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Start a Career in Game Design (Lazy Designer Game Design Book 1) [Kindle Edition]

Brent Knowles
4.6 out of 5 stars  See all reviews (8 customer reviews)

Print List Price: $12.99
Kindle Price: $4.99
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Book Description

Practical advice on starting a career in the video game industry and improving your design skills. This is your opportunity to learn from the lead designer of such commercial and critically successful video games as Neverwinter Nights and Dragon Age: Origins. Discover how the author started his career, the pitfalls he encountered and how he overcame them. Written by an industry veteran with over ten years experience working for a major games studio.
The Lazy Designer is geared primarily towards those looking to start a career in the games industry. It discusses how to obtain a design position, such as a writer, level designer, or game system designer. Though written specifically for the game designer most of the advice will be of interest to any newcomer to the industry.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

Editorial Reviews

From the Back Cover

Want to learn how to be a successful designer in the videogame industry? This book will provide pointers and anecdotes from the author's own experiences.

About the Author

Brent Knowles is a writer, programmer, and game designer.

He worked at the role-playing game studio BioWare for ten years (Baldur's Gate 2, Neverwinter Nights, Dragon Age), during most of which he was a Lead Designer/Creative Director.

Now he writes full time.

He has been published in a variety of magazines including Neo-Opsis, On Spec, and Tales of the Talisman.

In 2009 Brent placed first in the third quarter of the Writer's of the Future Contest with his story 'Digital Rights'.

Product Details

  • File Size: 495 KB
  • Print Length: 65 pages
  • Page Numbers Source ISBN: 0987687174
  • Simultaneous Device Usage: Unlimited
  • Publisher: YourOtherMind Media; 1.2 edition (December 13, 2013)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B005KCM7DQ
  • Text-to-Speech: Enabled
  • X-Ray:
  • Lending: Enabled
  • Amazon Best Sellers Rank: #256,373 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.6 out of 5 stars
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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
4.0 out of 5 stars A Recruitment Consultant's take... October 22, 2011
Format:Kindle Edition|Verified Purchase
For those considering getting into the Games Development industry, I'd seriously recommend you get your hands on this book. I say this as a Recruitment Consultant who has been asked the question "how do I get a job making computer games?" too many times. Compiled and written by a designer from one of the most well known Game Developers in the industry. It is a refreshing read on how one goes about entering the industry.

I found most importantly that it caused me (I'm one of those thinking about it too) to consider why I would want to get a `job in computer games'. Reflecting on his experiences when he was starting out (without getting too biographical), Brent is able to set the scene and give you an idea of the day-to-day activities of a Games Designer. The book also elaborates on other disciplines (writers, artists etc.) and how they fit together.

An informative and though provoking read; this is the first in a series of books, which cover various aspects of Games Design and Development. It has already helped me focus on what I want and how to go for it.
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4 of 4 people found the following review helpful
By Cal
Format:Kindle Edition|Verified Purchase
This book is short but that's because it contains no filler and wastes no time getting to the meat of the issue. If you've considered a career in game design but aren't sure how the industry works, how game companies are structured and what a designer will be expected to know before they are employable, then this is a quick low-cost intro.
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1 of 1 people found the following review helpful
Format:Kindle Edition|Verified Purchase
It's worth to read by anyone who's starting or preparing to be a project manager.

The book is writen from an experienced project manager's standpoint. It's not all about a game design, but any kind of projects in software development.
Brent did a great job by packing many valuable advices and tips in such a short book.
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1 of 1 people found the following review helpful
4.0 out of 5 stars A simple read January 16, 2014
Format:Kindle Edition|Verified Purchase
Brent has done a good job in this book describing what it's like to live in this industry. I think I came away understanding that "working" in the game industry is less an occupation as it is a trade. Tradesman tend to work longer than average hours in order to craft the quality they find acceptable. I really easy read. I feel like I learned a lot.
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More About the Author

I write stories and novels and I make games.

If you would like a free copy of a game design book and a collection of short stories, sign up to my mailing list at:

Do I know what I'm talking about? I spent ten years in the videogames industry and worked on many award winning games, such as Baldur's Gate 2, Neverwinter Nights, and Jade Empire. Mostly recently I was the lead designer on Dragon Age: Origins.

My fiction has won awards and I've been published in numerous magazines and anthologies. Want to read more? Check out my website.

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