more features optional in future patches.

I'll close by addressing what I think are the three groups of people holding off on buying the game: if you're dismayed by all the negative publicity, but none of the above problems are deal-breakers for you (and there's no reason why any of them have to be), go ahead and buy it. It really is a great game, and you'll have a lot of fun. If you absolutely can't get past one or more of the problems and know they would make the game cease to be a fun experience, then you have my sympathy and you get to keep your [...] bucks. And finally, to those for whom the issues really aren't deal-breakers but who are refusing to buy the game on matters of principle: you have my respect, and even my admiration. But man, you're missing out on a good one.

Update (4/19/11): Since I wrote this review, chat rooms have been patched into the game, though they aren't used nearly as much as the chat rooms in Blizzard's previous games. On other positive notes, the game is frequently patched, balance issues are addressed and taken seriously, the game has very active forums where players talk strategy in detail, and Blizzard is continuing to make new maps and scenarios and integrate them into online play. On the negative side, it's becoming more and more apparent that most of the bigger complaints against the game (like the lack of LAN, online requirement, and region lock) aren't going to be patched away. Overall, I'm still playing the game pretty regularly and having fun, but there's still plenty I'm gritting my teeth about.
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2,397 of 2,784 people found the following review helpful
3.0 out of 5 stars WHAT'S THE FREQUENCY, KERRIGAN? July 27, 2010
Edition:Standard
Fun: 5.0 out of 5 stars   
One can only respect BLIZZARD for not setting a release date before they knew they could meet it. No matter that this was the most awaited game for over a decade, they would release it "whenever it would be ready". Well, it is ready, it is here and it rocks. Too bad they kicked the respect bucket in the end. But first things first.

THE GOOD OLD GAMEPLAY GETS THE CIGAR
Seasoned and new gamers alike will appreciate the simple yet highly enjoyable gameplay. The factions are well balanced and the units perfectly valued. You gather minerals and vespene gas, you build your defenses, you upgrade, you expand, you gather your forces - and you unleash hell. Repeat as needed until satisfied.

STARCRAFT: THE QUICKENING
The game is much faster than the original. Resource gathering, building, researching and expanding all go faster now. This is something that will appeal to most and I for one liked it. It conveys an enjoyable sense of urgency, adding to the immersion. And because the game is richer and deeper, the tension just keeps mounting.

SWARMS!
The game designers either enjoyed STARSHIP TROOPERS one times too many or they are fond of killer bees documentaries. Either way, be prepared to have to deal with a lot of swarming enemies! The plains shall be soaked in Zerg blood leaving you with a thick metallic aftertaste of accomplishment.

SPACE. SPACE IS BEAUTIFUL
Visually this game is GORGEOUS. It looks like C&C4 was supposed to (but failed miserably). The units are detailed in design yet clearly discernible whereas the environments are superbly done (although not that variable). True, I could do with somewhat more realistic graphics but I can see that this could only be done at the expense of clarity when the number of units rises. What needs a bit getting used to is how some of the buildings do not look that different. No complaints about how they look but one can easily confuse them and build the same building twice.

COME FOR THE VESPENE GAS. STAY FOR THE STORY
The story picks up just where SC-BROODWAR left off. Following each mission nicely done videos move the single player story along (no spoilers, not to worry) that, although we are given the illusion of choosing between different paths, apparently they converge towards a predestined end.

DAMN IT JIM, WHERE IS THE REST OF THE GAME?
Why only 3 stars then? Well, in a nutshell: GREED.
Apparently ACTIVISION's influence is not very healthy to customer relations. Together with BLIZZARD they are trying to turn the StarCraft franchise into yet another World of WarCraft phenomenon - and, at the same time, using STARCRAFT II as the vehicle, turn BattleNet into the new STEAM. Unfortunately this results in a barely palatable product and using your fan-base to advance your corporate ambitions is always tacky.
Although priced even more than a full premium game, this is not a complete STARCRAFT sequel. You would not know this by its price-tag(!) but this is only A...THIRD of the game, the first part of three: you can only play the Terran campaign. The Zerg and the Protoss campaigns will be released independently later (and priced as if they were full games, one could safely bet).
To add insult to injury, one has to keep spending even more money if he wants any "premium maps" and "premium content" sold only via the BattleNet. Since this is a game that will be played mostly online don't be quick to dismiss this if you have a competitive streak.

OK, LET'S NOT TALK ABOUT IT - BUT THERE IS A HYDRALISK IN THE ROOM, ISN'T THERE?
Much more serious is the NeverLettingGo-OnLineActivation requirement. The game will ask for activation during installation, which also includes signing up to BattleNet (and, yes, this means that even this expensive game never becomes yours to keep). But that is not all: a periodic OnLine confirmation is also required EVERY THIRTY DAYS, FOREVER. You can play offline but no more than a month between re-activating.
Unlike the latest EA and UBISOFT flops (which have an idiotic Always-OnLine requirement), with SC2, after its initial Activation, you CAN play a single player game (campaign and skirmishes) without logging on to BattleNet. Only, to do this you have to log on as a ..."Guest" (I know, a Guest to your own game and your own computer...). You will be able to save your progress but you cannot tie it to your BattleNet account later, so any progress or accomplishments are lost for your online Account. After your 30 days are up you have to re-activate once more.
That is why a Broadband Internet connection is included in the minimum system requirements. You can decide if this bothers you.

SORRY TO BRING THIS UP BUT SPAWN SEEMS TO BE MISSING FROM MY COPY...
Remember how we could take our original STARCRAFT CD to a gathering of friends, Spawn it on everyone else's PCs and start a LAN party? Now one can play with his friends only through the BattleNet - and the Spawn function has been eliminated! Yes, that means each one of your friends now has to have his own original copy of the game!
The brass at the top conveniently forgets that the ability to Spawn games was the main reason both STARCRAFT and DIABLO acquired such huge fan-bases.
Et tu, BLIZZARD?

This is a good game, one I think we will be enjoying for years - or for as long as BLIZZARD shall allow us to do so. However, I had higher hopes for BLIZZARD's respect to its own customers.

RECOMMENDED.
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609 of 734 people found the following review helpful
3.0 out of 5 stars Big step backwards November 13, 2010
Edition:Standard
Fun: 4.0 out of 5 stars   
The original gameboy was released by nintendo in 1989. On the side was a little port for what was called a link cable. This cable allowed me to hook my gameboy up with my friend's gameboy without issue. Let me rephrase: In 1991 I could link two primitive gameboys together and play a game with my friend.

In the mid 1990's I experienced my first time with LAN. I played Myth: TFL by Bungie and the Marathon trilogy with my friends. It was all so simple.

In 1998, the original Starcraft was released. In what could be considered the pinnacle of LAN party potential, millions of hours have been spent in basements, playing this game the entire night through without a single connection issue.

In 2002 microsoft released the original xbox. Countless nights were spent with friends playing Halo over LAN without fail.

By now the standard had been set.

In 2010 Blizzard released Starcraft 2...No more LAN. No more dependable, secluded nights playing on the local internet with your buddies. No, now everyone has to log in and go through their security checkpoint to play someone their computer is connected to directly. B.net down? Tough luck. Internet connection issues? Oh well. It's not like the capability to do this has been available in games for around for two decades now.
Let me rephrase: 20 years after I could connect two gameboys together to play pokemon, my friends can't connect their two decked out gaming computers together to play the biggest game in e-sports.
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Most Recent Customer Reviews
1.0 out of 5 stars I can't ever get passed the on line security or have it get passed the...
I am sure the game is great based on seeing it. There is minimal support to get passed technical problems. They are so interested in security that the game is unwieldy to get into.
Published 2 days ago by flannelbear
5.0 out of 5 stars Great game
I love this game, it's super sweet if you like strategy titles. I haven't played much since my teenage years, where I played the age of empires series, heroes of might and magic,... Read more
Published 4 days ago by Benjami
5.0 out of 5 stars Awesome!
Don't listen to the geeks lamenting the passing of LAN. They sound like the D&D geeks pissed about not being to break out their precious dice to play a game.
Published 5 days ago by Kirk & Julie
5.0 out of 5 stars Great game
Works fantastic, love Blizzard, LOVE the discounted price. Definitely worth a buy. BTW this is the original, base-version of the game. This is required to play any additions (i.e. Read more
Published 7 days ago by D. Routen
1.0 out of 5 stars Disappointed fan of Starcraft and Warcraft
I got the original Warcraft when I signed up for CompuServe many years ago. I have been addicted ever since. I have every version of Warcraft and Starcraft. Read more
Published 8 days ago by W. Wolff
5.0 out of 5 stars Blizzard does it again
Well SCII had certainly lived up to its hype. What an amazing deep game with replay ability at it's core. I love this game, if you liked the original you will love SCII!!!
Published 14 days ago by D. Burke
4.0 out of 5 stars Almost as good as the original
I loved this game, it is very similar to the original which is awesome! If you loved the first, you will love this one
Published 14 days ago by Natalie
5.0 out of 5 stars GREAT GAME
I got this game a few days before my finals at school, and while I thought it would be motivation to finish earlier, it was in fact too tempting to even keep in my room. Read more
Published 17 days ago by Christian Wright
5.0 out of 5 stars Gift for Son
This is a good game for teenagers. Bought is for my son as a gift and he's loving it. Was as advertised and below the $40 at GameStop.
Published 19 days ago by Max_Unstoppable
5.0 out of 5 stars Great follow up to the original
I spent endless hours playing the first Starcraft because it was a great game. Starcraft 2 is also a great game with a great story, good graphics, a worthy sequel. Read more
Published 26 days ago by Panzer
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Topic From this Discussion
Guess What? The Second Third of the Game Will Be Sold As at ...Full Price!
It's a placeholder price. Here's the FAQ: http://us.battle.net/sc2/en/game/heart-of-the-swarm-preview/faq#q7
Dec 9, 2011 by Aesti |  See all 10 posts
Starcraft 2 DRM
Your right on the money, I'm deployed to Iraq right now. I bought C&C 4 a couple weeks ago. It required you to be online constantly to even play the single player mode. I can get internet, but it's satellite and not stable. After having a few of my games stop mid level just because my internet... Read more
Jul 30, 2010 by John W. Bruce Jr. |  See all 35 posts
No LAN? Be the first to reply
We Need Stats To Be Transferred !!! 18 Months Wait For 1st Expansion...
The Way You Capitalize Every Word Makes Me Not Want To Read Your Post.
Aug 24, 2010 by Muff |  See all 52 posts
Downloaded the demo of A Starcraft 2 game. Be the first to reply
digital copy
No, this is the disc version. You can buy the digital version from battle.net.
Mar 21, 2013 by H. Le |  See all 2 posts
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