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Super Metroid

by Nintendo
Nintendo Super NES
4.8 out of 5 stars  See all reviews (124 customer reviews)

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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00002SVFV
  • Product Dimensions: 8 x 4 x 10 inches ; 3.2 ounces
  • Media: Video Game
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (124 customer reviews)
  • Amazon Best Sellers Rank: #5,037 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Product Description

Includes game, manual, and box. Game looks like new, box is good with average wear. However UPC was cut out of box. Manual has wear, creases and small rips. All ClassicGameStore games have been fully tested before being put in our inventory.

From the Manufacturer

Take on a legion of Space Pirates and a new Metroid force as you forge into the underworld of Planet Zebes! It's up to you and Samus to recapture the long-surviving Metroid hatchling before evil hands unleash its energy. An army of ominous creatures are poised for battle at every turn of Zebes' twisted threatening passageways...including the menacing Ridley and the great lizard Kraid. Knock down enemies with a killer somersault and swing on an electric beam through narrow passageways! They're no match for you and Samus...but wait! It seems the Mother Brain has returned...

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Customer Reviews

4.8 out of 5 stars
4.8 out of 5 stars
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Most Helpful Customer Reviews
16 of 16 people found the following review helpful
5.0 out of 5 stars One of the best games ever created. A true classic. December 2, 2003
Format:Video Game
What makes this game so fun, so classic?
A slow beginning that recaps the previous metroids; being dumped into a HUGE, absolutely MASSIVE world filled to the brim with secret passages, secret items, secret weapons, freaky enemies, and surprise after surprise. When this first came out, there was no to help you; you were on your own, and chances were you didn't beat the game in under 3 hours the first time you played. This is the game that inspired Symphony of the Night and all the GBA Castlevania games.
Personally: This was the first game that I ever played for five hours without getting anywhere. How frustrating! To get to the end of a looong passageway only to find a dead end. But wait.... just shoot the ceiling in the right spot... or roll into ball mode and go through a fake wall... voila! There's the elusive speed boost, or the space jump, or any of the dozens of pickups, and another portion of the map became available, granted that you could find it.
Another thing other reviewers missed is the inclusion of all kinds of 'secret moves'; such as the wall jump, bomb jump, power bomb health refill, the energy jump, the power bomb beams, etc. There was often a second way to beat a boss other than attacking head-on. These were NOT mentioned in the manual. The player figures these moves out almost intuitively.
This is a perfect game. The graphics and sound are perfectly matched; the gameplay is incredible and easy thanks to Nintendo's trademark flawless controls; unless you don't like exploring new worlds and blasting space vermin, this is a classic.
First timers, be aware that though the enemies are pushovers, this game is NOT easy the first time; you WILL spend hours shooting walls and floors and ceilings looking for an energy tank or a missile upgrade.....
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17 of 19 people found the following review helpful
5.0 out of 5 stars One of the best sides-crollers ever made May 19, 2002
Format:Video Game
You're Samus Aran on your third (and best) video game adventure as you return to the ruins of planet Zebes. A side-scroller second only to Castlevania: Symphony of the Night, Super Metroid can blast with the best of'em, with 7 massive areas, 5 different weapons, a grappling beam, x-ray vision (no, you cannot peak through her armor!), a swirly-swirl attack that enables Samus to soar through the air, a jumping ball-curl, tons of well-detailed underling anemies, and several excellently-detailed boss enemies. . . are you still with me? You go all the way from the surface of Zebes, through an abandoned space station and dark tunnels and lots of water, to the extremely hot pits of the planets core, where you fight the infamous Mother Brain. I'm not giving anything else away though. You have to play this plastic little gem yourself.
Now for the bad stuff: like all her known previous adventures, Samus goes this one alone and, unlike the the Nintendo Power comic, does not interact with any other characters. This, in my opinion, can make the game feel kind of lonely, especially when there is also no sunshine to brighten the area.
But like the ratings I gave it, this is a 5-star game and should be fun throughout the ages. Besides, it stars the arguably best (and best female) video game character to date. Go for it!!
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9 of 10 people found the following review helpful
5.0 out of 5 stars This is SERIOUSLY the BEST VIDEO GAME EVER! August 2, 2001
By A Customer
Format:Video Game
When I say this is the best video game ever, i'm not kidding. I'v played many video games for many systems like Genesis, SNES, N64, Saturn, Playstation, Playstation2, NES, Atari Jaguar, and original Atari. I recieved it as a gift and considered returning it, since I knew nothing about it. That would have been the biggest mistake I had ever made in my life. Once I started playing this, I couldnt stop.
This game has everything a gamer can want. Awesome graphics and sound, challenging gameplay, awesome moves, and incredible bosses. I loved it so much, I couldn't stop playing. This game creates such an awesome effect, you feel like you're there. I had been looking for a game that was a little harder, and I found it. I can go on and on about how great this game is. It's more of a role playing adventure than a video game. When I finally beat it, I almost cried, there was no more Super Metroid. Ever since then I'v been waiting for Samus to return in an all new Metroid adventure.
There is no reason NOT to get this game. I can't think of anybody that wouldn't like it, except for a small child, because it would be too difficult and probably a bit scary. But if you've graduated from pre-school yet, GET THIS GAME. If you don't like it... well since that's impossible, I don't have to tell you what to do if you don't like it. GET THIS GAME. GET IT NOW. I'M NOT KIDDING. YOU NEED IT. BUY IT NOW.
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5 of 5 people found the following review helpful
4.0 out of 5 stars Samus's Second Adventure on Zebes June 27, 2004
Format:Video Game
Well, I got this game a few months ago, and as soon as I saw the intro flashback, I knew it was going to be a good game.
The Graphics are similar to that of the 2 GBA Metroids (and, well, vice-versa) and so is the sound. From dark depressing music you'd expect to hear in the dark gloomy caverns of Norfair and Brinstar, to fast-paced boss themes. The enemies shriek when shot, and explosions sound like explosions.
The gameplay is complex yet easy to learn. The biggest difference I noticed between this and Fusion (besides the lack of Navigation Rooms, thank God) is the fact that you use one button to cycle through Missiles, Power Bombs, etc. You can also turn weapons and suits off, a great way to kill yourself. Sometimes I forget I set it to Super Missles and I waste them on a Geemer, the games only flaw. Once you get farther into the game, though, that wont happen as much, and you can continue blasting enemies, collecting expansions (Percentage doesn't affect the ending! YAY!) and praying that the next room is a Save Room and not a boss. This game offers a lot of cool easter eggs too, one of my favorite moments was dropping into a room and realizing, 'Hey! It's the room that Samus escaped through at the end of Metroid 1!'. So, for people who have the original, but not this one, Super Metroid is a 24-meg trip through Zebes that offers whole new areas, weapons, gameplay, graphics, music, and enemies while still being nostalgic.
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