Customer Reviews: Super Street Fighter IV: Arcade Edition -Xbox 360
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on June 28, 2011
Capcom was notorious in the 90's for releasing small updates to their fighting games in rather rapid succession. There would be some balance changes, a few more characters, and arcade managers would get charged full-price for software and hardware updates. The same is true for Super Street Fighter IV: Arcade Edition (referred to as SSF4AE). While dead pretty much elsewhere in the world, arcades have thrived in Japan, and Capcom saw money to be made by first only producing arcade cabinets of SSF4AE and then offering it as DLC and later as a limited-run disc. But this isn't about their business practices. This review is on the game itself.

1. Is SSF4AE worth buying?
If you are competitive at all, yes, you almost have to buy this game. If you don't frequent sites like shoryuken or play in tournaments, then you probably aren't going to appreciate some of the smaller nuances of SSF4AE. The game features a complete re-balance of old characters, with four new characters, which doesn't seem like much when you take into account SSF4 had 35. Again, if you aren't into competitive street fighter, skip arcade edition, unless Yun, Yang, Evil Ryu, or Oni appeal to you that much. With a price-tag of $40, it doesn't make much sense to pick this up unless you are a tournament organizer or don't have internet access where you play. As mentioned in another review, SSF4 can be bought online for ~$15 and the DLC costs about another $15. Tournament organizers will want this because quite frankly making sure every set-up has the proper DLC on the ready is a hassle. Having the disc is more convenient as well if you ever want to play the game on someone else's system without having to log in to your account and download it onto their machine.

2. What about the new characters?
I. Yun is considered widely as the second best or best character in the game. His learning curve on combos is not steep at all, however learning spacing might be beyond you those first few weeks. He is highly mobile and his air-to-ground dive-kick leads to big, easy damage if spaced well. Many of his special moves are unpunishable if spaced correctly and he is generally a pretty safe character when you take into account how agile he is. His super, genei jin is arguably the most fun super in any Street Fighter game ever behind Urien's aegis reflector. Yun has a fat sack of advantages over most of the cast, and although you will inevitably be labeled a tierwhore for using him, he is a lot of fun.
II. Yang is Yun's twin in Street Fighter canon, and he plays like him to an extent. His normal moves are for the most part worse than his brother's. At face value, he seems to a lot like Yun, but he really is his own character. He is top tier as well, though not Fei or Yun level. He is highly mobile and has a lot of safe options to keep the opponent pinned down by constant pressure, complemented by a divekick (although worse than yuns as it has a height restriction).
III. Evil Ryu is a worse Akuma with a few Ryu-esque tricks. The general consensus seems to be Akuma is better than Evil Ryu, but Evil Ryu is better than Ryu (who was nerfed this version). It really might be too early to tell, since Evil Ryu was on a timed-release in even Japanese arcades. There have been a few Evil Ryus on the tournament scene, and most recently Justin Wong (a top player) was eliminated from NCR 9 by an Evil Ryu player.
IV. Oni is unique. His normals are fantastic. His forward fierce nullifies fireballs and has good range and a good hitbox. His sweep has an oddly long recovery time for technically being Akuma, but his pokes are safeish and his links are pretty simple. I don't want to put my foot in my mouth, since Oni was released even later than Evil Ryu in arcades and AE has only been available a few weeks now, but Oni seems to be just OK. It's clear he has potential, but his awful fireball game and un-FADC-able shoryuken, and the fact that he plays kinda like gouken (who was a relatively hard character to use well to begin with) but with good normals, makes the future look bleak for Oni.

3. How about that balance?
Well, there is some pretty major stuff that changed from Super to Arcade Edition. To give you an idea, look at the top 10 from SSF4 compared to Arcade Edition:

SSF4- Akuma, Fei-Long, Guile, Cammy, Chun-Li, Dictator, Boxer, E. Honda, Abel, Ryu
SSF4AE - Fei Long, Yun, Yang, Gouki/Akuma, C.Viper, Ken, Sagat, Cammy, Makoto, Zangief

The SSF4 list was taken from and the AE list was decided by Daigo, Mago, and Tokido- three of Japan's top players (who use Yun/Fei/Akuma, respectively). Akuma got slight tweaks and is still a strong character as he has been in every incarnation of the game. Fei-Long got better while mostly everyone else in the top 10 was nerfed or left mostly the same. Guile was beaten up with the nerf-stick. He was a defensive character before and as you can see, the top 6 in AE are all highly offensive characters, making his job even worse. He gains less meter on his sonic booms, his most important normals are now average, and his flashkick is as unsafe as ever. Cammy and Chun were nerfed somewhat, but Chun is probably number 14 or 15 in AE. Much is the same for Dictator and Balrog. E. Honda was made much worse in AE, although the Honda specialist Mike Ross recently placed top 16 at Shadowloo Showdown 2011. Tier lists should be taken with a grain of salt. If you have the skill, YOU are top tier. At SS 2011, Poongko, the machine from Korea, placed 1st with Seth, who has never been considered "top tier." A Sakura player (Uryo) also placed top 16, and Sakura has been considered pretty bad for quite a long time now. But this still doesn't change the fact that characters like E. Honda, Ryu, Dhalsim, Guile, Rose, Abel, took a big hit in Arcade Edition. One of the rags to riches story in AE is that of Makoto, who was considered the 3rd or 4th worst character in the game and is now number 9 on the list. Almost all subpar characters received buffs, though some buffs haven't done very much for those characters. Many on the competitive circuit are criticizing these changes as ineffective or nonsensical. And in the case of Fei Long, Dhalsim, Gouken, Hakan, etc I agree. Fei Long is absurdly strong in this game, Dhalsim was made practically unusable, and Gouken/Hakan are still pretty bad.

4. You mention a lot about competitive Street Fighter, where can I find more information? is a great place to start.
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on January 30, 2012
A lot of people are bashing this game because it is merely an upgrade from SSF4 with 4 new characters. While I feel for those that already had SSF4 and want this game, the fact remains that SSF4 AE is a great game on its own. If you are coming into this game cold turkey as I did, you will not be disappointed. If you already have SSF4, you will have to decide if $20 is worth it to bring you up to the newest version.

The addition of Yun and Yang have made it a very unbalanced game when it came out. However, in the most recent patch (circa 2012), they have nerfed these characters to make it more fair. Time will tell if people like the rebalancing.

Online play is fun, but brutal for the beginner. For instance, I can beat the game on HARDEST, but I still lose most of my games online.
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VINE VOICEon June 29, 2011
Street Fighter IV is my favorite series of the past several years. I really like the games and have sunk hundreds of hours into them.

What is Arcade Edition? Well, SF4 first came out in arcades in late 2008. However, arcades are really only relevant in Japan, so Capcom quickly ported the game to PS3 and Xbox 360. Along the way, they added several characters (Cammy, Fei Long, Sakura, Gen, Rose, and Dan). Capcom then released, a year later, a nicely upgraded version of the game, Super Street Fighter IV, which contained balance changes, an expanded roster (Juri, T. Hawk, Dee-Jay, et. al.), new backgrounds, and so forth. This didn't come out to arcades, which meant that console players had a game that was vastly superior to arcade players. Capcom released SSF4 in arcades in a version which added Oni (Akuma in pure demon form), Evil Ryu (Ryu afflicted with the same demon stuff as regular Akuma), and two twins from SF3, Yun and Yang. Now we are getting this version at home, which marks the first and only time the home and arcade versions of SF4 are the same.

So how is the update? First of all, this is kind of a mediocre add-on. You get the extra four characters and the balance changes, but little else. No new online modes (or even the return of my favorite from SF4, Championship Mode), no new backgrounds, mini-games, etc. You don't even get Trials for the four new characters, which is a major bummer in my opinion. The only noticeable thing is an "Elite" channel which sets the replay channel to only show high ranking matches. It's a nice addition, to be honest.

But let's talk about the characters. First of all, Yun is a monster, just like in SF3. This guy is ridiculous. His combos are simple and do crazy damage. He's very flexible and very powerful. It's almost frustrating to go against him because he has so many advantages over most of the cast. Yang plays similarly, but is a little worse in every way. Evil Ryu is like a mix between Akuma and Ryu, but not really a very strong character. Oni is another Ryu-like character with a few differences - he's more like Gouken in that regard. Early talk is that he is just an alright character. He's fun to play as though.

Here's my problem: SSF4's balance was very good. Throwing in a monster of a character like Yun kind of screws that all up. I dare say that he is even more powerful in AE than Sagat was in regular SF4. This is, IMO, a clear step backwards for the game. One of the fun things about SSF4 was playing so many characters, because so many were viable. I fear now we will see lots and lots of Yun online, and practically zero Yangs.

The game does give you the choice to switch from AE to regular SSF4, but obviously most are on SSF4 AE. I gave this game four stars because it's still SF4 and I like it a lot... but my early thought is that AE is just not as good as SSF4.
33 comments|24 people found this helpful. Was this review helpful to you?YesNoReport abuse
on February 9, 2014
After some time with SSF 4 AE, I have to say I enjoy it. It's got a good, deep fighting system, nice visuals, and plays like a charm online. The only problems I have with it are the number of brutal competitors online. They can be a little overly aggressive, which might dissuade a lot of people from playing the game. That's not really a criticism of the game so much as a criticism against fighting game players. Take it easy on the newbs, guys. If people don't play because of your overly aggressive competitiveness, there are going to be a dearth of new fighting games in the future. Maybe the online needs to be more strictly divided by rankings or something.
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on December 26, 2012
I gave up my old Nintendo console in favor of a desktop computer many years ago. To the re-sale shop or friends went all of my old SNES games. I began playing mostly RPG or RTS titles on the PC. I had loads of fun with those games, but there were still times I just wanted to play a straight-up PvP fighting game like my old Street Fighter games. Fast forward 15 years and, having purchased an Xbox 360 for my son for Christmas, I made sure to also pick up one of my favorite fighting titles, ever - the latest, greatest version of Street Fighter. While the graphics have been upgraded significantly, all the fun I remember is still there from years ago. With so many new and unfamiliar characters to play with and familiarize myself with, it was almost like playing a whole new game. Best of all, my 10-year-old son has really enjoyed playing it with me. Aside from one particular character's costume (Cammy), the game is very kids friendly and I have no qualms about him playing it and having fun right alongside of me. After so many years gone by not playing this game, this was really fun to be back at it again. This game didn't disappoint in the least, and I look forward to a new year full of street-fighting goodness! Sweet!
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on June 24, 2014
If you love the series, this game is a must to your collection, it is the Arcade Edition version, it is a necessary game to Download v.2012 and the new Ultra SFIV version which just came out recently, so if you wanna save money on the newer versions, buying this game will help you save money and deliver hours of fun gameplay and recording you want to do or just beat up on some friends and brag Brag BRAG till they are sick of you, so you better be able to back up your skills lol
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on March 13, 2014
The Street Fighter series have always been a successful in games and animation, Super Street Fighter 4 is out of this world, it will take me awhile to master my favorite characters. Akuma evolved into Oni and Ryu has evolved into Evil Ryu due to the hole or dent that was put there by etheir Akuma or Asura from Asura's Wrath. If you want a fighter game, Street Fighter 4 up to Super are the ones to get. Ultimate hasn't came out yet but I will be waiting for that one too.
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on December 18, 2014
I actually got this game just so I could get Ultra Street Fighter IV and play as Poison. It was so worth it. I learned that I kick butt as Poison! But I also learned that I just suck when I try to play as Cammy or Decapre. Oh well, plenty of other characters on the list.
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on December 29, 2013
I have loved the game from early days, so I am a little biased, but this version does justice to the franchise. Before this I was hooked on third strike, but since my gaming buddy graduated, I decided to buy this and play at home, and I am so glad I did.

The visuals are great, and there are a host of combos to master. The player roster is huge, although I almost always favor Shotokan fighters (Ryu, Ken, Akuma, etc.). Luckily SF4 has ample of those, all with subtle variations in techniques, powers and combos.

Conclusion: If you ever loved any SF game, get yourself SF4 and you won't regret.
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on September 23, 2013
Like the computer or people you play against turning into ghosts everytime you do your best attack and then wailing on you? Welcome to SSF4AE, where this happens all the time because of the BS "EX/EX cancel" system that ruins the entire game. I'm already back to playing 3rd strike and the CPS-2 classics. Don't waste your cash.
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