10 of 11 people found the following review helpful:
4.0 out of 5 stars
A Quick but Quality Release, June 7, 2002
This review is from: The Sum of All Fears (CD-ROM)
If you have played Ghost Recon you have pretty much played The Sum of all Fears. It uses the same graphics engine that gives GR it's fantastic looks and it works very well in the close quarters combat missions in SOAF. The interface is a bit stiff but assigning your two teammates to clear (take out any opponents in a room), flash-bang or grenade a room is a very nice touch. It gives you a nice mix of different weapons kits from basic silenced Mp5's to more heavy hardware like M16's w/grenade lauchers and modified M4 carbines and some nice sniper kits. The maps and missions are well presented and are great to play. Multiplayer gameplay is also tense and fun. Think of this game as Rainbow Six: Rouge Spear meets Ghost Recon and you have Sum of All Fears. If you are a Ghost Recon player you will love Sum of all Fears. O.K. the bad, because this game is not all good. The missions are somewhat easy even on the "Hard" setting. The uniforms of the characters do not change only their kits do. Your teammates can be quite stupid at times and you sometimes have to look out for them. Only 11 full missions but if you play the "Firefight" options in the Multiplayer maps it adds more replay value. It has VERY little relation to the movie or book by the same name. No this game is not Soldier of Fortune II, but nor was it meant to be. It seams like it was a rushed release in order to make it out along wth the movie BUT over all this game is a great even if it is your first FPS game or if yo are a regular FPS gamer.
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2 of 2 people found the following review helpful:
2.0 out of 5 stars
Brain dead, October 4, 2002
This review is from: The Sum of All Fears (CD-ROM)
This could have been a great game. I mean it. The mission structures are great, and weapon choices are top notch, and the overall feel is not bad. The thing that annoys me is the team AI. I must say that this game probably has the most stupid team AI I've ever seen on any tactical shooter. They like getting killed, like stunning themselves with flashbangs, ocassionally like shooting their mates AND getting shot by their mates. Very often you'll end up dying because these chums don't know how to cover you, very often they'll walk into your field of fire while you're shooting, and very often you'll turn around to find yourself alone, backtracking to find them stuck behind a door or just playing statue in a hallway. When you do find them, they'll run to you like a lost child who's just found his parent. How stupid is that? Please, AVOID THIS GAME, unless of course you've got too much money. Go play Ghost Recon instead. It's a more worthwhile investment.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars
Another bland movie tie-in., September 14, 2002
This review is from: The Sum of All Fears (CD-ROM)
It is actually unfortunate that the makers of such great games like Ghost Recon and Rainbow Six decided not to do more with SOAF. Rather it was rushed to release with the movie and feels it.
Basically all of the gameplay elements are barrowed from the Ghost Recon and Rainbow Six games. Anyone who has played those will be right at home here. This is a mixed blessing, since there is nothing new to see or do. The missions got very repetitive. The game is going to appeal more to those who have not had much experience with GR or R6.
That's where it really fails. It is made to attract the casual gamer with the same name as the big budget movie and great book. Many of the things that made GR and R6 good are not to be found since they would require more of the player than just pointing and shooting. Which is what the game really boils down too, hunting down vague villains in vague locations that are supposed to be related to the movie. The characters have no faces or personality, that they have names at all is meaningless. If they die or not doesn't matter, there will be another faceless team member to replace them. There are no skills to increase or unique operatives to pick from here. Nor can you give your troops complex commands and any planning at all has been thrown out altogether. It's grab your gun, find the bad guys, and shoot them. Even this is made rather easy to the effect of being pointless. The AI even on the hard setting is lax compared to Ghost Recon.
Another problem is the graphics. It's the same engine from GR, and while it is not a bad graphics engine, it's not used properly here. What GR does well is rendering large outdoor environments. However SOAF is almost entirely indoors. As a result the textures look bland and sometimes look like they were not meant to support 32bit color. Combine that with the uninspired locations and reparative gameplay, and you get a very mediocre game.
What made it worth playing at all was it was so simple and easy that it was kind of fun to just run around shooting anything that moved. Since there is no preplanning or tactical depth beyond, move, shoot and don't get killed, you have little to worry about. Just find the bad guys and fill'm with enough lead that they won't get back up. It became and an odd run'n gun almost arcade game set in realistic locations with real guns only no real depth. There are some good points to be made. The character models and sound effects are all top notch. Even the music is a new score made for SOAF. The voice over by John Clark is the same one used in the Rainbow Six games and it's good to see, or rather hear, some consistency between Ubi's games and it's done well. I liked the lay out of the menus and the colors used. And a couple of the locations were a little different and offered some interest.
I would recommend this to anyone looking to try out the tactical military shooters, but for the money you might as well use it to buy the much better Rainbow Six or Ghost Recon games. Still, it might be worth a few hours more of pure tango hunting.
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