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4 of 4 people found the following review helpful:
4.0 out of 5 stars Deathlands Sunspot Burns!
This latest Deathlands novel, number #80 I believe, is penned this time around by long-timer action/adventure writer, Alan Philipson. For those who don't know, he wrote the last well recieved Deathlands novel - Cannibal Moon.

In this novel Ryan Cawdor and the wayfarer companions find themselves caught between two warring factions, both led by colorful and...
Published on December 10, 2007 by Apollo Reader

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1 of 3 people found the following review helpful:
3.0 out of 5 stars Better than others in the series. That's not saying much.
Better than the previous dreck fans of the series have been forced to endure, but still full of plot-holes and idiotic situations. Common sense has gone out the window, and our group of travelers becomes wrapped-up in events that were totally unavoidable. Still a decent read, but decent as far as this series is concerned. Unfortunately this series sets the bar pretty...
Published on May 17, 2008 by Richard C. Drew


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4 of 4 people found the following review helpful:
4.0 out of 5 stars Deathlands Sunspot Burns!, December 10, 2007
This review is from: Sunspot (Deathlands) (Mass Market Paperback)
This latest Deathlands novel, number #80 I believe, is penned this time around by long-timer action/adventure writer, Alan Philipson. For those who don't know, he wrote the last well recieved Deathlands novel - Cannibal Moon.

In this novel Ryan Cawdor and the wayfarer companions find themselves caught between two warring factions, both led by colorful and interesting barons of different varieties and backgrounds.

The first 1/3 of the novel is triple stupendous, chock-full of excellent action and hardcore Deathlands hellscapes and muties. And one of the most interesting components to this novel is the return of the mysterious metal man called - The Magus! (One of the best and most ellusive enemies that's been around since the most early Deathlands novels back in 1986.)

Alan Philipson does an outstanding job at writing the Magus, but for me personally, he also kinda let me down in not having Ryan and the companions run into him and do battle. They don't even realize that the Magus is the reason - and the mastermind - for the deadly biological weapons used here as the main nexus of the story. For us personally, that was kind've a let-down, and thus prevented this novel from becoming a 5-star rated novel.

We decided to give it a 3.5 star because the middle of the book we felt was overburdened with too large and unfeeling battle scenes. Like in Cannibal Moon, the reader is thrust within the battle scenes with everyone having new blaster and tons of ammo, with POV's being all over the place. I think these huge battle scenes would be better if the readers are kept squarely in the POV of Ryan Cawdor and the main core of the companions, with their feelings intact.

Ryan and J.B. Dix don't show their feelings for their mates in danger in this novel. Philipson delves a bit into this, but doesn't capture the emotional depth that the original writer always seemed to capture, thus making the action and adventure that much better because the readers are fully enconsed with the threat of the companions losing one another. especially for ones that are in love, like Ryan and Krysty and Mildred and J. B. Dix. In this novel, like the Outlanders novels, it seems the lovers are now only reduced to a working relationship.

The action and adventure is nonstop, but without getting the readers emotionally involved with the companions and their plight, both internally and externally, then the reader only gets a one-sided feeling towards the impending danger and possibility of losing a beloved one.

The new cover artist missed the mark again this time. He really needs to learn from the best - Michael Herring - on how to capture Ryan Cawdor's looks and weaponry. He did such an outstanding job with Mildred and J.B. Dix, but can't seem to get Ryan down pad. The backgrounds to the hellscapes of Deathlands could be better, too. And where are the artist's conceptions of some muties? This cover looks too computerized, like alot of the past ones.

Other elements that we felt this novel needed to make it truly great is:

1: Ryan's desire and feelings towards searching for Dean.

2: Ryan and Krysty, as well as Mildred and J.B. Dix, showing the deep feelings ofaffection that they have for one another when separated or in mortal danger.

3: The Magus and Ryan battling it out. or at least meeting face-to-face.

4: The Deathlands companions picking up better weapons. (You don't bring a .9 mm to a fully automatic rifle fight.)

5: The companions getting wounded during huge battles.

6: Writers utilizing Krysty's mutie powers. (Really underused.)

7: Ryan and Krysty's mutie connection when separated.

8: A cover artist that can really capture Ryan and the Deathlands world and muties.

Don't get us wrong, this is a solid Deathlands novel. better than the last 2 or 3, at least. If you like your action/adventure novels only full of blood and death, then this one's for you.

But like its counterpart, Outlanders, the emotional level is missing here. I wish they would have just killed off Dean cawdor then. Just ignoring him is just not right nor proper in how to handle a huge character that the original James Axler developed.
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4.0 out of 5 stars Sunspot... What a poorly named ville., February 22, 2012
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Two Barons fighting each other for the ville of Sunspot, a mid-point between their two territories and thus very strategic to the eradication of the other. Malosh v. Haldane for the small ville. One Baron wants to eradicate it... well, he doesn't really want to because he is written somewhat humanistically, which is a surprise in Deathlands (although it's really only the authors style, as said by the secondary characters - one baron is the same as another). However he intends to eradicate it so as to put an end to the feuding between himself and the other Baron, this is relevant only in the fact that it puts this baron (and his son) at the mercy of Magus in efforts to seal the deal.

Cawdor and company are captured - they weighed the odds; the odds not in their favor - and are towed along to Sunspot to fight on-behalf-of Malosh (disturbing visual when he removes his mask at the end of the book).

The story has some pretty decent fight scenes and, as always interesting (in a screwy way) secondary characters. Descriptive of the gore and guts and laden with muties (Swampies, Scagworms & 'Grave Diggers') all combine to thwart plans and interfere with the grand scheme of things.

The story ends with a glimmer of humanitarianism but the unspoken Deathlands philosophy - "not our fight" - is utterly expected.
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1 of 3 people found the following review helpful:
3.0 out of 5 stars Better than others in the series. That's not saying much., May 17, 2008
This review is from: Sunspot (Deathlands) (Mass Market Paperback)
Better than the previous dreck fans of the series have been forced to endure, but still full of plot-holes and idiotic situations. Common sense has gone out the window, and our group of travelers becomes wrapped-up in events that were totally unavoidable. Still a decent read, but decent as far as this series is concerned. Unfortunately this series sets the bar pretty low.

And a comment on the cover art - what? Suddenly Ryan has the arms and musculature of a 14 year old girl. Pathetic illustrative work.
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Sunspot (Deathlands)
Sunspot (Deathlands) by James Axler (Mass Market Paperback - December 4, 2007)
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