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28 of 29 people found the following review helpful:
3.0 out of 5 stars
Potential mired by a few big issues, November 3, 2010
= Durability:4.0 out of 5 stars = Fun:3.0 out of 5 stars = Educational:4.0 out of 5 stars
This review is from: Munchkin Quest (Toy)
I really love the Munchkin card games. My gaming group, between us, own five of the different genres of the game. One of my friends bought this game and its expansion. We've played it a few times now and I have to say, I just don't like it as much as the card games. It's a good concept, but a few glaring problems make it far less fun in my opinion.
Pros:
-Well made. Everything feels like a good quality piece. Everything you need is there and it doesn't feel like it's going to fall apart on you.
-Rules are similar enough to the card game that anybody with experience with the cards will pick up this version very quickly.
-Simple, and mostly intuitive, rules. And if you make a small mistake it won't ruin everybody's experience.
Cons:
-Individual turns can be time consuming. If one person has ways of making extra moves beyond the base three then that turn can take forever. This is especially true if they don't stop to loot rooms and just fight monster after monster after monster while laying down more and more tiles that nobody else is going to bother entering because there's no longer anything there to fight. This is a real problem because...
-...there is far less player interaction in the board game than there is in the card game. Unless you are next to a person there are only so many things you can do to another player. This makes it more like each individual playing their own game and seeing who can win first, rather than everybody playing a single boardgame. For example, I've played in a game where a player went from level six to level 10 and won the game in a single turn. The whole time they were going through the motions to do this there were no actions anybody else could take and nobody could stop them. It was four people sitting around for ten minutes while one person got to play and then it was over. Not fun.
I really wanted to like this game. It just doesn't play as smoothly as the card games and I think it is less fun due to the longer time between turns and the decreased player interactions.
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20 of 24 people found the following review helpful:
4.0 out of 5 stars
Fun boardgame based on Munchkin, January 12, 2009
= Durability:4.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: Munchkin Quest (Toy)
First off, I would really recommend this for people who are familiar with the Munchkin card game. If you like the card game, chances are you will enjoy the board game. Although the gameplay is somewhat different, it definitely helps to know how to play the card game. It is more complicated because of the fact that you lay down dungeon tiles and have to keep track of monsters and such, but that is what makes it fun! The additional rules on the dungeon tiles add to the fun as well.
I bought this for my boyfriend as a Christmas present and we brought it over to his friend's house so we could try it out. We played it with four people, and just glanced over the rules and delved into the game. We figured that we could consult the rules as we went along (This makes it more fun but it can take longer). Of course, we did some things that might be against some of the rules but we learned for the next time. We also noticed that the game came with a die that had 6 colored sides to it, two of which we did not have player tokens for. The reason for this is that the expansion, Munchkin Quest 2: Looking for Trouble, has the two extra player pieces along with additional cards, rules, etc... It took us longer than usual to play through the game because we were trying to get the monster movement and who owns what monster down, but after a few turns, we were more confident. Next time we play, it will probably take less time because we would know how everything works.
I enjoyed the game and everyone else seemed to like it as well. The only problem is that we can't always play because it takes up so much time.
Overall it was a very fun game as long as you don't mind the complexities of Munchkin's transition to the board game. And as with most board games, it takes some time to play (the box actually states that gameplay can take up to 3 hours!). However, I would check out the reviews on [...] as they do a better job explaining it than me!
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11 of 13 people found the following review helpful:
4.0 out of 5 stars
Finally, A Munchkin Board Game, September 15, 2008
= Durability:3.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:2.0 out of 5 stars
From PlayingWithmWeiner.com:
Munchkin Quest, Steve Jackson Games' latest, is Munchkin with a dynamically built, interlocking board and monsters that followed you around. If you are not familiar with Munchkin the card game, it is a game based on dungeon crawling without all that finicky "character development". You kick down a door, you fight a monster within, you gain loot, you level. Lather, rinse, repeat.
Quest takes the ever-growing insanity that is Munchkin (there are several thousand different Munchkin cards spanning several genres, all of which can be used together) and attempts to tame it into a board game. It mostly works. I appreciated having a die-rolling element in my battles, as opposed to straight level vs. level. The movement through the dungeon gave new like to the idea of exploring rooms and finding what lurks within. My favorite new twist, however is the introduction of a real endgame. In Munchkin Quest, instead of just "I beat a monster, I'm level 10, I win. Woohoo.", you have to achieve level 10, then get back to the entrance of the dungeon, where you have to fight a level 20 monster to escape.
One thing hasn't changed, however. It still takes forever to win. One of the more clever mechanics in Munchkin is the ability to throw monkey wrenches at your opponents by growing their enemies, summoning more monsters, or worse. Munchkin Quest gives some disincentive for this by letting monsters roam, meaning that the level 1 Potted Plant you pumped up to level 25 against your buddy might come to feed on you, Seymour. That isn't true of the exit monster, though. If you lose, it disappears. Thus, the end of Munchkin Quest is just like the end of Munchkin proper - a war of attrition until someone runs out of whammies.
Munchkin Quest comes out in October, shipping sparing.
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