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9 of 10 people found the following review helpful:
5.0 out of 5 stars
Best SNW to date, June 18, 2002
This review is from: Strange New Worlds, Vol. 5 (Star Trek) (Paperback)
The fifth Strange New Worlds anthology is the best to date. Although previous volumes have given us exceptional individual stories, such as "Isolation Ward 4" in SNW4 and "Whatever You Do, Don't Read This Story" in SNW3, this volume is excellent from start to finish. There are stories from all five of the Trek series, which is sur[prising, considering how close to the October deadline for submissions the premier of Enterprise was. Yet these stories are some of the best in the book. For TOS fans, there's a visit to City on the Edge of Forever, and an exploration of just what kind of person voluteers to be a "redshirt" even knowing their high mortality rate. TNG deals with everything from investigating a new Leonardo da Vinci to Dixon Hill -- the real one, not Picard playing Dixon Hill -- saving the Enterprise. Voyager stories deal with the homecoming from two different angles and tie up a lot of loose ends left in the Delta quadrant -- including a wonderful resolution for Kes that more than makes up for the Fury. Sadly, there is only one DS9 story, but it is one of the best in the book -- set after the end of the series. All around a truly great collection and hopefully an indicator of things to come from Strange New Worlds and the fans who love to write about them.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars
Star Trek: Strange New Worlds V, May 27, 2002
This review is from: Strange New Worlds, Vol. 5 (Star Trek) (Paperback)
Star Trek: Strange New Worlds V edited by Dean Wesley Smith is GREAT. Unlike the forth volume in this set of anthologies, this edition has great stories and will keep you glued to the pages with stories from the fan perspective. There are 23 short stories in this volume and they range from TOS, TNG, DS-9, Voyager and something new this year Enterprise. These stories are the winning enteries for this years contest and I must say... you established authors of TREK beware... these up and comers are good, with a little time they will bring Gene Roddenberry's dream forward. Adventure, thrills, action and intrigue all are found here with many different perspectives. This volume is, so far, the best overall of the five published to date and it is a vision of what is to come for TREK. I wish the authors luck and keep on expanding the boundaries of the universe. You are only as limited as your imagination... reading these stories proves that imagination is well and working here. This is where at least 3 current TREK writers have come from and others have sold stories to other publishers. Read this for a refreshing outlook of TREK.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Maybe I'm Getting Soft..., May 31, 2007
This review is from: Strange New Worlds, Vol. 5 (Star Trek) (Paperback)
But I found myself liking the cornier stuff in this anthology. Well, maybe corny carries too many connotations of cliches and sappiness, but my faves all had an element of drama that I didn't notice so much in the other volumes reviewed so far.
Because I'm moving backward in time, certain rules cannot apply, such as banning Tribble stories from my reading. That relieves me from dismissing "The Trouble With Borg Tribbles" as a mere rehash of Bambi-versus-Godzilla. Good thing, because I made it one of my faves, and besides, the ending is not as predictable as one might think. Too bad the Federation doesn't know much about Tribbles...
"The Shoulders of Giants" brings to Trek stories a bit of the irreverence that one finds more easily in that other sci-fi franchise that begins with the word "Star". You know what I'm talking about. The story itself has a lesson for those who seem eager to take a few words from someone powerful and build a philosophy around it.
Yet my fave of all faves in the book is "Who Cries For Prometheus?", which even if the characters weren't designed to evoke sympathy, reminds me that for every Enterprise that wins an epic battle or goes out in a blaze of warp-core breaching glory, there are scores of relative nobodies that pass on with little notice.
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