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Stargate SG-1 Role Playing Game: Core Rulebook (d20) Hardcover – September 15, 2003

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From the explosive TV series comes the hottest role-playing game of the year! Enter the Stargate and explore the farthest reaches of the galaxy as a member of SGC.

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Product Details

  • Series: Warlords of the Accordlands
  • Hardcover: 488 pages
  • Publisher: Alderac Entertainment Group (September 15, 2003)
  • Language: English
  • ISBN-10: 1887953957
  • ISBN-13: 978-1887953955
  • Product Dimensions: 8.4 x 1.1 x 11 inches
  • Shipping Weight: 3.3 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #461,663 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

35 of 35 people found the following review helpful By H. Grove (errantdreams) TOP 500 REVIEWER on September 7, 2004
For the most part I absolutely adore this game. The setting is one of my favorites (the "Stargate SG-1" TV show universe is dead-on perfect as an RPG setting). The system (adapted d20; you'll need the "Dungeons & Dragons Player's Handbook, third edition) is wonderful--in particular it's stunningly detailed, allows characters to try virtually anything, and is quite flexible. It's simple enough to understand without much work, but complex enough to allow for dramatic, varied game-play. The amount of information provided is fantastic.

The one down-side of this much information is that we keep forgetting that there are rules we should be applying to the game because there are just so darn many of them. Over time this abates--you get better at remembering what's in the book the more you play. Run a few combats before you play the game, so you aren't trying to learn both at the same time.

My real gripe, and the one that took away that coveted last star, is that the editing job is terrible, and the layout job with respect to the charts doesn't help. The editing problems are issues that noticeably interfere with game-play. Paragraphs trail off in the middle. Fractions have been replaced by letters (just how much can you blow up with 'G' lbs. of C4?). Charts are often found quite a few pages away from any explanatory text.

There are the usual few details that feel a bit wrong--the idea that characters should gain roughly one level of experience for each mission would have had SG-1 retiring at the end of season 1 of the TV show. The idea that any officer player characters have Major as a minimum rank doesn't match up with either the TV show or the info in the first half of this book.

However, these are minor issues and easily fixed. The company's web site ([...
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Excellent research on the series. I only wish the game had caught on so there were more supplements.
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4 of 7 people found the following review helpful By Rocker D'Antonio on May 11, 2011
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As far as information and browsing go this book is great. Its very pretty and complete.

As for the rules of this RPG, well its an early edition d20 system book. It would be great if someone spent the time up-converting the book to newer rules of a more developed game like Pathfinder. Then again, most roll playing stuff is free online now under the OGL. My advice it to ignore the core rules and go with a more modern core rule setup and use the elements that are unique to this book to supplement.
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By Skotakollr on March 25, 2015
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Great Book!
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