Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your email address or mobile phone number.
Storytelling through Animation (Charles River Media Graphics) 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
Frequently Bought Together
Customers Who Bought This Item Also Bought
More About the Author
Top Customer Reviews
It all begins with the story. Without a story, animation is just a bunch of pictures. How do you make the story better? How do you make it fit animation as opposed to live action?
How do you create the character? How do you make the image, the story give the character a personality? What kind of a background, a world do you design?
From here the book goes through the whole production process. Once again, this is not a book on how to use a software package to produce the animation, it's a step before that. The author is a professional at film making. In addition he interviews quite a number of professionals from the major studios to get their view of the process.
Finally the CD included with the book include film strips that you can use to evaluate just how well these guys did in following the precepts of the book.
There's no shortage of information in this book. The problem is little, if any of it is in a form you can be readily applied to your own work. Complex thoughts with little elaboration. Highly visual ideas with no pictures explain things. Just a glut of film making tibits with little actual learning.
The CD content is better than ones in some other books I've read, but it doesn't help if the disc takes the place of illustrations in the book. That way I'm forced to be at my computer while I'm reading to get the most out of the book. Overall I think the CD added more to the price of the book than it did the content.
For my time and money, books like CGI Filmmaking: The Creation of Ghost Warrior are a much better buy.
The author clearly has a lot of experience creating animations. Unfortunately, the book doesn't live up to its promises to explain and teach specifics for each part of the creative process. It hints at ideas and details that need to be considered, but remains vague and doesn't give many examples of how a specific mood or reaction might be achieved, or how design choices affect audiences. For example, the chapter on lighting describes three-point and night lighting in some detail, but doesn't give many suggestions beyond those.
The book is a good read for a beginner who is interested in how an animated feature is made, but isn't detailed enough as a reference text for someone who has already begun the creative process.