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Most Helpful Customer Reviews
12 of 13 people found the following review helpful:
5.0 out of 5 stars
More than meets the eye...,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Summon Night Swordcraft Story 2 (Video Game)
I picked this game up because it's an Atlus release, and that's all I needed for a recommendation. I'm really glad I did, too, because I didn't put it down until I had beaten it. At first glance, it's a pretty standard RPG... level up, save your village, get new equipment... you know, the usual. But it's done really, REALLY well.
The graphics are warm and fun in a Mana-type way, and the character portraits are gorgeous and varied, with plenty of expressions for each person in the game. Each character is unique and the dialogue is quirky and engaging, which seems like an Atlus trademark. Combat is random-encounter based, but it switches to a real-time, side-scrolling format for the battle. (Think Tales of Phantasia) The fighting isn't very challenging, but it requires a lot more interaction than your typical "choose attack, magic, or defend" interface, and it's a nice change of pace. Also, a good portion of the game is spent forging new weapons out of materials you find. I spent a lot of time experimenting with new materials and upgrades, trying to forge my ideal weapon. It's pretty intuitive (unlike some Mana games) and also varied, so you could spend as much time as you wanted trying out new weapons. These weapons won't really make or break your character, so you also don't feel pressured to constantly upgrade. Leveling up is nice and simple, and you choose where your points go, to further customize your character. There's nothing terribly new or brilliant here, but this is one of those cases where it turns out to be much more than the sum of its parts. The game introduces a lighthearted and unique atmosphere and sustains it perfectly throughout. The plot has a few nice twists, but this one mainly focuses on character development- everyone in this game holds a few surprises. This is a real gem. Sincerely, I couldn't stop playing this game, and I highly recommend it.
5 of 5 people found the following review helpful:
4.0 out of 5 stars
Another more than solid RPG for the GBA,
By N. Durham "Big Evil" (Philadelphia, PA) - See all my reviews (VINE VOICE) (TOP 500 REVIEWER) (HALL OF FAME REVIEWER) (REAL NAME)
= Fun:4.0 out of 5 stars
This review is from: Summon Night Swordcraft Story 2 (Video Game)
Atlus continues to bring solid titles to the GBA from overseas, and like it's predecessor, Summon Night: Swordcraft Story 2 is no different. If you played the first game, you can make a safe bet as to what to expect here. Introducing us to some new characters in familiar environments, Summon Night: Swordcraft Story 2 is easy to get into and get the hang of once you pick it up. Even though the game's central storyline is packed with cliches, the game still has a certain degree of charm and humor going for it that set it apart from most of the pack (note that I said most). The game's look and graphics are nicely animated and drawn pixels that take advantage of the GBA's color palete, while the central focusing weapon-crafting system is nicely implemented and a highlight of the game. However, if you played the first game, the same problems that plagued the first game are still here in the sequel. You will do a lot of backtracking throughout the game, and when I say a lot, I mean a lot. Not to mention that the magic system, which was nothing to write home about the first time around, hasn't really changed at all. Despite all that, Summon Night: Swordcraft Story 2 is another solid Atlus game for the GBA that RPG fans should definitely check out, that is if they can pull themselves away from Final Fantasy VI Advance.
2 of 2 people found the following review helpful:
3.0 out of 5 stars
Too short and limited,
By death gleamer (Los Angeles, CA) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Summon Night Swordcraft Story 2 (Video Game)
This action rpg game is very simple. You walk around and random battle appears then you go into a 2-D side battle like street fighter with multiple monsters. I won't say too much but I was expecting something more, mainly the VARIETY of dungeons. I like when you fight how the backgrounds corrlates with the area; I was expecting 20-30+ variety. There are 4 temples and 4 areas. Temples look all the same with bunch of woods. Then you have a 'ocean' coral area, mountain with little japanese theme, dead wood area, factory and few more other themes. All and all its just NOT ENOUGH. So the adventure factor plummets very quickly. For a dungeon rpg game it has too much dialogues and puzzles, all created to cover up the main meat of the game.
The rpg element is simple, and the main gameplay battle engine is simple too. Monster variety is solid. Beautiful graphics, top grade for GBA no doubt. Overall the lack of area variety is just too much to over look. Try Shining Soul 2.
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