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Steve Jackson Games Munchkin 6: Demented Dungeons
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- Munchkin 6 Demented Dungeons is an expansion for the classic Munchkin set
- Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess
- Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous.
- Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given the nam
- Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe t
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Munchkin 6 Demented Dungeons Card Game by Steve Jackson Games
Now Its Really A Dungeon Crawl!
Munchkin is about kicking down Doors, killing Monsters, and stealing their Treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits?
Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although its hardly unexpected, given the name. Or all of them at once!
Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.
Munchkin 6 Demented Dungeons is an expansion for the classic Munchkin set, and was designed by Steve Jackson and illustrated by John Kovalic.
Top Customer Reviews
This Munchkin expansion introduces two new card types to the game: Dungeons and Portals. Dungeons are cards that are played in a separate stack from the normal two stacks in a typical Munchkin game (the Door stack and the Treasure stack). A Dungeon card represents the dungeon the characters are playing in. There is a Dungeon in play at all times, and each dungeon adds a new rule or new law by which the characters must abide while that dungeon is still in play.
Portal cards get dealt into the Door stack, and they're used to change out the dungeon that is currently in play and replace it with a new one. Some Portal cards have their own rules, so that two or three dungeon cards can conceivably be in play at the same time.
All this sounds great, and it is in theory. The problem is that there aren't many Portal cards, and when you have a lot of expansion decks in play, that makes for a lot of Door cards. When you have to shuffle the Portal cards into the Door deck, they get diluted significantly in a bigger deck. A big part of the fun with the Dungeon element is to regularly change out the Dungeon (and some of the rules for specific dungeons are less fun than others to live with, so you WANT those changed out quickly). A big deck of cards means you may only encounter a new Portal every once in a while (or occasionally not at all). This leaves you with two options.Read more ›
Each card contains its own set of rules that affect game play, so each card contains (often substantial) text.
The game is fairly flexible in terms of the number of players it can accommodate, but somewhere between 3-5 is probably best. If you stick to those numbers, a game will usually take around 30-45 minutes.
This set CANNOT be played as a standalone game but is rather a (fantasy themed) expansion to the original Munchkin core set (although it is also compatible with any of the many Munchkin sets and expansions).
Overall, the play is very fun, portable, fast-paced, and often amusing.
This expansion adds a number of amusing cards to incorporate additional variations and twists on the game, and does a great job of breathing new life into a wonderful game. The addition of Dungeons-- a "global" card that effects all the characters and monsters in the game at the same time -- is one the more entertaining new features added thus far.
Note that this particular expansion set, like its core game counterpart, is fantasy themed -- in other words, if the player doesn't enjoy (or won't understand) Dungeons and Dragons and Lord of the Rings jokes, you are better off getting a different set of Munchkin cards (Star Munchkin for sci-fi fans, Zombie Munchkin for zombie fans, etc).
OVERALL SCORE: B
The dungeons can span from "if a curse is played or drawn it applies to everyone" all the way to crazy ideas like "everyone changes sex and picks the opposite sex version of their name. You must call them by that name or lose a level."
This deck is a great expansion, personally I think it's the best, and a must have to any avid Munchkins player. The cards come with the Munchkins humor and great, colorful pictures.
I do recommend that you do not use the dungeon cards if you are lacking in time because they can make the game A LOT longer.
This expansion, more than any other before or after it, rally adds a tone of variety and replayability to the game. 20 dungeons means you never quite know what's going to happen next. Some dungeons add bad things (-1 to run away, everyone changes sex, any curse that is drawn or played is applied to everyone, etc.), and others add good things (increased hand size, extra treasure, everyone gets a class or race, etc.). The included Portal cards are a clever way to work this in the game (you randomly insert the portal cards into the encounter deck, and whenever you flip one over you change dungeons). I bought Muchkin 1, 2, & 3, and then jumped to this one, and found it worked out very well. I've since bough all the Fantasy Munchkins, and a few other Munchkins as well. But, even if you have just the base game and/or a couple of your favorite Fantasy Munchkin expansions, you should really appreciate and be able to get the most out of what this adds to the game.
Most Recent Customer Reviews
We play munchkins when we don't have enough time or stamina to play longer RPG and this addition is fun to playPublished on August 18, 2013 by Artemis Meghan O'Conan
My son loves this game, HOWEVER I do not LOVE that the creator decided to push the boundaries on what is appropriate for a "kid's" game. Read morePublished on August 4, 2013 by jblank
My friends enjoy this aspect of the game more than I do. The dungeons can be fun but they also can stack up and make it impossible to keep track of the various rules that they've... Read morePublished on August 4, 2013 by Brian McClellan
The Demented Dungeons is a great expansion for the original Munchkin games (remember, it has to be played with the original game, not any of the different varieties like Zombies or... Read morePublished on April 27, 2013 by L. George
These are absolute must have. Our family of 7 have adored Munchkin and this adds in so many more events and possibilities.Published on April 5, 2013 by Michelle Trigg
If you have Munchkins you got to buy the Dungeon pack it adds a whole new dimension to the game.Published on March 28, 2013 by OTazMan
Especially if you have a ton of expansions. I can see this being your first expansion and it being really fun; but I've got all of them and it just makes it more confusing. Read morePublished on March 20, 2013 by B. Anderson