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Space Cadets: Dice Duel


List Price: $49.99
Price: $33.87 & FREE Shipping on orders over $35. Details
You Save: $16.12 (32%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
  • For 4-8 players
  • Takes about 30 minutes to play
  • Fun game with lots of replay value
27 new from $32.91 1 used from $27.56

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$33.87 & FREE Shipping on orders over $35. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.


Frequently Bought Together

Space Cadets: Dice Duel + Space Cadets Dice Duel Die Fighter Exp Game + Space Cadets Board Games
Price for all three: $102.44

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 12.8 x 11.8 x 2.4 inches ; 7 ounces
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B00FL3FEG6
  • Item model number: SG-2007
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #39,432 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (16 customer reviews)
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Product Description

Space Cadets: Dice Duel - the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" - pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations: -- Engineering generates power for the other stations.-- Helm maneuvers the ship on the map.-- Weapons loads the torpedo tubes to attack the enemy.-- Sensors locks onto the enemy so torpedoes can hit and uses jammers to stop the enemy from locking on.--Shields helps protect the ship from enemy torpedoes.-- Tractor Beams can grab the powerful crystals, move the enemy ship on the map and launch Mines. Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

Customer Reviews

Fun 4v4 game that is easy to teach and has absolutely no down time.
floyd
If you take too long rolling the desired result (You can roll as much as you want) your opponents will get the upper hand.
Joe
This game was recently introduced to my group of friends and it was an instant hit!
Ty McClintock

Most Helpful Customer Reviews

9 of 9 people found the following review helpful By Daniel on November 11, 2013
So you're thinking about buying Space Cadets: Dice Duel, and you're probably wondering if it's worth the money. Well, let me say right off the bat that this game is worth every penny (all 5300 of them).

I introduced this game to a bunch of high school and college freshmen over the weekend, and I was worried that it wouldn't be fun since everything is based on chance, but as we played the game I realized it's not all chance. Sure, the only way to load a torpedo, raise the shields, move the ship, etc. is to roll dice, but that makes the game so much more beautiful rather than lame. Since Space Cadets: Dice Duel takes place in real time, you are frantically rolling the dice for the Helm, Shields, Tractor Beam/Mine, Engineering, Torpedo bay, and Sensors. You need to get your sensors to lock onto the other team's ship before it moves away or jams your tracking signal, and you also need to make sure your shields are up on the correct side of the ship in case the enemy decides to launch one of their torpedoes.

But you also need to make wise decisions because energy is scarce, so that's where the strategy comes into play. The engineering station has six traditional dice, numbered 1-6, and 1-5 correspond to the other stations on the ship, so if you want to move your ship around the board, Engineering must roll 5s and send them over to the Helm. When the Helm receives the 5s, that player can then roll the Helm's dice, and try to move the ship. But Engineering only has six dice, and each station needs energy in order to function!

Your team must make smart decisions on the fly about how to apportion the energy in engineering, and I hope your ship doesn't take any damage, because for each damage you take (you die at 4), you lose an energy dice.
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8 of 8 people found the following review helpful By B. Ell on December 29, 2013
Verified Purchase
A few things about Space Cadets: Dice Duel worth noting. 1) although the game works with two teams of 2, the best experience seems to be with 3 or 4 per side. That's not to say 2v2 doesn't work, but the already frantic nature of the game can make things unenjoyable for people if they don't normally enjoy that style of game. With more players on a team you are allowed to focus on fewer immediate objectives which might help certain people. 2) I highly enjoyed the game, my gaming friends were less than happy with it (and my wife outright refuses to play it again), so this game definitely seems to be a mixed bag. It has to lose at least a point for that. 3) the components are good quality, custom dice and thick cardboard. Absolutely no complaints there.

Overall, great game if you're into something of this style, but mixed reviews from my gaming group.
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Just got back from BGG Con in Dallas.
This was the best new game I played there.

Best with 8 people, still great with 4.
Tonnes of fun with new and experienced players alike.
Involves Mad Dash dice rolling and frantic snap decision planning.
You'll need a break after yelling "FIRE TWO!!!!" one million times.

Fantastic Fun, Would recommend 1000 times over.

DON'T BUY IF YOU ARE LOOKING FOR A 2-3 PLAYER GAME.
THIS WILL NOT WORK (Read: pain in the ass) AS A 2-3 PLAYER GAME.

Happy Gaming!
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I like this game about as much as Space Cadets classic, which for me was just a diluted set of mini-games. Dice duel does play much quicker though, which is where games this light belong in my opinion.

In dice duel players are rolling in real time to assign different values to different stations in order to close on and destroy the other team's ship as well as protect their own with shields, sensor jamming, etc. Each game lasts only around 30 minutes and can be a fast paced, entertaining jaunt. I would only want to play this occasionally though when that is all the time I have as games this light are only good for about 1, maximum 2 plays before I want something a little more challenging in my games.

The game has some problems related to people's sensibilities. In a game I played as the engineer (who assigns dice to stations) my crew had issues both remembering to hand dice back and using multiple stations at a time. As a crew member I had difficulty trying to discuss strategy with my team in real time.

All-in-all though an alright quick and light game for those filler periods.
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Great game if you have 4 or more people to play. It's real-time which means it can get pretty hectic which is fun when you are used to taking turns. This is resource management of a different kind. There are a finite number of energy dice that can be used to power various ship operations. If you take too long rolling the desired result (You can roll as much as you want) your opponents will get the upper hand. If you don't thin about what you are doing and accept any sort of results then you will likely not have a good time either.

If you are looking for a two-player experience then you need this base set and the Space Cadets expansion. The expansion is well worth it and should be included by default in the base game from now on.
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Verified Purchase
This game was recently introduced to my group of friends and it was an instant hit! It was one of the first games we'd played where it was real-time, rather than everyone going in turns. Takes a few times of playing the game for everyone to truly grasp their roles, but once you do understand them, it was super fun! After the game is done there is always lots of laughs as everyone recaps the last game.
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