1 of 1 people found the following review helpful:
4.0 out of 5 stars
A Well Written Western with Depth and Character, July 26, 2011
This review is from: Streets Of Glory Hardcover (Hardcover)
Garth Ennis' penchant for good character writing shows plainly in this graphic novel. While not a new story, every possible Western having been put to page long ago, Garth Ennis' wonderful take on classic Westerns is well worth a read.
The story follows the recounting of a man's reminiscence of the time he spent with Joe Dunn, a former COL in the U.S. Army. It includes the gut-wrenching visuals interpreted excellently by Mike Wolfer, a fantastic illustrator who doesn't get enough work in my opinion and as I said before, Garth Ennis' great character development and design.
Every character in this story which has a name also has a personality which is distinct and important. One grows to care about them as one reads on and knowing Ennis' tendency to allow reality to impact a story in a very "no one is safe" way makes you think it's entirely possible that when one of them is imperiled as soon as you turn the page you could witness their death. Without offering any spoilers, I'll simply say the character writing is top-notch.
While the character writing is very good, the story itself is very truncated. It is enjoyable, but I believe it should have been at least 1/3rd longer than it was. If it were a movie I'd say I thought it was the victim of overly aggressive editing. I wish the relationships in the stories had more time to flesh themselves out, from the first page to the last. I wish we knew more about the narrator's life after Joe Dunn. Even though the story was about Joe Dunn, a page or two devoted to the narrator's life would have been both enjoyable and immersive. The story's main angle seems to be the way the visions men and women fight for rarely come to be when stacked up against the ambitions of unscrupulous, intelligent and wealthy men and women. It would have been nice to truly nail down the futility of Joe Dunn's efforts if Ennis had spent a few moments showing how unscrupulous, rich men and women were still running roughshod over "average townsfolk" long after Dunn had died.
Maybe Ennis was trying to say there need to be more spiritual successors to Joe Dunn and that's why he didn't paint the story in that light. If that were the case, I with he'd spent more time on the heroism of the average people than just two or three pages at the very end of the yarn.
Even accounting for the flaws, Ennis' good writing makes a somewhat formulaic Western fresh and enjoyable.
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2 of 4 people found the following review helpful:
2.0 out of 5 stars
Poor rehash of Lonesome Dove, October 9, 2009
I was really looking forward to this book. Garth Ennis has long had Western motifs and images in his books, and finally he was going to write an actual Western. Unfortunately, like a lot of his work lately, this is just a mishmash of movies or books that Ennis has read recently. This book takes the characters from Lonesome Dove, puts them in the plot from Joe Kidd, then just lets the story ride for a hundred pages or so. There is nothing original here. The big mystery is (this can hardly be called a spoiler) about chasing settlers off their land so a rich easterner can buy it up and sell it to the railroad, the same plot that is in practically every bad western ever written.
I would recommend reading the Saint of Killers story from
Preacher Vol. 4: Ancient History instead.
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