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Super Mario Galaxy 2

by Nintendo
Nintendo Wii Everyone
4.6 out of 5 stars  See all reviews (400 customer reviews)

Price: $52.18 & FREE Shipping. Details
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  • Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges
  • Mario collects stars as he travels from galaxy to galaxy, sometimes upside-down, sometimes floating from place to place.
  • On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi.
  • New power-ups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet
  • Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history
  • When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights
  • When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls.
  • Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms

Frequently Bought Together

Super Mario Galaxy 2 + Super Mario Galaxy (Nintendo Selects) + Donkey Kong Country Returns
Price for all three: $99.50

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002BSA388
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 5.8 ounces
  • Media: Video Game
  • Release Date: May 23, 2010
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (400 customer reviews)
  • Amazon Best Sellers Rank: #536 in Video Games (See Top 100 in Video Games)

Product Description

Amazon.com

Super Mario Galaxy 2 is an action platformer for Wii that continues the space-based fun begun by the 2007 runaway hit Super Mario Galaxy. Featuring out-of-this-world platforming across a wide array of unique planets and space environments, players can go it alone as Mario or team up with his old buddy Yoshi as they platform and puzzle-solve to their hearts content. Additional key features include new and returning power-ups, special power-up abilities when teamed with Yoshi and the new drill mechanic that allows Mario burrow into and through planets.

Super Mario Galaxy 2 game logo
Yoshi, Luma and Mario in Super Mario Galaxy 2
Team up with Yoshi for space-based platforming fun in Super Mario Galaxy 2.
View larger.
New Out-of-this-world Adventure
Like its predecessor, Super Mario Galaxy 2 is an action platformer set in space. Platforming takes place between worlds, known as galaxies. Mario can move between smaller examples of these by jumping. He can also embark on longer jaunts via a small steerable planet in the shape of Mario's head, but as a new twist he can also move into and through planets as well using the new drill mechanism. This allows for both a new direction in action as well as an opening to problem-solving and coin collection. Players can expect the return of a variety of powerups from the original game including Bee and Boo Mushrooms, but also many that are new varieties including the Rock Mushroom that temporarily turns Mario into a rock that can smash through barriers. Another key change to gameplay is the ability for Mario to join with his pal Yoshi. Once Mario hatches Yoshi from his egg he can ride him through a variety of scenarios. Yoshi's particular reaction to specific powerups makes for fun with gravity. For example, when Yoshi eats a "Dash Pepper" he is able to move at hyper speed allowing the pair to literally run up the side of walls. Also, after eating a Blimp Fruit power-up Yoshi can swells up and floats like a blimp, taking Mario with him to areas of the game otherwise unreachable.

Key Game Features

  • Mario collects stars as he travels from galaxy to galaxy. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history. Mario works his way through the various levels, sometimes upside-down, sometimes floating from place to place.
  • On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms.
  • Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights.
  • New powerups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet.
  • Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges.
Additional Screenshots:
Mario in space in Super Mario Galaxy 2
Even better platforming fun.
View larger.
The sawblade filled Puzzle Plank Galaxy in Super Mario Galaxy 2
Over-the-top challenges.
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Mario chasing a star atop Yoshi in Super Mario Galaxy 2
Special Yoshi abilities.
View larger.
Starship Mario from Super Mario Galaxy 2
Explore Starship Mario.
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Product Description

Launch into a new universe of gravity warping worlds in the sequel to one of the greatest games of all time! Yoshi joins Mario as they traverse a wild variety of galaxies exploding with imagination, helping out our hero as he gulps enemies, runs at super speed, or inflates like a blimp to reach high cliff tops. Whether Mario’s leaping into orbit around tiny micro-planets, tumbling through rooms with constantly flip-flopping gravity, or drilling through craggy worlds to emerge on the other side, he’ll need new abilities and serious jumping skills to survive the all-new challenges ahead!

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Customer Reviews

Great graphics, amazing game play, wonderful soundtrack, it was an amazing game. Cathie D. Gutman  |  56 reviewers made a similar statement
This game will keep you playing for hours and is definitely worth every penny. Danny  |  47 reviewers made a similar statement
Most Helpful Customer Reviews
371 of 387 people found the following review helpful
5.0 out of 5 stars Super SUPER Mario Galaxy... May 25, 2010
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
My daughter was 5-years old when we first played the original Super Mario Galaxy. She would constantly corner me every day so that we could play it over and over, and after we beat it, over and over again. In fact, I have beaten the original game a total of 10 times with my daughter as my trusty side-kick at the player 2 spot, grabbing stars, freezing bad guys, or shooting the occasional bad guy or gold dot to get me a much needed coin.

So imagine our delight when we heard on Amazon.com last June that Super Mario Galaxy 2 was available for pre-order...without a confirmed date, of course, but ready for pre-order nonetheless.

Does Super Mario Galaxy 2 hold up? Does it still manage to capture the heart of a 7-year old girl and her father? The answer is a resounding YES.

Super Mario Galaxy 2 completely operates in its own right by being a stand-alone story. The only nod to the previous Galaxy comes in the form of Rosalina who will appear if you have significant difficulty with a level so that she can actually show you how to pass a level (at the cost of getting a bronze, NOT gold star). Back to the story (or the little of it that there is, a la most Mario games), Princess Peach has been kidnapped by a GIGANTIC Bowser (surprise!). Naturally, Mario is going to rescue her with the help of star power from master luma (star-like creatures with the capability to transform).

Who is there to help Mario this time? Well, this time Luigi is a playable character later on, as opposed to the original Galaxy which forced you to take the torturous path of collecting all 120 stars before unlocking him. Yoshi is on board as well, your trusty steed who can eat red-hot peppers to move quickly and cross water no less, or become a blimp full of hot air, or glow to reveal hidden paths.

The biggest change for us as a father-daughter team is that Player 2 has more to do now. Player 2 is actually an orange luma who follows Mario around. Now, Player 2 (in addition to freezing enemies and grabbing stars) can actually spin as well to knock enemies to the ground or grab coins from remote places by flying over to them quickly and then bringing them back to Mario. Also, making Player 2 an actual, tangible entity in the game (as opposed to a mysterious P2 star that has no discernible presence) makes it even more fun for my daughter who gets caught up in the action because the game itself is usually too hard for her as Player 1. She will actually say things like, "Daddy, you get the one on the right, I'll get the one on the left." It's extremely hard to pry her away from it when it's time for a story and bed.

Has the gameplay changed much? Well, no, the same mechanics are there. It's interesting that the game starts off as a 2D sidescrolling event that leads into somewhat a 3D perspective until it's a full-blown 3D adventure. It's a subtle, baby-step transition and, as an IGN reviewer put it, it pays off in getting those unfamiliar with the original to get into the action.

Despite having the same mechanics of jumping and spinning, Mario has some new powerups. Cloud Mario can create little tufts of clouds to hop up. Rock Mario has our hero turning into a solidified boulder to roll around (and even "bowl" to hilarious effect). Drill Mario allows our hero to drill through to inaccessible areas. And, of course, there's Yoshi who is able to eat his enemies and use a couple of funny power-ups of his own as previously mentioned. Bee Mario, Fire Mario, Spring Mario, etc., make their return.

Super Mario Galaxy 2 is smooth, polished and shows the time-dedicated love and attention that was bestowed upon it during its 3-year absence. It takes the best parts of the original and makes them better while taking away what didn't work the first time. They have wisely included more for player 2 to do while acknowledging that Mario is still, front and center, the star of the show. The music is even more fully orchestrated than before. The attention to detail is phenomenal and showcases Nintendo's desire to never compromise by releasing a product too quickly without undergoing the rigorous quality control that this game clearly had.

Super Mario Galaxy 2 is a delight for children and even a delight for me as a 37-year old father. This is my "daughter and me" time, when we share a fun family night (Mommy likes to watch ;D), night-after-night and it is my modern-day Monopoly. Cheers to Nintendo for taking a winning formula, keeping it more than alive, and breathing fresh ideas into this franchise.

So what are you waiting for? Purchase the game...this is one of the flagship titles, and deservedly so.
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100 of 111 people found the following review helpful
Fun: 5.0 out of 5 stars   
Mario Galaxy 2 builds on the success of Galaxy 1; the premise, controls and basic concept are the same. Mario has to navigate through different worlds, each incorporating some gravity defying, mind bending challenges. Every planet is completely new, there are no repeats in the tasks to complete, and with over 240 stars to collect that is no small feat.
This game has several additions, most notably rock Mario, cloud Mario and Yoshi, and returns some of the original game's best (bee Mario and boo Mario). One difference from the original is that while in the original there was a narrative that ran through the game, that aspect is completely gone in this installment. Of course, there is a basic story which by now you know by heart, Princess Peach is kidnapped and needs to be rescued. After this is presented the game immerses you in its 3 dimensional nature.

Gameplay:
This game is more challenging than the first. It gets you into serious platforming from early on, and while that is a welcome change in the early stages, some of the latter stages can be quite frustrating forcing you to spend quite a bit of time trying to get the one star needed to advance. There is a "play for me" option that you can use in some of these more frustrating challenges. The only difference is that you get a less lustrous bronze star as opposed to a gold one (letting everyone know that you couldn't complete that challenge on your own".
Another change is that there is more 2-dimensional gameplay, which is very well done and serves as a good change of pace from the almost schizophrenic, mind-bending 3 dimensional stages. Finally, with respect to gameplay, there is a more linear or straightforward map as opposed to the very open story-line that you could follow in the first game.
The two-player mode is more complete than in the first game, allowing the partner to attack enemies with a spin move.

Graphics and sound:
The graphics are fantastic, some of the best graphics available on the Wii. The orchestration is also very well done, adding to the action but not overbearing.

Summary:
All in all, an excellent game that takes all the good things about Mario Galaxy 1 and improves on them. With over 240 stars to collect and no repeat in the action, one of the biggest bargains in games.
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59 of 66 people found the following review helpful
5.0 out of 5 stars An even grander Galaxy. August 13, 2010
By JoeAZ92
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
Super Mario Galaxy was an astounding achievement in video game design back in 2007, and to this day it remains an excellent and thoroughly enjoyable 3-D platformer. In fact, Galaxy was so good that when I heard that a direct sequel would be coming a mere 2 ˝ years later, I had my doubts as to how the game would be a worthy successor without simply rehashing everything that made the first game so great. But while Galaxy 2 is great for almost all the same reasons as the first game was, it still stands out from its predecessor in many ways and stakes its claim as one of the greatest video games ever made.

Galaxy 2's plot is no more or less recycled and predictable as the story from the first game. It's not as though anyone can watch the opening cutscene and think, "Why is that giant turtle thing trying to kidnap the princess?!?" There are no surprises here, except perhaps the fact that this time around, Bowser is absolutely huge. But the beauty of it all is that it shows that Nintendo knows that they don't need an amazing story to make an amazing game. While it might have been nice to see something different, it's hard to ignore the fact that even if Galaxy 2 had a marvelous plot, the rest of the game's strengths would still overwhelmingly overshadow it.

Even in the midst of watching the same exact story kick off again, though, Galaxy 2 immediately states its intentions by starting off with a sidescrolling stage. Yes, Galaxy 2 is indeed a 3-D Mario game, but perhaps its greatest strength is in how it blends together the linearity and very format of many 2-D Mario titles with the open worlds of 3-D Mario games. Most of the galaxies are in full 3-D, but there is a surprising number of sidescrolling stages as well. These 2-D sections aren't just great because they resemble 2-D Mario, but what makes them stand out is how well all of Galaxy's elements translate to a 2-D format. It all works so well that it makes the 2-D areas simply fantastic.

Both the 2-D and 3-D levels alike feature phenomenal level design. The Galaxy team has produced over 50 galaxies for this game, almost all of which manage to bring something new to the table as far as design goes. There are a few new power-ups, including Rock Mario, which allows Mario to roll around at high speeds, and Cloud Mario, which gives Mario the ability to generate cloud platforms underneath himself in the air. These, coupled with most of the power-ups from the first game, offer plenty of creative design features that manage to twist the proven Galaxy formula of planet hopping and gravity-based puzzles in fresh, exciting ways.

But perhaps the most significant addition to Galaxy 2 is Yoshi. In past Mario games, Yoshi's playable appearances have always been in 2-D games, and his playtime is usually disappointingly brief. Galaxy 2, though, puts the creative opportunities that Yoshi presents to use in more ways than ever before. Yoshi can swing on floating flowers and eat enemies, and that's all good fun, but the best thing about Yoshi is that he can also get power-ups from special fruits. A red pepper will make him run at exhilarating speed, a shiny yellow fruit will make him glow and reveal invisible floors and platforms, and a yellow berry will make him float like a balloon. None of this may sound all that original but these power-ups aren't great merely because of the concept they present, but how they are put to use and how the level design forces players to get creative with how to utilize these abilities, and that is what makes Galaxy 2's level design shine.

As I mentioned earlier, Galaxy 2 hosts over 50 galaxies, which is loads more than its predecessor. There is a bit of a trade-off though, in that the galaxies have a maximum of three stars each. Most galaxies offer one main mission and two prankster comet challenges, which are unlocked by finding the comet medal in the galaxy. Those who favor the sprawling open worlds of previous 3-D Mario titles might not view this trade-off as a good thing as it makes the levels more linear, but in my opinion it is a positive change as it opened up a lot more opportunities for the game developers to make more levels and let their ingenuity shine. And this change also reflects the idea that Galaxy 2 is more in the format of a 2-D Mario game than the traditional style of the 3-D titles, and the linearity of the levels reflects the style of the 2-D games. It all works together to make a 3-D Mario title as much like a 2-D Mario game without making it entirely in 2-D; I think it's an clever and profitable touch to an excellent game.

Galaxy 2 has made significant improvements in longevity as well. In the first game, collecting all 120 stars allowed completionists to play through the game a second time as Luigi. Galaxy 2 throws this out the window, though, by making Luigi playable at random points in the game and permanently unlocked after Bowser is defeated for the last time. And once the 120th power star is collected, 120 green stars appear dispersed throughout the game's galaxies, doubling the number of stars in each galaxy and thereby doubling the number of stars in the game. These are not mission-based, though; finding the green stars is basically a massive scavenger hunt, as they are hidden within each level. The green star quest substantially extends the game's length and forces players to utilize every last inch of Mario or Luigi's jumping heights, and the best part is that players are often required to get creative with the level design and figure out how to outsmart it. It's quite challenging at times, but still very entertaining.

From a technical standpoint Galaxy 2 is still the Wii's finest. The animation is sharp and vibrant, transforming the TV screen into a constant visual treat. The frame rate is smooth as can be, and everything is simply a pleasure to look at. The graphics are essentially the same as in the first game, but there really wasn't much, if anything, that needed improvement to begin with. The game also shines with its sound, with great sound effects that are true to the theme and franchise, and even better yet, the soundtrack is simply phenomenal. It does an even better job than the first Galaxy score in bringing classic Mario tunes to life in new ways while also adding in plenty of new themes. It all sounds simply fantastic, mixing the old with the new just as the rest of the game so masterfully does.

So what's wrong with Galaxy 2? Is there a single flaw? I could definitely say that it's slightly disappointing that all three Bowser battles are essentially the same thing. I could also say that the final galaxy, the Grandmaster Galaxy, was too hard to be much fun and didn't feature any new creative twists. And yes, the story is the same old Bowser kidnaps Peach narrative we've watched over and over again. But to count those things against the game as major flaws would be extremely nitpicky. Yes, these ever so slight shortcomings are there, but they are so insignificant compared to the rest of the game's quality that it's hard to even consider them as detracting from the overall experience.

So no, Galaxy 2 isn't perfect. But since when has any game achieved perfection? God alone is perfect; nothing humans make can ever be truly perfect. But it's for games like Super Mario Galaxy 2 that "perfect" scores exist: games that are so excellent and so well crafted that they deserve top honors among their peers. And so that is why this game receives a 10 out of 10 from me. Not because it's perfect, but because it's as good as games get. So is Galaxy 2 perfect? No. Is it one of the greatest games ever to hit consoles? Why yes, I'm glad you asked. Now I highly recommend that you go pick up a copy and enjoy it for the excellent piece of entertainment it is.

Positive:
+ Fantastic blend of the best of 2-D and 3-D Mario
+ Phenomenal level design still twists the Galaxy formula
+ Yoshi adds a surprising amount of fun to the game
+ 242 stars makes a massive and expansive game
+ Graphics are every bit as good as before
+ Even better soundtrack

Negative:
- Those few slight shortcomings I mentioned

10/10
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Most Recent Customer Reviews
5.0 out of 5 stars As Expected
I purchased this for my 11 year old son... he loves it- it arrived before the stated date and all was well. He plays it every day- thank you for excellent service
Published 3 days ago by Melissa Nicholson
5.0 out of 5 stars Fun Game
This is a great game, so far i'am having a blast playing it even though i hated paying the price for it, come on nintendo drop the price plus some of the vendors are price gouging,... Read more
Published 4 days ago by Richard
5.0 out of 5 stars Classic
Strange to call this title 'classic', but it is, and it will go down in history as classic. I've also got the first version of this game, and though this version has the same... Read more
Published 8 days ago by S. Lee
5.0 out of 5 stars Great Game
My children love this game! It is tons of fun. They play it on our Wii u with their friends. I am astounded at how Mario has changed since the good ol days of the original... Read more
Published 26 days ago by Munzaga
2.0 out of 5 stars Great Game However.....
I like the game however it is not my type of a two player game. Given that I am extremely disappointed. Read more
Published 29 days ago by Sayblee
5.0 out of 5 stars Not for the younger ones
Bought for my 6-year-old and as previous reviews stated, it is a little difficult to maneuver both the nunchuck and wii remotes together to control the characters. Read more
Published 1 month ago by V. Leonard
5.0 out of 5 stars Very fun game!!!!
I played the first one and loved it! This game is even better with a different story line. I like how they added new super powers for Mario. Read more
Published 1 month ago by Ashley
5.0 out of 5 stars My nephew game
My brother son loves the game as long as he happy I'm happy I got it for him for this birthday .
Published 1 month ago by Derry L. Starks
5.0 out of 5 stars A rare sparkling gem in a sea of iterative mediocrity
Super Mario Galaxy was universally praised for its unapologetic abandonment of all rationality and logic in the interest of creative freedom. Read more
Published 1 month ago by Steven Schardein
5.0 out of 5 stars Best Game on the Wii!
Definitely the best game on the Wii! Improves greatly on SMG and finally gets the formula perfected. Read more
Published 1 month ago by Dale Ramlochan
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Topic From this Discussion
Which is easiest, SMG or SMG2?
It's a tough call. I think SMG2 is a bit more difficult overall than SMG1 (at least, it is tougher to get all 242 stars). However, SMG2 has a few things going in its favor that would make me recommend it over SMG1 to casual gamers.

First, SMG2 has the "Super Guide" that will play... Read more
Jan 12, 2011 by The Tragic Comic |  See all 4 posts
What is this 2 year old game so expensive?
this answer is not tryin to be smart but the real answer is because its a nintendo game they know they got the best games on the wii so they wont lower the prices for a while.as far as where to get it cheaper...wish i knew because i ben waiting for it to go down in price. hopefuly since the wii u... Read more
Nov 28, 2012 by Russell |  See all 3 posts
English Wii Be the first to reply
Should I buy and play this without defeating the first one?
you don't need to complete Super Mario Galaxy 1 before you start 2 if you don't want to. You won't be lost story wise or anything if you start 2 without completing 1. However if you have been having difficulty completing Galaxy 1 you will most likely have even more difficulty completing 2 since... Read more
May 30, 2010 by gamepunk |  See all 5 posts
Super Mario Galaxy 2
im with u i ben waitin for a price drop also. im thinkin 29.99 like donkey kong would be good. also would be nice to get mario kart for 29.99.
Sep 14, 2012 by Russell |  See all 6 posts
Troll Reviews
I noticed this too and there are basically 2 answers for why this happens:

1) the reviewer doesn't own the product and feels that others shouldn't either. It is possible that some/many of the haters could actually work for a competitor.

2) the person was sucked in to the hype and bought a... Read more
May 30, 2010 by Green Eggs & Yoshi |  See all 21 posts
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