- two-player action via link cable
- cool graphics
- awesome combo attacks
- new animations
- Classic characters
Product FeaturesPlatform: Game Boy Advance
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Most Helpful Customer Reviews
25 of 28 people found the following review helpful:
4.0 out of 5 stars
Excellent GBA fighting game, with caveats,
By A Customer
This review is from: Super Street Fighter II- Turbo Revival (Video Game)
Note: If you like Street Fighter ("SF") and have a GBA, you'll probably get this no matter what I say. This review of the Japanese version is for those not necessarily familiar with Street Fighter and those who want to be sure that this title lives up to its potential _before_ they order it. However, I'll include some info that hardcore players will find useful as well.This game is an excellent port of Super Street Fighter II Turbo (SSFIIX in Japan). Although several years old in the arcades and on the ill-fated 3DO console, it is still widely considered to be one of the best SF2 variants by die-hard SF players. The characters are fairly well-balanced against each other, and the play mechanics are some of the most refined (if not too flashy or sophisticated) of any Capcom fighting game. It is the first SF game to introduce the super meter (a meter which is charged up by damaging your opponent and performing special moves, for performing super combos), making it a major stepping-stone towards Capcom's modern 2-D fighting games. If you are a novice 2-D fighting game player, this is a great game for learning fundamental skills, because it is devoid of a lot of other gimmicky features that modern fighting games offer nowadays. If you are an expert, this game is awesome for refining your timing (this game is the first to introduce the vulnerable Dragon Punch, for example). This GBA version, in particular, is quite impressive. It packs the entire cast of playable characters from the arcade original (including Gouki/Akuma...), with moves & combos intact. You can choose between four speed settings, ranging from Normal to Turbo 3, so it can be played at whatever pace feels comfortable. Graphically, it's about as good as it could get on GBA, meaning it looks as good as Super Street Fighter on the Super Famicom/SNES. The character sprites are reasonably large for a game on a portable system, with Ryu standing about half the height of the screen. Some characters even get new background locations. Sound is well-done too, with all your favorite recognizable tunes, sound effects, and voices from the arcade (even the annoying announcer voice) faithfully reproduced within the GBA's limits. Since the GBA's sound capabilities aren't the equal of those of the SNES, you will notice a clear difference in the quality of the audio, but it's not distinct enough to detract from the enjoyment of the game. Control is where this version starts to fall short. Call it a shortcoming in the GBA's design, but I found the controls difficult to handle for a game that requires quick, precise, sweeping movements such as Street Fighter. The GBA's D-pad is small, so diagonal movement (such as for a crouching block, or a left-facing Dragon Punch) can be somewhat tough. Also, the lack of a full complement of buttons means that you have to choose your control options carefully. (The GBA has four main buttons, while SF is a 6-button game with 3 punch and kick levels -- weak, medium, and strong.) You can choose between two methods of switching your buttons: wait mode and simultaneous mode. The first allows you assign one button to two strength levels -- pressing the button quickly will register one level of punch or kick; pressing slightly longer will register another another level. Unfortunately, fine control between short and long presses is difficult. The second mode allows you to assign the simultaneous press of two buttons to register as one, although that is also a little hard to pull off unless you're adept at chording buttons accurately. The two modes can't be mixed. This button-assigning madness may be old-hat to some Gameboy and Gameboy Color players who are used to only 2 main buttons, but it will definitely take a little time for others to get used to it. Also, if you're not accustomed to using the left trigger button in fighting games for SNES and Playstation, expect that trend to continue here on GBA. Options are where this port gets interesting. There are the typical Arcade, Versus, Training, and Option modes. In the Option screen, you can adjust all the standard settings, including lengthening the time it takes for a special move or super combo to register on the controller and adjusting the amount of damage the characters produce. In addition, the game keeps track of VS points, which you earn by winning matches. By earning VS points, you can unlock new game modes such as Survival mode (where you can play the bonus rounds against a timer or fight a single round consisting of your character defending his one health meter against random teams of characters with low health -- from 5 to 100 characters, one after another!) and Time Attack mode (where you can fight a round against several line-ups of fully-healthy characters in succession using only one health meter). After earning enough VS points, you are also treated to one (or should I say two?) special hidden character(s). All in all, I recommend this game to any GBA owner who wants a solid fighting game. For experienced Street Fighter fans, I have one caveat: You're not going to get arcade perfection on this platform because of the controls, but what you do get is a very impressive conversion that's as close to arcade SF quality as has ever been seen from any portable system in history.
8 of 9 people found the following review helpful:
5.0 out of 5 stars
I'm really amazed by this game's quality!,
By Lasse (Finland) - See all my reviews
This review is from: Super Street Fighter II- Turbo Revival (Video Game)
I've seen the Japanese version of the game in action, and the graphics are really A LOT better than they ever where on the SNES! Game Boy Advance has much better 2D capabilities than the SNES does!, I played my SSFII to compare and the graphics on the game boy version are ten times smoother!! And also the intro is breathtaking believe me! I knew the GBA was good but I didn't know it was capable of this! The game works very well, and has four different settings of speed. It might have a cheat for even faster fighting like sf2turbo did=) who knows. But It's new artwork will blow anyone away! and some of the levels have been changed a little, to look a little flashier. Guile's stage has a harrier flowting in the backround and it's really impressive, as is Chun Li's stage which I think has really improved in my opinion and is beautiful! Zangief's stage is similar, but has a few changes in the backround. Ken's stage is set in a fast paced city with bilboards. I miss the old stages, but the new ones really are amazing and refresh the game for me anyway. The sound is really nice, nicer with headphones though. Gameplay is of the finest, so much to master and you can ALWAYS get better! plus you have Akuma to master if you can unlock him. The characters are a lot smoother than on the snes, but you'll have to get used to playing with four buttons instead of at least six=( but that's nothing to moan about!, this is as good as it gets believe me and you'll get used to the buttons. The A and B buttons have the low and med kicks and punches squeezed in, so you have to tap the button for a light attack and hold it down a little for a med attack. Then the L and R buttons are of course the high kick and punch and work normally. You can configur the buttons how you want and choose which buttons share attacks. It's a little annoying I admit, but it's still Street Fighter at the bus stop right? how can you go wrong?! I really prefer this to the snes version, because it really is more of a port from the arcade than a port from the snes, and has it's own original artwork too! Buy it! "sonic boom!"
7 of 8 people found the following review helpful:
3.0 out of 5 stars
It could be better, but it's still a blast to play,
By Thomas Hochmann (Albuquerque, NM) - See all my reviews
This review is from: Super Street Fighter II- Turbo Revival (Video Game)
I've long been a fan of the Street Fighter II series on the SNES. When I heard there was going to be a GBA version, I couldn't wait to get my hands on it. And while it's fun to play, it's far from perfect.First, the good stuff. The graphics are nice, and stay true to the original (as do the sound effects). Arcade mode is a blast to play, and the various little bonus games you can unlock are pretty cool. But there are, unfortunately, some significant problems with the game. Firstly, there's the fact that the GBA has two less buttons than the SNES. The control scheme is customizable, thankfully, but it takes time to get used to it. Finger-cramping is pretty common after playing for a long period of time, even if you're used to playing the GBA for extended sessions. Another downside is the music. To put it simply, it's bad. We're talking barely Game Boy Color quality here, and it's a real shame. Part of the charm of the SF2 games is the cool music, and unfortunately this aspect did not carry over well to the GBA at all. And one other gripe - the game can crash. After unlocking Akuma, he can be your opponent in the arcade mode. But unfortunately, the game crashes and burns horribly 9 times out of 10 when it brings me to him in the arcade ladder. A console game crashing under normal usage is a Very Bad Thing(tm), and that's ultimately what brings this game's rating down from 4 stars to 3 stars in my book. Conclusion: SF2 for GBA is fun, but in many regards it just doesn't do justice to the SNES versions. When you see awesome conversions like Mario Kart Super Circuit, and compare them to this somewhat lacking port of Street Fighter II, its faults can become pretty glaring. 2115|RLI0STEAWT8VF;2115|R11QUJCW4VICYN;2115|RMPOO57E4RT93;
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