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Stop Staring: Facial Modeling and Animation Done Right [Paperback]

Jason Osipa (Author)
4.2 out of 5 stars  See all reviews (16 customer reviews)


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Stop Staring: Facial Modeling and Animation Done Right Stop Staring: Facial Modeling and Animation Done Right 4.0 out of 5 stars (5)
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Book Description

May 7, 2007 0471789208 978-0471789208 2
Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys
  • Explore the process of facial landmarking
  • Master the cartoon techniques of squash and stretch
  • Harness the latest advanced blend extraction tools
  • Create interfaces for your faces
  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Editorial Reviews

From the Back Cover

Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation—while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys

  • Explore the process of facial landmarking

  • Master the cartoon techniques of squash and stretch

  • Harness the latest advanced blend extraction tools

  • Create interfaces for your faces

  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD

Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

About the Author

Jason Osipa is currently directing in San Francisco at LucasArts, where he also works with sister company ILM on new ways to converge the tools and techniques of games and film. He has been a working professional in 3D content for over 10 years, touching television, games, direct-to-video, and film in both Canada and the United States. Carrying titles from author to modeler to animator to technical director, Jason has seen and experienced the world of 3D content creation and instruction from all sides.

Product Details

  • Paperback: 384 pages
  • Publisher: Sybex; 2 edition (May 7, 2007)
  • Language: English
  • ISBN-10: 0471789208
  • ISBN-13: 978-0471789208
  • Product Dimensions: 9.2 x 7.4 x 0.7 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #500,102 in Books (See Top 100 in Books)

 

Customer Reviews

16 Reviews
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 (10)
4 star:
 (3)
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Average Customer Review
4.2 out of 5 stars (16 customer reviews)
 
 
 
 
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6 of 7 people found the following review helpful:
5.0 out of 5 stars Chapter 13 worth $1,000,000 in warcraft gold, May 10, 2007
By 
G. Martinez "dangerahead" (San Francisco, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Osipa's approach to toon rigging (and rigging in general) is unique, new, innovative and very simple to grasp and implement. I don't want to give away the genius of Chapter 13, because I THINK you need to buy this book!

You want to know how they "might have" rigged Elastigirl in The Incredibles? It's so simple you'll kick yourself in the shin for not thinking of it yourself.

This whole book is filled with rigging know-how by a lover of cartoons. His primary goal is making excellent facial animation. Something this industry sorely lacks! And this is the book that documents his experiences and skills. Learn from it. Be a better rigger.

If you want to be a Rigger or Character TD for toons or even photo-real characters, these techniques will be omni-present in studios (big and small) in the next year. Get this book and read it cover to cover so I don't have to kick you in the shin.


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2 of 2 people found the following review helpful:
5.0 out of 5 stars Buy 2., April 26, 2008
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This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I am a 3d professional artist for a long time, I have to say I have read hundreds of books, watched hours of training videos, read pages of internet tutorials anything related to 3d animation. No other training material comes even close to things I have learned reading this book. It is a treasure that you have to keep somewhere close to your desk as a reference, whether you are modeling a character head, building blend shapes or rigging . I have used the techniques successfully in many projects. I thank Jason Osipa for writing this book and for teaching me how to build superior 3D characters. This is my second SS book, I also have the first edition. This 2nd edition is a lot different then the first.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars Also excellent for Blender users, July 7, 2007
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
This is a great book and I highly recommend it for anybody interested in character animation. Although the author uses Maya and a few examples describe Maya-specific functionality, most of the material in here is very broadly applicable, making this an indispensable book for Blender animators as well.

Readers of my book Introducing Character Animation with Blender should definitely check this one out.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
local rig, global rig, brows naming, blend taper, blend shape weights, falloff center, blend shape editor, lip sync technique, blend shape sliders, crease texture, bump node, brow object, brows squeeze, brow keys, zipper lips, lid limit, blend shapes, eye rig, speech cycles, additive shapes, smile shape, default shape, texture editor, brow shapes, eye network
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Sally Ann, Character Two, Box Head, Character One, Lower Lip Down, Upper Lip Down, Connection Editor, Attribute Editor, Graph Editor, Create Deformers, Expression Editor, Channel Box, Generate Eye Network And Controls, Paint Attributes, Paint Blend Shape Weights, Facial Landmarking, Learning the Basics of Lip Sync, Normal Camera, Out Normal, Skeletal Setup, Animation Editors, Building Emotion, Bump Value, Sculpt Geometry, The Basics of the Eyes
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