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City of Stormreach (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement)
 
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City of Stormreach (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) [Hardcover]

Keith Baker (Author), Nicolas Logue (Author), James Desborough (Author), C.A. Suleiman (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

February 19, 2008
Explore a city of untold adventures and intrigue.

City of Stormreach explores the most important frontier city of Xen'drik, where opportunity and peril walk hand-in-hand. The book builds on the plots and characters featured in Dungeons & Dragons Online: Stormreach, the exciting MMORPG produced by Atari and Turbine, and introduces new adversaries and new locations to explore.

Stormreach is a city rich with adventure, where familiar elements intermingle with the unknown. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen'drik-based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and location maps.


Editorial Reviews

About the Author

KEITH BAKER has been an avid fan of the Dungeons & Dragons game since grade school. His life took a dramatic turn in 2002 when his world, Eberron, was selected as Wizards of the Coast's new campaign setting. He co-authored the Eberron Campaign Setting and various Eberron supplements. He also wrote The Dreaming Dark, a trilogy of Eberron novels.

Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (February 19, 2008)
  • Language: English
  • ISBN-10: 0786948035
  • ISBN-13: 978-0786948031
  • Product Dimensions: 10.9 x 8.4 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #444,607 in Books (See Top 100 in Books)

More About the Author

Game designer, writer, self publisher, freelancer, rakish fop, gentleman bastard, ten times more charming than that Arnold on Green Acres.

Born and raised in the Hampshire countryside James, or Grim as he is more often known, tried and failed to escape the idyllic greenery. Thanks to the invention of the Internet this turned out not to be quite the disaster it might otherwise have been.

Grim creates a lot of games, was at the vanguard of the ebook revolution in roleplaying game publishing and is now working on stories that are complete in and of themselves and don't require dice and your own imagination.

Sex, science, faith, retrofuturity, sarcasm and wordplay are his 'thing', along with terrible, terrible puns.

 

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Average Customer Review
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13 of 13 people found the following review helpful:
5.0 out of 5 stars Essential for your Xendrik campaign, February 19, 2008
This review is from: City of Stormreach (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
Based on the Dungeons and Dragons Online PC game, this book takes a very detaled look at the inner workings of the only civilized town on the wild continent of Xendrik. Don't let the civilized part fool you, though. Stormreach can be as dangerous as the ruins, jungles, and desert which surround it.

Keith Baker (creator of the Eberron campaign setting), and the other authors of this book delve deeply into the various factions, dragonmarked houses, criminal elements and religions which make the city come alive. The map is somewhat intuitive, as well, and the artwork, as always for Eberron products, is stunning. A creative DM, however, could flesh out much of this information on his or her own given enough time. This book is intended more for DMs who need a quick reference for parties who base their adventures in Stormreach while exploring Xendrik. The only complaint is, once again, the absence of an index to quickly reference various NPC names or places.

The introduction takes a look at the history of Stormreach, as well as the demographics, stories, and the impact of The Last War. The introduction also includes twenty quick adventure ideas a DM could use in a pinch.

Chapter 1: Life in Stormreach examines the architecture, law and order, the art scene, festivals, and details on the districts and wards of the city. A nice color map is included that could easily be scanned and printed for player use. Those of you familiar with D&D Online will recognize the Harbor and Marketplace, but other areas present on the online game, such as the House districts are absent from the book. However, the House enclaves are clearly marked and explined in detail.

Chapter 2: Power and politics covers the Storm Lords, The Coin Lords, foreign powers, Dragonmarked Houses, criminal organizations, militias, religions, and The Emerald Claw. NPC stats and motivations are included, as well as side notes and stories which add a little flare to each group.

Chapter3: Members Only provides details on various groups that the players may become interested in joining. These groups are: The Bilge Rats - Criminal organization; The Blackwheel Company - military contractor; Bloodbound of the Red Ring - gladiators, mostly slaves; Cabal of Shadows - "troubled souls" non-good aligned; Covenant of Light - good aligned, Silver Flame or Path of Light worshipers; Crimson Codex - studious group, hopes to renew Galifar and avoid war; Guardians of Rusheme - druidic hill giants; Hollow Shards - con artists, illusionists; Iron Watch - warforged. Affiliations and requirements are given for each group, as well as a few bonus feats.

Chapter 4: Beyond the City discusses the cultures of Xendrik such as the Drow, giants, Yuan-Ti, and threats. This chapter also describes what a party could expext if heading inland and in need of guides. The Wayfinder Foundation is examined, as well as some legendary Xendrik monsters.

Chapter 5: Urban Adventures contains just what you think - urban adventures. There are seeds and scenarios for various adventures within (and beneath) the city itself.

Overall, this book easily earns its five stars simply for the content itself. Anyone running a Xendrik adventure, and pressed for time as a DM, should spend the $29.95 just to have a quick reference and adventure ideas within the city. I would deduct half a star if I could, however, for the lack of an index to quickly reference names and places.

Enjoy Stormreach!
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5.0 out of 5 stars Stormreach will be a player favorite in your campaign., January 15, 2012
By 
Peter Faden (Salt Lake City) - See all my reviews
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This review is from: City of Stormreach (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
Aside from being the featured city from DDO, it is also the second most prominent city in the Eberron setting after Sharn. So, it is worthwhile to acquaint yourself with its inner workings, and if you are planning anything in or around Xen'drik, then it is essential. This book handles that for you like a champ. From the geography to the prominent local races to the politics and intrigue, background and current events, this book really gives a great accounting for the scope and breadth of the City of Stormreach. You will feel very familiar and comfortable with this part of the Eberron setting after reading this book, and it will likely provide you with plenty of inspiration for your campaign as well. I highly recommend this book. It is well written and will make your world of Eberron a better place to adventure in.

Enjoy!
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1 of 4 people found the following review helpful:
2.0 out of 5 stars Horrible navigation an reference, December 23, 2009
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This review is from: City of Stormreach (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
The information in the book is mediocre but well written. There are no references that I could find of Stormreach in any other Eberron book (Such as ECS), so making an adventure while utilizing the available information proves difficult, especially with only 2 other known cities on the continent (Xen'Drik), which are found in the "Explorer's Handbook." A lot of description is fun for one or two time gaming, but planning for travel from Taer Valestas (for example) with no geographical reference to Stormreach is impossible, so a long-term campaign requires more imagination than one might think after purchasing this book.
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