or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
Sorry!
More Buying Choices
38 used & new from $7.44

Have one to sell? Sell yours here
 
   
The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society)
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) (Paperback)

~ Jack Balkin (Author), Beth Noveck (Author)
Key Phrases: game conceit, visual virtual worlds, atomistic construction, Second Life, Ultima Online, First Amendment (more...)
3.5 out of 5 stars  See all reviews (2 customer reviews)

List Price: $25.00
Price: $22.50 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $2.50 (10%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Tuesday, November 10? Choose One-Day Shipping at checkout. Details
22 new from $7.52 16 used from $7.44

Formats

Amazon Price New from Used from
  Hardcover, October 31, 2006 $75.00 $69.34 $79.77
  Paperback, October 31, 2006 $22.50 $7.52 $7.44

Frequently Bought Together

The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) + Synthetic Worlds: The Business and Culture of Online Games + Exodus to the Virtual World: How Online Fun Is Changing Reality
Price For All Three: $44.91

Show availability and shipping details

  • This item: The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) by Jack Balkin

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought

Exodus to the Virtual World: How Online Fun Is Changing Reality

Exodus to the Virtual World: How Online Fun Is Changing Reality

by Edward Castronova
3.2 out of 5 stars (6)  $10.17
Virtual Law: Navigating the Legal Landscape of Virtual Worlds

Virtual Law: Navigating the Legal Landscape of Virtual Worlds

by Benjamin Duranske
5.0 out of 5 stars (2)  $32.97
I, Avatar: The Culture and Consequences of Having a Second Life (New Riders)

I, Avatar: The Culture and Consequences of Having a Second Life (New Riders)

by Mark Stephen Meadows
4.4 out of 5 stars (11)  $23.09
Play Between Worlds: Exploring Online Game Culture

Play Between Worlds: Exploring Online Game Culture

by T. L. Taylor
4.0 out of 5 stars (5)  $10.85
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human

Coming of Age in Second Life: An Anthropologist Explores the Virtually Human

by Tom Boellstorff
4.5 out of 5 stars (8)  $19.18
Explore similar items

Editorial Reviews

Review

"This is a spectacular collection of essays on the present and future of virtual worlds. It's a perfect introduction for those who have yet to experience them, and more important, a thoughtful companion for those who do."

- Jonathan Zittrain, Oxford University

"The State of Play is an extremely comprehensive look into digital worlds and how those worlds are evolving cultures, changing lives, reshaping the way we think and communicate. If you want to understand where modern culture is headed and learn more about incredibly fascinating experiences taking place in virtual worlds, pick up and read this book now."

- Richard Garriott, a.k.a. Lord British, Creator of Ultima Online and Executive Producer, NCsoft

"These essays, by the best thinkers in their fields, will be read, debated, taught, and cited in court cases as we struggle to figure out how to live in a world which is part digital and part social, part real and part imaginary."

- Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide

”Is useful and interesting for students of surveillance.”

- Surveillance & Society

”With diverse essays from game designers, social scientists and legal scholars, The State of Play is a provocative consideration of virtual jurisprudence.”

- Paste Magazine


Product Description

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.

As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?

These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.


Product Details

  • Paperback: 304 pages
  • Publisher: NYU Press (November 1, 2006)
  • Language: English
  • ISBN-10: 0814799728
  • ISBN-13: 978-0814799727
  • Product Dimensions: 8.9 x 5.9 x 0.9 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #592,837 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #37 in  Books > Nonfiction > Law > Intellectual Property > Communications
    #37 in  Books > Professional & Technical > Law > Intellectual Property > Communications
    #80 in  Books > Computers & Internet > Business & Culture > Digital Law

Inside This Book (learn more)
Browse and search another edition of this book.



What Do Customers Ultimately Buy After Viewing This Item?

The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society)
60% buy the item featured on this page:
The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) 3.5 out of 5 stars (2)
$22.50
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
12% buy
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot 4.2 out of 5 stars (19)
$5.81
Synthetic Worlds: The Business and Culture of Online Games
11% buy
Synthetic Worlds: The Business and Culture of Online Games 3.9 out of 5 stars (16)
$12.24
Exodus to the Virtual World: How Online Fun Is Changing Reality
9% buy
Exodus to the Virtual World: How Online Fun Is Changing Reality 3.2 out of 5 stars (6)
$10.17

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
4 of 5 people found the following review helpful:
2.0 out of 5 stars Intellectual Cybersquatting, June 14, 2008
Amazon Verified Purchase(What's this?)
When Judge Richard Posner first called himself and other legal academics "intellectual entrepreneurs," he was at least half-kidding (in a Chicago kind of way). But in recent years the "market" for legal scholarship has become among the most cutthroat in the world. Professors seem desperate to be the first to homestead new territory in any emerging market.

The work of economists like Edward Castronova has demonstrated that virtual worlds constitute a new frontier, ripe for cutting edge scholarship. The authors in this book are staking their claim to its legal issues. But just being the first to a topic does not mean you have anything interesting to say about it. Castronova's work is interesting, but you don't need this book to understand it. The remaining essays in this book reminded me of cyber-squatted domain names. "What will happen?" they all seem to ask, but they don't offer many answers or even interesting speculations.

The real problem here is that law exists to dealing with real-world consequences, while virtual worlds exist to eliminate them. Law may eventually get some traction in virtual reality, but it hasn't happened yet. If you want to be there when it does, don't read a law book - get yourself into a MMPORG. Just don't plan on keeping your job or your marriage.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
1 of 10 people found the following review helpful:
5.0 out of 5 stars Bring on the Metaverse, January 11, 2007
Great book, interesting essays about where our digital lives are going.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...

Create a guide

Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.