Buy Used
Used - Good See details
$4.77 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
Stop Staring: Facial Modeling and Animation Done Right
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Stop Staring: Facial Modeling and Animation Done Right [Paperback]

Jason Osipa (Author)
4.9 out of 5 stars  See all reviews (31 customer reviews)


Available from these sellers.


Textbook Student FREE Two-Day Shipping for Students. Learn more

There is a newer edition of this item:
Stop Staring: Facial Modeling and Animation Done Right Stop Staring: Facial Modeling and Animation Done Right 4.0 out of 5 stars (5)
$30.99
In Stock.

Book Description

0782141293 978-0782141290 August 1, 2003 1
"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Editorial Reviews

Amazon.com Review

Lips, brows, frown lines--they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.

He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God’s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ’toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)

Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.

There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they’re funny!) and enjoying Osipa’s debates as he works through animating his face telling a lame bartender joke or a sassy ‘toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he’s talking about, even when it’s his own animated mug that’s doing the talking! --Angelynn Grant

Review

"A breath of fresh air to both students and industry professionals alike." -- Owen Hurley, Director (Casper's Haunted Christmas, Barbie in the Nutcracker, Barbie as Rapunzel)

"Readers new to these techniques are spared the frustration of feeling overwhelmed ..." -- Jason Schleifer, Senior Animator, Weta Digital

"Stop Staring is a refreshingly practical book on animation, loaded with useful information for animators, artists, and designers." -- Will Wright, Game Designer

Product Details

  • Paperback: 352 pages
  • Publisher: Sybex; 1 edition (August 1, 2003)
  • Language: English
  • ISBN-10: 0782141293
  • ISBN-13: 978-0782141290
  • Product Dimensions: 8.8 x 7.4 x 0.7 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon Best Sellers Rank: #919,336 in Books (See Top 100 in Books)

 

Customer Reviews

31 Reviews
5 star:
 (27)
4 star:
 (4)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.9 out of 5 stars (31 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

33 of 34 people found the following review helpful:
4.0 out of 5 stars Forty blend shapes..., July 7, 2005
By 
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


14 of 14 people found the following review helpful:
5.0 out of 5 stars One of the best books on my shelf!, September 12, 2004
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I'd fallen into an uninspired rut of "it's as good as it's gonna get!" with regard to the facial animation work I've been doing, when I ordered this book because Amazon's Recommendation script has established some sort of fiendish control over my brain. I didn't expect to be moved too much, having read a fair amount on facial animation and lip synch and been presented with paraphrases of the same stuff over and over. As it turned out, I was hooked on "Stop Staring" after about a page. After a chapter or two, I was picking shards of my shattered animator's ego out of my palms. I'd also eagerly agreed to the idea of locking what I already knew away in a dark closet and starting from scratch, this time for real. The improvement in my work since doing so has been obvious and exciting. I love the controls he supplies as well. If you're still controlling your faces via lists of numeric fields, becoming acquainted with this puppeteer-like alternative is worth the price of the book even if you didn't read a word of the text!

As clichèd as the thought may be, the only negative feeling I get from this book is that, having learned so much from it, the lack of time available to go back and redo most of the work I've already completed on my current project is fairly traumatic.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


14 of 15 people found the following review helpful:
5.0 out of 5 stars The best book on Virtual Human face animation design., June 23, 2004
By 
Quinbould "knowledgebuff" (Snowmass Village, CO United States) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
As author of "Virtual Humans" I'm always looking for good books that bring a higher level to face animation. This is it. Jason writes in an accessable style, good humor and the kind of authority you want in a book. Frankly most other books that cover this subject are pretty boring and the faces are ugly. Jason is a very talented pro who privides you with everything you need to create the best, most realistic facial animation in remarkably easy ways. I recommend it highly to those of you who want to perfect your face animation techniques. His approach is different and better than any other that I've seen. I especially recommend this book to anyone who has purchased "Virtual Humans"

Peter Plantec

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews











Only search this product's reviews



Inside This Book (learn more)
First Sentence:
I love this stuff. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
brows squeeze, brow objects, bump node, crease texture, brow keys, mouth emotion, shading network, brow shapes, blend shapes, attribute editor, default shape, point layout, key shapes, polygon tool, smile shape, new polys, bump map, connection editor, complex setup, mouth keys, channel box, mouth wall, scene file, fix head, stylized characters
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Sally Ann, Character Two, Box Head, Character One, Edit Polygons, Expression Editor, Lower Lip Down, Split Polygon Tool, Ctrl Prnt, Ctrl Lids, Ctrl Face, Learning the Basics of Lip Sync, Ctrl Brows, Ctrl Eyes, Merge Vertices, Animation Editors, Building Emotion, Create Blend Shape, Ctrl Sync, Jaw Fwd, Normal Camera, Out Normal, Skeletal Setup, The Basics of the Eyes, Automatically Once
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:





Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(2)
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
newbie: help on building the mouth 0 Nov 23, 2006
See all discussions...  
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject