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Steal Princess - Nintendo DS

by Atlus
Nintendo DS
Everyone
3.0 out of 5 stars  See all reviews (2 customer reviews) 60 / 100

List Price: $34.99
Price: $24.56 & FREE Shipping on orders over $35. Details
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  • Dive into a playing field of simple design, but deceptively complex challenge, that combines action elements with puzzle-solving skills on a 3-D, isometric plane
  • Jump, swing, climb, and attack as you search for the key to complete each level
  • Over 150 levels to beat spanning different geographies and requiring different strategies deliver on the promise of true breadth
  • A robust custom map maker lets you construct levels with any enemies, items, and victory conditions you want
  • Trade maps with other players over Nintendo Wi-Fi Connection and local wireless for a never ending challenge

Frequently Bought Together

Steal Princess - Nintendo DS + Radiant Historia - Nintendo DS
Price for both: $45.51

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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B001PDINTG
  • Product Dimensions: 5.4 x 4.9 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: May 19, 2009
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #17,955 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Action puzzler fans, experience a puzzle/platformer hybrid on a mission to break the mold and redefine a couple of genres in the process. Over 150 levels of increasing complexity eagerly look forward to pushing your central processing unit (i.e., your brain) to its limits. When you've completed the stages provided, wipe your well-earned tears of joy away and jump into the powerful level creator to design your own devilishly tough maps, placing enemies, constructing moving platforms, and even setting custom victory conditions! Nintendo Wi-Fi Connection support allows your custom creations to be shared online with anyone across North America!

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31 of 32 people found the following review helpful
2.0 out of 5 stars Probably Shouldn't Steal This One July 17, 2009
Verified Purchase
Fun: 2.0 out of 5 stars   
Atlus U.S.A. is foremost in the industry when it comes to localizing niche Japanese titles for American audiences. Steal Princess, a quirky action/platformer/puzzler of sorts, is among the company's latest efforts, but perhaps this is one title Atlus should have left in Japan.

The game involves Anise, a young thief who suddenly finds herself tasked (read: forced) with rescuing the King's kidnapped son from a legion of demons. Despite being a typical 'save the damsel' affair, Atlus' excellent localization, coupled with some attractive cut scenes, make for an entertaining tale that stands as the game's main highlight. It's a pity, then, that the rest of the title is such a mess.

The game is set on Talis Island, a land divided into various regions that are split further into 25 individual stages. These stages are essentially a series of puzzles that task the player with a specific objective, usually involving the defeat of a specific enemy, or all enemies, in a level. Because Anise is only armed with a nonlethal whip, players have to acquire swords, flails, bombs, and other such weapons to properly dispose of their targets. Unfortunately, these devices often have arbitrary values or rules assigned to them, such as only being able to use a certain sword twice, or only being able to use a 'red' flail against a 'red' enemy. The basis for many of the game's puzzles relies on this weird logic of only being able to use certain items against certain enemies at certain times, and the process can quickly become grueling as players constantly replay stages to figure out the right sequence of actions they should make to achieve their objective.
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13 of 15 people found the following review helpful
4.0 out of 5 stars Your Mileage May Vary June 23, 2009
Fun: 4.0 out of 5 stars   
The Good: Atlus once again comes out with a solid effort at the roleplaying genre.

The Bad: Like Knights in the Nightmare, it is hampered by poor stylus design and difficult puzzling.

This game is worth the money if you enjoy constant trial and error to figure out what is desired, while all along the lack of an ingame tutorial (or, at least, an ingame tutorial that appears to be stretched out over most of the opening section of the game) hampers your efforts. And there's little use going to the manual, either. On the positive side, once I gave up on using the stylus altogether and changed to the use of the buttons almost exclusively, it became far more playable.

The story seems to move along pretty slowly (I've been playing for 2 hours, and I haven't gotten out of the first 'map' yet), but I have doubts about its replayability. The game offers you the ability to make your own maps and upload them, but so far I haven't found anyone else's efforts up there.

In short, a quirky, frustrating game, but one that will probably prove rewarding to those who have slightly more patience than I have.
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