Space Cadets: Dice Duel
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- For 4-8 players
- Takes about 30 minutes to play
- Fun game with lots of replay value
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Top Customer Reviews
I introduced this game to a bunch of high school and college freshmen over the weekend, and I was worried that it wouldn't be fun since everything is based on chance, but as we played the game I realized it's not all chance. Sure, the only way to load a torpedo, raise the shields, move the ship, etc. is to roll dice, but that makes the game so much more beautiful rather than lame. Since Space Cadets: Dice Duel takes place in real time, you are frantically rolling the dice for the Helm, Shields, Tractor Beam/Mine, Engineering, Torpedo bay, and Sensors. You need to get your sensors to lock onto the other team's ship before it moves away or jams your tracking signal, and you also need to make sure your shields are up on the correct side of the ship in case the enemy decides to launch one of their torpedoes.
But you also need to make wise decisions because energy is scarce, so that's where the strategy comes into play. The engineering station has six traditional dice, numbered 1-6, and 1-5 correspond to the other stations on the ship, so if you want to move your ship around the board, Engineering must roll 5s and send them over to the Helm. When the Helm receives the 5s, that player can then roll the Helm's dice, and try to move the ship. But Engineering only has six dice, and each station needs energy in order to function!
Your team must make smart decisions on the fly about how to apportion the energy in engineering, and I hope your ship doesn't take any damage, because for each damage you take (you die at 4), you lose an energy dice.Read more ›
Overall, great game if you're into something of this style, but mixed reviews from my gaming group.
This was the best new game I played there.
Best with 8 people, still great with 4.
Tonnes of fun with new and experienced players alike.
Involves Mad Dash dice rolling and frantic snap decision planning.
You'll need a break after yelling "FIRE TWO!!!!" one million times.
Fantastic Fun, Would recommend 1000 times over.
DON'T BUY IF YOU ARE LOOKING FOR A 2-3 PLAYER GAME.
THIS WILL NOT WORK (Read: pain in the ass) AS A 2-3 PLAYER GAME.
My advice is to start out without using any of the asteroids, nebula, or even crystals or tractor beams. You'll still have plenty to figure out and it's definitely a challenge just to move around and shoot in the right direction.
My only beef with it is that the art is kind of cheesy. But you forget about that pretty quickly one you're playing.
The rules listed above are shortened versions of the actual rule book which is 12 pages. Explaining the rules took about 20 minutes. That was a little rough for some of the players who just wanted to play. Once the rules were explained, the madness began. The dice rolling was loud and occasionally the dice would fall off the table onto the floor causing a mad dash to get the dice back. Playing with eight people, the captain is a necessary element as the game is going very fast. I ended up being the captain for my team and managing the entire strategy is exhausting and you have to be a very quick thinker.
After the game was over, everyone sat back and said "phew". Some described it as intense and one player said that a video game would make it much easier to do all of that.
I later played it again with the minimum amount of players, four players, and it was much less hectic and a bit slower paced. It was still frantic for each individual player as there was now more for each player to do. With only two on each team, each player can roll the engineering dice as they become available but there is no longer one person looking at the big picture.
The game is fun but you definitely have to have a core group of players that are willing to get into a game this intense. This is not a game for your casual players and is best suited for that group you meet with fairly regularly that are familiar with strategy board games.Read more ›
Most Recent Customer Reviews
My full video review can be found here http://www.gameboygeek.com/#!space-cadets-dice-duel/cglfPublished 2 months ago by Game Boy Geek
While the game will have instant appeal to those that like simulations of running a starship, the real draw is the concurrent, no-turns, aspect which is like the real world. Read morePublished 2 months ago by Walter Stoneburner
Great game. fast paced, but not for everyone. it can be very frantic. it is Speed Yahtzee, with a Star Trek Bridge simulator skin.Published 5 months ago by Stephen Gill
This game is great. It takes some time to explain the directions to people, but once that was done everyone had a great time. Will definitely play more often.Published 13 months ago by DeltaEchoBravo
I like this game about as much as Space Cadets classic, which for me was just a diluted set of mini-games. Read morePublished 15 months ago by Tony
This game was recently introduced to my group of friends and it was an instant hit! It was one of the first games we'd played where it was real-time, rather than everyone going in... Read morePublished 15 months ago by Ty McClintock
Great game for groups. Just make sure your group is into this type of game.Published 15 months ago by K. Moon