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2 Reviews
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28 of 28 people found the following review helpful:
4.0 out of 5 stars
So close to perfect it hurts,
By H. Grove "Errant Dreams Reviews" (Maryland, USA) - See all my reviews (TOP 500 REVIEWER) (REAL NAME)
This review is from: Stargate SG-1 Role Playing Game: Core Rulebook (d20) (Hardcover)
For the most part I absolutely adore this game. The setting is one of my favorites (the "Stargate SG-1" TV show universe is dead-on perfect as an RPG setting). The system (adapted d20; you'll need the "Dungeons & Dragons Player's Handbook, third edition) is wonderful--in particular it's stunningly detailed, allows characters to try virtually anything, and is quite flexible. It's simple enough to understand without much work, but complex enough to allow for dramatic, varied game-play. The amount of information provided is fantastic.
The one down-side of this much information is that we keep forgetting that there are rules we should be applying to the game because there are just so darn many of them. Over time this abates--you get better at remembering what's in the book the more you play. Run a few combats before you play the game, so you aren't trying to learn both at the same time. My real gripe, and the one that took away that coveted last star, is that the editing job is terrible, and the layout job with respect to the charts doesn't help. The editing problems are issues that noticeably interfere with game-play. Paragraphs trail off in the middle. Fractions have been replaced by letters (just how much can you blow up with 'G' lbs. of C4?). Charts are often found quite a few pages away from any explanatory text. There are the usual few details that feel a bit wrong--the idea that characters should gain roughly one level of experience for each mission would have had SG-1 retiring at the end of season 1 of the TV show. The idea that any officer player characters have Major as a minimum rank doesn't match up with either the TV show or the info in the first half of this book. However, these are minor issues and easily fixed. The company's web site (www.stargatesg1rpg.com) provides detailed errata in the forums, as well as additional resources. And other than these problems, this is still the most fun I've ever had either playing OR gamemastering an RPG. It's an expensive book, but it's also nearly 500 pages--not a single bit of it wasted in my opinion. So I highly recommend it; just make sure you look up those errata!
4.0 out of 5 stars
Good SG-1 reference, Good guide for someone with time to up convert,
By
Amazon Verified Purchase(What's this?)
This review is from: Stargate SG-1 Role Playing Game: Core Rulebook (d20) (Hardcover)
As far as information and browsing go this book is great. Its very pretty and complete.
As for the rules of this RPG, well its an early edition d20 system book. It would be great if someone spent the time up-converting the book to newer rules of a more developed game like Pathfinder. Then again, most roll playing stuff is free online now under the OGL. My advice it to ignore the core rules and go with a more modern core rule setup and use the elements that are unique to this book to supplement. |
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Stargate SG-1 Role Playing Game: Core Rulebook (d20) by Aeg (Hardcover - September 15, 2003)
Used & New from: $27.50
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