Product FeaturesPlatform: Nintendo Super NES
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful:
5.0 out of 5 stars
SSF2 Is For REAL Fighting Game Fans.,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Super Street Fighter II: The New Challengers (Video Game)
Hello, Fighting Game Fans and Old School Heads alike.
So, y'all wanna know where it all started... Today there would be no Mortal Kombat, no Killer Instinkt, no Tekken, no Virtua Fighter, no Soul Calibur/Soul Blade, no Marvel Vs Capcom, no Street Fighter ALPHA, no Super Smash Brothers, no actual Fighting Games -period- without Street Fighter 2. And "SUPER" Street Fighter 2 is, hands down, the best iteration of the series. SSF2 features the best visuals, most characters (16 in all) and most dynamic gameplay. Literally, EVERY character in the game was worth experimenting with. All of them had their own specicific move-set with "special" attacks to juice things up. There were 3 versions of this classic: the arcade version, SNES version and Sega Genisis version. While the arcade version exposed fans to SSF2, most found themselves purchasing the SNES and Genisis versions to enjoy at home. And these puppies did NOT disappoint. The graphics (visuals) of both console versions was very close to their arcade counter-part. The gameplay of all 3 versions was identical. The exception of the Genisis version was requiring the 6-button controller: an optional game pad for the Sega Genisis, that really helped with Fighting games. The SNES version was FLAWLESS right out of the box. If you own an Old School/Retro 16-Bit console, do yourself a favor and GET SUPER STREET FIGHTER 2!
8 of 11 people found the following review helpful:
3.0 out of 5 stars
Addictive for short periods of time...,
By Madhura de Silva (Colombo, Sri Lanka) - See all my reviews
This review is from: Super Street Fighter II: The New Challengers (Video Game)
Super Street Fighter II: The New Challengers, released for the SNES in 1994, is the sequel to SF II Turbo: Hyper Fighting. After the success of the previous SF2 games, Capcom wasn't about to release Street Fighter III yet. Instead it tweaked the cast of the previous games a bit, gave them a variety of new coloured outfits and introduced four new fighters: Cammy (a British intelligence officer), T. Hawk (a massive red Indian), Fei Long (a Bruce Lee look and act-alike, probably the answer to Mortal Kombat's Liu Kang...) and Dee Jay (a crazy jamaican full-contact fighter). Considering all this, the game has to be even better than SF2 Turbo, right? That's not quite the case though...I understand that the arcade game changed the way it sounds from its predecessors by using new "Q sound" technology. Probably due to this, the sound effects and music quality in the SNES conversion is quite poor. I never realised that audio actually plays an important part in fighting games till I played this...especially since I played SF2 Turbo before. The energetic, deep voice of the announcer of Turbo is gone. It is replaced by a boring and clumsy-sounding voice. It is great that the characters sound different from each other this time around, but some character voices are pretty lame, especially the K.O. sounds made by M.Bison (Vega in Japan) and Guile. And don't even get me started on the "Sonic Boom" voice of Guile or the "Tiger Uppercut" voice of Sagat or the "Hadoken" voice of Ken. Very lame, indeed. The background music is okay, but lacks the quality of Turbo by a wide margin. Then to the graphics. Again, must be the fact that the "Ryu Intro" took up too much memory. The visuals are dull and are almost Sega Genesis quality. However the new backgrounds are pretty decent to look at. Moving onto the gameplay. The ability to play in turbo speed is gone. It's back to three-star speed again. Playing it in anything less than that is a horrible experience. The original cast have their moves either improved or weakened or new moves gained. For example, Ken has gained a flaming dragon punch, whereas Ryu's hurricane kick is severely weakened. Guile has lost the ability to connect twice with his flash kick, as has Sagat with his close-up fierce kick. Among the new characters, Fei Long and Cammy are interesting, Dee Jay is awkward but powerful and T. Hawk is a clumsy, Zangief-ish wrestler with some style. To freshen things up there are various modes in the game, including super battle, versus battle, group battle, tournament and time challenge, plus new endings for some of the original cast. Overall it seems Super SF2 is quite a solid game which will satisfy Street Fighter fans without a doubt, and is more enjoyable than many of the other SNES fighting games, but lacks the long-lasting appeal of its predecessors due to the average visual and audio quality.
4.0 out of 5 stars
A good port of a fan favorite arcade game,
By BX Lounger (The Bronx, NY) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Super Street Fighter II: The New Challengers (Video Game)
In 1994, Nintendo and Sega were knee deep into the 16-bit battle so it was common for fans of both systems to argue which one was superior. As developers made sure that certain titles were released for both systems, Super Street Fighter II: The New Challengers was one of those titles. It was released in 1994 and was based on the fan favorite arcade game of the same name. While Street Fighter and fighting games in general fans debated on who had the best version, there was no doubt that it was a good port that came very close to mimicking the arcade game. No matter which system you had, gamers everywhere rejoiced and they had good reason.
Most people know the drill already about Super Street Fighter II: you pick one of out 16 fighters, battle 12 others fighters including the bosses to win the game and score as many points as possible. On top of the main mode, Capcom added 2 player VS mode, group battle mode and tournament mode to round out the complete package. These extra modes further the replay value of this game so anyone can get into it. The PROS: While there are a few things here and there that were omitted so the game can fit onto the cartridge, this game is a near perfect port. The graphics are good enough, the music sounds decent and the controls are spot on. You can set the difficulty level from 0 to 10 stars so it can be super easy to super hard to play. All of the fighters and their stages have made it in and with 2 player support, you can have a friend join in anything for a match. The extra modes are great to get other people around as the controller gets passed around so everyone gets his/her turn to play. The CONS: As stated already, there were some things omitted. Missing frames of animation, certain announcements were cut, bonus stages are from the previous SNES Street Fighter games and the sound effects are not as clear compared to the arcade game. But that is to be expected and it's just minor flaws considering they got everything else. It was a great time to be into fighting games. Street Fighter fans couldn't get enough of it and played Super Street Fighter II in the comfort of their homes. If you're not into fighting games, then you won't want to check this out. But if you like fighting games, you'll want to get this. There are two ways to do this: you can do a quick search online to find a copy or download this game to the Wii from the Virtual Console Service for 800 points ($8.00 US) 2115|R2OO7C3WLAFEWY;2115|R1TVLFXUOJ9H0X;2115|R2CUPEK8P2VFZH;
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