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Space Cadets: Dice Duel

22 customer reviews

List Price: $49.99
Price: $33.13 & FREE Shipping on orders over $35. Details
You Save: $16.86 (34%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
  • For 4-8 players
  • Takes about 30 minutes to play
  • Fun game with lots of replay value
39 new from $28.55 1 collectible from $28.00
$33.13 & FREE Shipping on orders over $35. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

Frequently Bought Together

Space Cadets: Dice Duel + Space Cadets Dice Duel Die Fighter Exp Game + Bang!: The Dice Game
Price for all three: $67.88

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Space Cadets: Dice Duel - the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" - pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations: -- Engineering generates power for the other stations.-- Helm maneuvers the ship on the map.-- Weapons loads the torpedo tubes to attack the enemy.-- Sensors locks onto the enemy so torpedoes can hit and uses jammers to stop the enemy from locking on.--Shields helps protect the ship from enemy torpedoes.-- Tractor Beams can grab the powerful crystals, move the enemy ship on the map and launch Mines. Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.


Product Details

  • Product Dimensions: 12.8 x 11.8 x 2.4 inches ; 11.5 ounces
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • ASIN: B00FL3FEG6
  • Item model number: SG-2007
  • Our recommended age: 13 - 15 years
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #71,674 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (22 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

12 of 12 people found the following review helpful By Daniel on November 11, 2013
So you're thinking about buying Space Cadets: Dice Duel, and you're probably wondering if it's worth the money. Well, let me say right off the bat that this game is worth every penny (all 5300 of them).

I introduced this game to a bunch of high school and college freshmen over the weekend, and I was worried that it wouldn't be fun since everything is based on chance, but as we played the game I realized it's not all chance. Sure, the only way to load a torpedo, raise the shields, move the ship, etc. is to roll dice, but that makes the game so much more beautiful rather than lame. Since Space Cadets: Dice Duel takes place in real time, you are frantically rolling the dice for the Helm, Shields, Tractor Beam/Mine, Engineering, Torpedo bay, and Sensors. You need to get your sensors to lock onto the other team's ship before it moves away or jams your tracking signal, and you also need to make sure your shields are up on the correct side of the ship in case the enemy decides to launch one of their torpedoes.

But you also need to make wise decisions because energy is scarce, so that's where the strategy comes into play. The engineering station has six traditional dice, numbered 1-6, and 1-5 correspond to the other stations on the ship, so if you want to move your ship around the board, Engineering must roll 5s and send them over to the Helm. When the Helm receives the 5s, that player can then roll the Helm's dice, and try to move the ship. But Engineering only has six dice, and each station needs energy in order to function!

Your team must make smart decisions on the fly about how to apportion the energy in engineering, and I hope your ship doesn't take any damage, because for each damage you take (you die at 4), you lose an energy dice.
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8 of 8 people found the following review helpful By B. Ell on December 29, 2013
Verified Purchase
A few things about Space Cadets: Dice Duel worth noting. 1) although the game works with two teams of 2, the best experience seems to be with 3 or 4 per side. That's not to say 2v2 doesn't work, but the already frantic nature of the game can make things unenjoyable for people if they don't normally enjoy that style of game. With more players on a team you are allowed to focus on fewer immediate objectives which might help certain people. 2) I highly enjoyed the game, my gaming friends were less than happy with it (and my wife outright refuses to play it again), so this game definitely seems to be a mixed bag. It has to lose at least a point for that. 3) the components are good quality, custom dice and thick cardboard. Absolutely no complaints there.

Overall, great game if you're into something of this style, but mixed reviews from my gaming group.
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11 of 14 people found the following review helpful By Stephen Roach on November 25, 2013
Just got back from BGG Con in Dallas.
This was the best new game I played there.

Best with 8 people, still great with 4.
Tonnes of fun with new and experienced players alike.
Involves Mad Dash dice rolling and frantic snap decision planning.
You'll need a break after yelling "FIRE TWO!!!!" one million times.

Fantastic Fun, Would recommend 1000 times over.

DON'T BUY IF YOU ARE LOOKING FOR A 2-3 PLAYER GAME.
THIS WILL NOT WORK (Read: pain in the ass) AS A 2-3 PLAYER GAME.

Happy Gaming!
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1 of 1 people found the following review helpful By Amazon Customer on February 24, 2014
Verified Purchase
Seriously, this game is fantastic. There is an element of frantic excitement that you don't normally get with board games.

My advice is to start out without using any of the asteroids, nebula, or even crystals or tractor beams. You'll still have plenty to figure out and it's definitely a challenge just to move around and shoot in the right direction.

My only beef with it is that the art is kind of cheesy. But you forget about that pretty quickly one you're playing.
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1 of 1 people found the following review helpful By Matt Newland on December 22, 2014
Verified Purchase
Great game! Very fun and easy to learn. Because this is a subjective review, I've reviewed it 4 instead of 5, just simply because it's not my game group's favorite game (it's a tad TOO high stress). But if the chaos and stress of competitive dice rolling sounds right up your alley, there's no reason this can't be a 5 star game for you.
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Playing this for the first time I was with eight people which meant each team had one person playing the engineer, one person playing shields, tractor beam, and helm, one person playing weapons and sensors, and the last person playing "captain". Captain means they are not rolling any dice but are directing the overall action.

The rules listed above are shortened versions of the actual rule book which is 12 pages. Explaining the rules took about 20 minutes. That was a little rough for some of the players who just wanted to play. Once the rules were explained, the madness began. The dice rolling was loud and occasionally the dice would fall off the table onto the floor causing a mad dash to get the dice back. Playing with eight people, the captain is a necessary element as the game is going very fast. I ended up being the captain for my team and managing the entire strategy is exhausting and you have to be a very quick thinker.

After the game was over, everyone sat back and said "phew". Some described it as intense and one player said that a video game would make it much easier to do all of that.

I later played it again with the minimum amount of players, four players, and it was much less hectic and a bit slower paced. It was still frantic for each individual player as there was now more for each player to do. With only two on each team, each player can roll the engineering dice as they become available but there is no longer one person looking at the big picture.

The game is fun but you definitely have to have a core group of players that are willing to get into a game this intense. This is not a game for your casual players and is best suited for that group you meet with fairly regularly that are familiar with strategy board games.
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Space Cadets: Dice Duel
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