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Start a Career in Game Design (Lazy Designer Game Design Book 1) [Kindle Edition]

Brent Knowles
4.6 out of 5 stars  See all reviews (9 customer reviews)

Print List Price: $12.99
Kindle Price: $4.99
You Save: $8.00 (62%)

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Book Description

Practical advice on starting a career in the video game industry and improving your design skills. This is your opportunity to learn from the lead designer of such commercial and critically successful video games as Neverwinter Nights and Dragon Age: Origins. Discover how the author started his career, the pitfalls he encountered and how he overcame them. Written by an industry veteran with over ten years experience working for a major games studio.
The Lazy Designer is geared primarily towards those looking to start a career in the games industry. It discusses how to obtain a design position, such as a writer, level designer, or game system designer. Though written specifically for the game designer most of the advice will be of interest to any newcomer to the industry.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

Editorial Reviews

From the Back Cover

Want to learn how to be a successful designer in the videogame industry? This book will provide pointers and anecdotes from the author's own experiences.

About the Author

Brent Knowles is a writer, programmer, and game designer.

He worked at the role-playing game studio BioWare for ten years (Baldur's Gate 2, Neverwinter Nights, Dragon Age), during most of which he was a Lead Designer/Creative Director.

Now he writes full time.

He has been published in a variety of magazines including Neo-Opsis, On Spec, and Tales of the Talisman.

In 2009 Brent placed first in the third quarter of the Writer's of the Future Contest with his story 'Digital Rights'.

Product Details

  • File Size: 496 KB
  • Print Length: 65 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: YourOtherMind Media; 1.2 edition (December 13, 2013)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B005KCM7DQ
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Amazon Best Sellers Rank: #285,568 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.6 out of 5 stars
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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
4.0 out of 5 stars A Recruitment Consultant's take... October 22, 2011
Format:Kindle Edition|Verified Purchase
For those considering getting into the Games Development industry, I'd seriously recommend you get your hands on this book. I say this as a Recruitment Consultant who has been asked the question "how do I get a job making computer games?" too many times. Compiled and written by a designer from one of the most well known Game Developers in the industry. It is a refreshing read on how one goes about entering the industry.

I found most importantly that it caused me (I'm one of those thinking about it too) to consider why I would want to get a `job in computer games'. Reflecting on his experiences when he was starting out (without getting too biographical), Brent is able to set the scene and give you an idea of the day-to-day activities of a Games Designer. The book also elaborates on other disciplines (writers, artists etc.) and how they fit together.

An informative and though provoking read; this is the first in a series of books, which cover various aspects of Games Design and Development. It has already helped me focus on what I want and how to go for it.
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4 of 4 people found the following review helpful
By Cal
Format:Kindle Edition|Verified Purchase
This book is short but that's because it contains no filler and wastes no time getting to the meat of the issue. If you've considered a career in game design but aren't sure how the industry works, how game companies are structured and what a designer will be expected to know before they are employable, then this is a quick low-cost intro.
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1 of 1 people found the following review helpful
4.0 out of 5 stars concise and easy to read January 22, 2015
Format:Kindle Edition|Verified Purchase
This is a good book to serve as a starting point for anyone looking to get a job at a AAA studio or who's got that job and wants some tips for their first few steps.

It's short and concise, and relies heavily on the author's own experience at a single studio which does make it somewhat anecdotal. As in, Your Mileage May Vary.

All in all, it's less of a "how-to" and more of a "what to expect", which is still a great resource.
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1 of 1 people found the following review helpful
Format:Kindle Edition|Verified Purchase
It's worth to read by anyone who's starting or preparing to be a project manager.

The book is writen from an experienced project manager's standpoint. It's not all about a game design, but any kind of projects in software development.
Brent did a great job by packing many valuable advices and tips in such a short book.
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1 of 1 people found the following review helpful
4.0 out of 5 stars A simple read January 16, 2014
Format:Kindle Edition|Verified Purchase
Brent has done a good job in this book describing what it's like to live in this industry. I think I came away understanding that "working" in the game industry is less an occupation as it is a trade. Tradesman tend to work longer than average hours in order to craft the quality they find acceptable. I really easy read. I feel like I learned a lot.
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More About the Author

Once Upon a Time... I used to slay dragons.
Okay. Slay is maybe an exaggeration. But back when I had a job, I was responsible for making dragons -- among other things. See, I used to create video games (my thesaurus has just suggested 'give birth to' instead of 'create' but that's just a creepy visual, isn't it?)
I spent ten years helping to craft hit games with the awesome studio, BioWare (Baldur's Gate 2, Neverwinter Nights, Dragon Age: Origins). I had a blast. But I had a problem.
There were always these stories burrowing about inside my head. And there simply wasn't enough time in each day to both write these stories that needed telling and make games. So I quit the second most awesome career in the world to focus on telling my own stories. It has worked out fairly well: a few years ago I even won the Writer's of the Future Contest with my short story, 'Digital Rights' -- which is all about whether we own our own personalities in the near future.
Anyways, I'm rambling. I encourage you to check out my work. I'd love to hear your thoughts on anything. Except cats.
How to have this conversation? Well it starts with you heading over to my website ( My newsletter is a great place to start -- I have a couple different lists including one where you can sign up to get free copies of my work in exchange for a fair review. This will also mean you get first dibs on new stuff. Which is always awesome, right?
If you dig around the site you'll also find some interesting articles (or at least I think they are interesting). And I'm always open to conversation. Just drop a comment anywhere and I'll respond swiftly.
Thank you so much for taking the time to read this overly long biography :)

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