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9 of 11 people found the following review helpful:
1.0 out of 5 stars
pass this one up, August 22, 2009
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I think mostly everyone's already said it - pass this one up. If you're a lover of high fantasy, "The Stoneholding" is just going to make you cry (and not in a good way). Wordy, characters that are dull and not engaging, and a plot that's bogged down by bad writing. If you want to read this one... just don't. Get it from the library if you must waste your time on it.
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16 of 21 people found the following review helpful:
1.0 out of 5 stars
Dismal, July 25, 2009
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This is teen wish-fulfillment fantasy that might perhaps be enjoyed by easily amused adolescent boys. I can't imagine anyone else actually liking this book. (Warning: spoilers follow, though actually there's very little to spoil here.)
The plot is simple to the point of being almost nonexistent. It consists of the Hero and his Buddy running around a small mountain valley, trying to dodge a mass of battle-hardened invaders led by a fearful tyrant while at the same time saving as many inhabitants as possible. The adults mostly stand around inertly while they do this. There are many valuable things to learn here about how to act while being chased around the countryside, such as 1) take a nap during full daylight on the side of a scree slope; 2) when you wake up from your nap, descend the slope and then yell at the top of your lungs to rouse your still-sleeping buddy; no one will see or hear you while you engage in this behavior; 3) dawdle around to watch a rat fight an otter; 4) let a guy who you know is working for the tyrant follow the refugees to your hiding place, and then act surprised when he hits someone important over the head with a rock, steals a vital magical artifact, and runs off; 5) let the guy back in afterward, ignore him when he starts jostling you for no reason, and then act surprised once more when he steals said artifact *again.* I could go on, but I won't.
In fairness, the bad guys aren't any smarter. Which is too bad, really, because if they had been, the book would be a lot shorter. A lot of page space is taken up by descriptions of every plant, bird, and rock formation our idiot heroes run across, as well as by tediously long-winded attempts at dialogue. It's less dialogue than it is a series of alternating monologues, a situation which makes the reader appreciate the precocious mute kid all the more. And as for female characters, on those rare occasions when you're actually able to spot one, she will be cooking, scolding, holding a baby, or wailing in grief. Like I said, dismal.
I would recommend this book only to my enemies. If you simply must read it, don't spend any money on it.
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5 of 6 people found the following review helpful:
2.0 out of 5 stars
Looooonnnnnnggggg descriptions...., April 18, 2010
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The Prologue for this book is excellent. Full of adventure, sword-fighting, double-dealing, and interesting characters, I had high hopes for the entire book. Then I got to Chapter 1, and everything went downhill. New (less interesting) characters are introduced, a new (more formulaic) evil is descending upon the protagonists, and all the quick-witted action from the Prologue is replaced with (bland) build-up and (really long) expositions on the scenery. And the history of the scenery. And the protagonist's interaction with the scenery. Seriously.
At one point, when the hero is supposed to be running for his life from some bad guys who are chasing him, the authors let the hero ramble for a couple pages about all the fun times he had as a boy running up and down that very same trail and how he had no idea the danger he would be in mere years later.
Later in the book, one entire chapter is spent in dialogue between two characters on a lake as they read a map, one character telling the other where they are going; then reiterating where they are going; then asking if the hero has any questions about where they are going; then explaining why they are not going some other way and the dangers involved in going the way they're going; and, just for good measure, making sure the hero understands where they're going.
There is enough action and suspense in this book to fill a book about half its size. The rest of the book is spent with long descriptions and dialogue that could make a Renaissance Festival writer chuckle ("Come now, oldling, come gently now, and there'll be no harm done" p. 150; "What do you think, Fry? He's a sly hog-grubbing kind of fellow, ain't he? As flustered as a fly in a tar-box, couldn't you just feel it?" p. 291; "If you want me to do your work, if you want me to be the guardian of your Howe, you've got to save me. Why make me Hordanu if I'm to perish here in this rotten hole?" p. 344).
More imaginative use of characters, a little less reliance on Tolkein for inspiration, and a whole lot more editing would have done this book well.
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