|
|||||||||||||||||||||||||||||||||||
|
31 Reviews
|
Average Customer Review
Share your thoughts with other customers
Create your own review
|
|
Most Helpful First | Newest First
|
|
33 of 34 people found the following review helpful:
4.0 out of 5 stars
Forty blend shapes...,
By
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.
14 of 14 people found the following review helpful:
5.0 out of 5 stars
One of the best books on my shelf!,
By
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I'd fallen into an uninspired rut of "it's as good as it's gonna get!" with regard to the facial animation work I've been doing, when I ordered this book because Amazon's Recommendation script has established some sort of fiendish control over my brain. I didn't expect to be moved too much, having read a fair amount on facial animation and lip synch and been presented with paraphrases of the same stuff over and over. As it turned out, I was hooked on "Stop Staring" after about a page. After a chapter or two, I was picking shards of my shattered animator's ego out of my palms. I'd also eagerly agreed to the idea of locking what I already knew away in a dark closet and starting from scratch, this time for real. The improvement in my work since doing so has been obvious and exciting. I love the controls he supplies as well. If you're still controlling your faces via lists of numeric fields, becoming acquainted with this puppeteer-like alternative is worth the price of the book even if you didn't read a word of the text!
As clichèd as the thought may be, the only negative feeling I get from this book is that, having learned so much from it, the lack of time available to go back and redo most of the work I've already completed on my current project is fairly traumatic.
14 of 15 people found the following review helpful:
5.0 out of 5 stars
The best book on Virtual Human face animation design.,
By Quinbould "knowledgebuff" (Snowmass Village, CO United States) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
As author of "Virtual Humans" I'm always looking for good books that bring a higher level to face animation. This is it. Jason writes in an accessable style, good humor and the kind of authority you want in a book. Frankly most other books that cover this subject are pretty boring and the faces are ugly. Jason is a very talented pro who privides you with everything you need to create the best, most realistic facial animation in remarkably easy ways. I recommend it highly to those of you who want to perfect your face animation techniques. His approach is different and better than any other that I've seen. I especially recommend this book to anyone who has purchased "Virtual Humans"Peter Plantec
9 of 9 people found the following review helpful:
5.0 out of 5 stars
DEUCEDLY FINE BOOK!,
By
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I can't possibly say enough good things about this book and its author! The first thing which struck (and stuck with) me is that Osipa is an animator first and foremost; Osipa spoke my language from the first page! Basically, he simplifies the many elements which go into facial animation and has come up with a virtually fool-proof yet expandable system based on combining several blend shapes at a time into an extremely flexible series of facial expressions! Previous books either left me marooned with a gazillion blend shape sliders, or otherwise barely explained the process at all in any clear terms. Osipa's book concentrates on facial animation as it applies to lip sync and facial acting!
Using his own head as a model, Osipa also takes the reader through a quick yet very complete facial modelling course, which concentrates on modelling the head with animation in mind and avoiding many of the pitfalls we might otherwise overlook. Particular attention is given to the eye area, the mouth area, and less obvious but equally important areas such as the teeth and eyebrows (all of which figure in to quality facial animation). Subsequent sections deal with the blend shape process and modelling the various expressions themselves. His advice here is priceless, and he constantly reminds us of basic facial proportions and relationships and how they change as the facial expression changes. He also applies these "rules" to more cartoony heads. ALL of this is well-represented by examples on the accompanying support CD. There is very little room for error! Perhaps the most important feature of this book, however, are the chapters concerning the rigging and weighing of the head, and setting up the facial controls (things many animators tend to shy away from). Had it not been for Osipa's book, I probably would have shied away from the expression editor entirely...no one had ever explained how it works in any of the other books I've purchased...but Osipa eases the reader into the magical realm of creating expressions. To make it even easier, the support CDs contain the control sliders and expressions. All I had to do was copy and paste them, and Lo! it worked! By seeing expressions in action, I tried a few of my own and they worked as well! Osipa should be covered in gold for this chapter alone! Finally, Osipa presents his own take on how to approach lip sync. It may or may not be to everyone's liking, but it does work and it is well-founded on what real dialogue looks like on film. Rather than the traditional phonemes (where the facial expressions are based on the sounds one usually hears), Osipa uses "visimes", a more visual breakdown of a dialogue. Instead of vowel/consonant sounds, he explains visimes in terms of "open", "closed", "narrow", "wide", &c. His control system, however, can be used for both his "visime" method as well as the more traditional phoneme method. I've said a lot already but there are a few more things I wish to share with potential readers of this book. ALL books have a few warts, and this one is no exception, but the warts are few and very far between! The most significant "wart" is that some of the support files were written for older versions of Maya and may not work on newer versions, but Osipa maintains a website with updates, and perhaps newer editions of the book have already addressed this. Another relatively minor inconvienience is the flow of the book. One must jump ahead a few chapters and then back a few in order to build the head, which can make things a bit confusing the first time through. There is a method to this madness, however, and with patience and repeated readings (you WILL want to read this until you've memorized it!), it isn't a problem. There are one or two places in the book where Osipa's wonderful sense of humor might temporarily confuse the reader, but studying the support files cleared up most of my own confusion. Perhaps the BEST thing of all is Osipa himself. When all else failed and I still couldn't figure something out, he actually answered my e-mail questions! He is an author who supports his product, and will endeavor to help all who ask. I've practically worn out my first copy of this book but not in vain! Once mastered, the contents of this book will bring a new confidence to any MAYA animator and open up a whole new world hitherto available only to a knowledgable few! If I could give this book six and a half or even ten stars, I would! Bravo Zulu, Jason Osipa! WELL DONE INDEED!!!
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Lost in the woods without this,
By
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I recently finished a big project that required sync and realistic facial expressions, and reading this book was like being bathed in a pure, heavenly light. Osipa guides you through the creation of numerous plausible blend shapes and helps you avoid the most common errors. Before I bought this, I was doing everything wrong. The range of emotion that this system is capable of expressing is near total, and certainly enough for any project I can think of short of a major motion picture.
Don't make the same mistakes I did the first time around. Unless you have years of instruction on human anatomy in motion under your belt, buy this book before you attempt any kind of lip sync or serious facial animation. It will save you from the pain of building inaccurate shapes and watching your character painfully contort into each of them to strain out an expression. The information Osipa provides on lip sync in the age of computer animation is very, very valuable to someone like myself who has tried to sync in the past and failed. The facial rig that the book provides in the attached CD and the automatic scripts that apply it are, alone, worth twice the modest price of the book. I have a lot of marginally useful books on 3d that contain just enough information to cash in, but this resource is clearly heartfelt. Osipa wants to teach you how it is done and his easygoing style makes it a pleasure to read.
5 of 5 people found the following review helpful:
5.0 out of 5 stars
3D animators NEED THIS BOOK,
By
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I used to use Morph targets and blend shapes previously, although the way it's done in this book is amazing. When you get your character finally rigged up using this method you will praise Jason for enlightening the world. It makes facial animation a breeze and above all, FUN. Plus the controls just "feel" so good.
The Modelling theories are also quite good. Just doing it properly once to any character should be enough to give 3D enthusisats the foundation for better work in the future. I have bought alot of books about 3D from Amazon in the last 3 years and currently study a degree in Animation and let me tell you - this book is the best there is.
4 of 4 people found the following review helpful:
5.0 out of 5 stars
Even for non-Maya users...,
By Ladfam (MS - USA) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I knew before purchasing that this book was centered around Maya, and understandably so, as it is the industry standard. However, as a trueSpace user I found this book to be very useful. We can't exactly set up rigs and controls the way Jason does in Maya, but the theories and other ideas presented in the book hold true no matter what application you are using.
If you are serious about lipsync / facial animation, I highly recommend this book. And also check out Keith Lango's tutorial: http://www.keithlango.com/tutorials/old/lipSync.htm
4 of 4 people found the following review helpful:
5.0 out of 5 stars
I love it. Good for Lightwave users too.,
By Michael G. Coffing "Life is just the dress re... (Albuquerque, New Mexico) - See all my reviews (REAL NAME)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I was very impressed with the style and format of this book. It was very helpful and packed with tons of information. I did however have some trouble modeling my head in maya, so I switched and modeled it in Lightwave acording to the format Jason wrote of in his book. I was able to save the model as an .OBJ file and opened it in maya. I still haven't textured the head yet, but I will and it looks soo good. I can't wait to start animating my head. Thank you Jason for your insight into the 3D world and for writing this book. Very well written and wonderful diagrams. Perfect for any 3D modeler.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
3-D Library Essential,
By onehotmouse "Dean" (Norwalk, CT United States) - See all my reviews
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Written for MAYA, this book is the quintessential source for head modeling and facial animation. My only criticism of this book is that it should have been published as a hard cover since I will want this book to last throughout my career. Must buy, excellent gift for 3D animators.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Nothing quite like it,
By A Customer
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Most CG books are comprised of chapter after chapter of scratching the surface of topics I want to know more about; this goes into so much specific, useful detail, I really found it useful. Everything revolves around the practical, which, until now, I didn't realize was so lacking in other books I've read. Great stuff!
|
|
Most Helpful First | Newest First
|
|
Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa (Paperback - August 1, 2003)
Used & New from: $0.79
| ||