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  • Steve Jackson Games Munchkin 6: Demented Dungeons
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Steve Jackson Games Munchkin 6: Demented Dungeons


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Only 2 left in stock.
Ships from and sold by MidTen Games.
  • Munchkin 6 Demented Dungeons is an expansion for the classic Munchkin set
  • Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess
  • Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous.
  • Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given the nam
  • Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe t
16 new from $6.88

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$11.49 & FREE Shipping Only 2 left in stock. Ships from and sold by MidTen Games.


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Steve Jackson Games Munchkin 6: Demented Dungeons + Munchkin 4 The Need For Steed
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 5.5 x 4.8 x 0.6 inches ; 3.2 ounces
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Origin: Albania
  • ASIN: 1556347782
  • Item model number: 1457
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #193,745 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (20 customer reviews)
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Product Description

SJG1457 Munchkin 6 Demented Dungeons Card Game by Steve Jackson Games

Munchkin 6 Demented Dungeons Card Game by Steve Jackson Games

Now Its Really A Dungeon Crawl!

Munchkin is about kicking down Doors, killing Monsters, and stealing their Treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits?

Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although its hardly unexpected, given the name. Or all of them at once!

Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.

Munchkin 6 Demented Dungeons is an expansion for the classic Munchkin set, and was designed by Steve Jackson and illustrated by John Kovalic.

Customer Questions & Answers

Customer Reviews

This is a great addition to the standard Munchkin game.
Max C.
Overall, the play is very fun, portable, fast-paced, and often amusing.
Ben Fisher
I really like this addition to the Munchkin family of expansion packs.
Tyler F.

Most Helpful Customer Reviews

19 of 19 people found the following review helpful By C. D. Posten on March 22, 2011
I've mentioned in my other Munchkin reviews how awesome Munchkin is. It is. Great game. Can't say enough about how much fun the overall game is. Awesome. I can't, unfortunately, repeat that word for Munchkin 6: Demented Dungeons. You won't hear me repeat the word again in this review.

This Munchkin expansion introduces two new card types to the game: Dungeons and Portals. Dungeons are cards that are played in a separate stack from the normal two stacks in a typical Munchkin game (the Door stack and the Treasure stack). A Dungeon card represents the dungeon the characters are playing in. There is a Dungeon in play at all times, and each dungeon adds a new rule or new law by which the characters must abide while that dungeon is still in play.

Portal cards get dealt into the Door stack, and they're used to change out the dungeon that is currently in play and replace it with a new one. Some Portal cards have their own rules, so that two or three dungeon cards can conceivably be in play at the same time.

All this sounds great, and it is in theory. The problem is that there aren't many Portal cards, and when you have a lot of expansion decks in play, that makes for a lot of Door cards. When you have to shuffle the Portal cards into the Door deck, they get diluted significantly in a bigger deck. A big part of the fun with the Dungeon element is to regularly change out the Dungeon (and some of the rules for specific dungeons are less fun than others to live with, so you WANT those changed out quickly). A big deck of cards means you may only encounter a new Portal every once in a while (or occasionally not at all). This leaves you with two options.
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6 of 6 people found the following review helpful By C. Hocking on September 3, 2008
Already having nearly every Munchkin game, I was curious what to expect from this expansion. But this game is truly a way to change up the normal Munchkin rules by adding in Dungeon cards. These cards give all the players extra advantages (and disadvantages) thus making game play go by a little quiker than normal. I do recommend using the blank cards to create your own dungeons or treasures.
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1 of 1 people found the following review helpful By Ben Fisher on January 24, 2013
By now, Munchkin has become something of an icon in the non-electronic gaming world. The game play is relatively straightforward: (1) collect cards that give you points, (2) flip over cards that depict monsters, (3) compare your points to the "level" of the monster, (4) defeat the monster or attempt to escape (depending on the results of your points comparison).

Each card contains its own set of rules that affect game play, so each card contains (often substantial) text.

The game is fairly flexible in terms of the number of players it can accommodate, but somewhere between 3-5 is probably best. If you stick to those numbers, a game will usually take around 30-45 minutes.

This set CANNOT be played as a standalone game but is rather a (fantasy themed) expansion to the original Munchkin core set (although it is also compatible with any of the many Munchkin sets and expansions).

Overall, the play is very fun, portable, fast-paced, and often amusing.

This expansion adds a number of amusing cards to incorporate additional variations and twists on the game, and does a great job of breathing new life into a wonderful game. The addition of Dungeons-- a "global" card that effects all the characters and monsters in the game at the same time -- is one the more entertaining new features added thus far.

Note that this particular expansion set, like its core game counterpart, is fantasy themed -- in other words, if the player doesn't enjoy (or won't understand) Dungeons and Dragons and Lord of the Rings jokes, you are better off getting a different set of Munchkin cards (Star Munchkin for sci-fi fans, Zombie Munchkin for zombie fans, etc).

OVERALL SCORE: B
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1 of 1 people found the following review helpful By Max C. on October 11, 2011
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This is a great addition to the standard Munchkin game. You get several new cards and a new way to play. There are new cards called "dungeons" as the box indicates. Everyone start the game in one, and you can leave and enter new ones (or multiple) throughout the game.

The dungeons can span from "if a curse is played or drawn it applies to everyone" all the way to crazy ideas like "everyone changes sex and picks the opposite sex version of their name. You must call them by that name or lose a level."

This deck is a great expansion, personally I think it's the best, and a must have to any avid Munchkins player. The cards come with the Munchkins humor and great, colorful pictures.

I do recommend that you do not use the dungeon cards if you are lacking in time because they can make the game A LOT longer.
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I originally wrote this review for Munchkin 6 Demented Dungeons. So, please excuse me if you read it twice (but, I thought I'd include it here as well since I didn't know where folks would start).

This expansion, more than any other before or after it, rally adds a tone of variety and replayability to the game. 20 dungeons means you never quite know what's going to happen next. Some dungeons add bad things (-1 to run away, everyone changes sex, any curse that is drawn or played is applied to everyone, etc.), and others add good things (increased hand size, extra treasure, everyone gets a class or race, etc.). The included Portal cards are a clever way to work this in the game (you randomly insert the portal cards into the encounter deck, and whenever you flip one over you change dungeons). I bought Muchkin 1, 2, & 3, and then jumped to this one, and found it worked out very well. I've since bough all the Fantasy Munchkins, and a few other Munchkins as well. But, even if you have just the base game and/or a couple of your favorite Fantasy Munchkin expansions, you should really appreciate and be able to get the most out of what this adds to the game.
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