Programming Books C Java PHP Python Learn more Browse Programming Books
Supercharged JavaScript Graphics and over one million other books are available for Amazon Kindle. Learn more
Buy New
$26.48
Qty:1
  • List Price: $39.99
  • Save: $13.51 (34%)
FREE Shipping on orders over $35.
In Stock.
Ships from and sold by Amazon.com.
Gift-wrap available.
Add to Cart
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More Paperback – August 2, 2011

ISBN-13: 978-1449393632 ISBN-10: 1449393632 Edition: 1st

Buy New
Price: $26.48
43 New from $14.97 26 Used from $3.87
Amazon Price New from Used from
Kindle
"Please retry"
Paperback
"Please retry"
$26.48
$14.97 $3.87
Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Frequently Bought Together

Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More + JavaScript: The Definitive Guide: Activate Your Web Pages (Definitive Guides) + JavaScript: The Good Parts
Price for all three: $76.46

Buy the selected items together

NO_CONTENT_IN_FEATURE

Shop the new tech.book(store)
New! Introducing the tech.book(store), a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Product Details

  • Paperback: 282 pages
  • Publisher: O'Reilly Media; 1 edition (August 2, 2011)
  • Language: English
  • ISBN-10: 1449393632
  • ISBN-13: 978-1449393632
  • Product Dimensions: 0.6 x 7 x 9 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #796,900 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Raffaele Cecco is a veteran software developer from the European video games industry. He served as Technical Director at London-based software studio King of the Jungle Ltd, where he created software for clients such as Hasbro and Virgin. He has also worked with web technologies and retail e-commerce systems.


More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

4.3 out of 5 stars
5 star
6
4 star
3
3 star
0
2 star
0
1 star
1
See all 10 customer reviews
I've already used this book for a few work projects, both of which turned out great.
Kristopher Teehan
This game example incorporates a lot previeous learned techniques en demonstrates the power and performance of well used DHTML.
Jeroen Oliemans
The text flows well and the examples are easy to follow, understand and apply to your projects.
Ricardo Bánffy

Most Helpful Customer Reviews

12 of 12 people found the following review helpful By Jeroen Oliemans on August 22, 2011
Format: Paperback
I like that the book begins with a DHTML example, this makes the reader really understand the fact that building the web is possible with many tools and that each tool has its cons and pros. The newest toys ( canvas, webgl etc ) aren't necessarily the best or the fastest to build a proper user experience. In the beginning of the book the reader get acquainted with; the browser landscape, sprites, framerates and best practices for working with the DOM which is a pain for performance. The code examples are clear and luckily without excessive comments, which makes the example easy to read for the more experienced developers which are books target group.

The next chapters concern page enhancing techniques like scrolling effects, ui-libraries and shows the best way to create user interface elements form scratch. Al these chapters are a fine introduction for the more performance hungry subjects of games.

The second part of the book dicusses games, staring with a DHTML version of space invaders. This game example incorporates a lot previeous learned techniques en demonstrates the power and performance of well used DHTML.
Of course the power of the newer toys are easy to see with the examples in the book for example the ( recursive ) tree example is a brilliant example of the performance of the canvas element. The bigger part of this book emphasizes on the canvas element. The book clearly demonstrates the posibillities and raw power of the element.
The following chapters cover mobile javascript graphics, phonegap and the Google Charts API.

At first the mix of topics seemed strange to me, however the chapter were really fun to read and I will definitilly use Google Charts in upcoming projects if needed.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
7 of 7 people found the following review helpful By Leslie Harback on October 20, 2011
Format: Paperback
These days there are a ton of Javascript books out there. So many that it becomes difficult to sift through them all to find the one that's appropriate to your knowledge level and style of learning. Fortunately, Raffaele Cecco's Supercharged Javascript Graphics fills that role admirably.

The book runs the gamut of Javascript graphical effects, all explained in a way that's somewhere between a super dry omnibus tome that attempts to describe the language and its entire use and a 'cookbook' style super-topical volume that maybe doesn't go into as much detail as you'd like. I was delighted to find relatively in-depth approaches to things that I've never attempted, but that I still found fascinating to read about: 3D Carousels, multiple methods of scrolling, tilemaps, and animations, to name just a few. Again, these are things that, on starting this book, I had not really thought of using, but now that's I've read about them, I'm sure I'll have to work them into some Web design work.

I could discuss any number of sections of the book in detail, but as a game programmer, it only seems appropriate that I would gravitate that section of the book; in Chapter 5, the author begins the process of recreating a variation on a personal favorite game of mine, Space Invaders, called Orbit Assault. This alone is worth the price of this book, for me at least. While the game code itself is not especially complex (nor is the game itself, for that matter) stepping the reader through the entire process of creating sprites, importing game assets, and setting up the engine and user input is nicely self-contained and useful. I've personally not attempted to make a Javascript game, but after reading this, I suspect I'll give it a go, after seeing the ease with which it can be accomplished.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
3 of 4 people found the following review helpful By Ricardo Bánffy on October 7, 2011
Format: Paperback
I loved reviewing this book. Not only I learned a lot of new, cool tricks, the methods, tools and techniques I learned, from JavaScript code optimization to proper usage of jQuery Mobile and PhoneGap, were well worth the time invested in reading the book. The text flows well and the examples are easy to follow, understand and apply to your projects. When there is more ground to be covered, the book will point you in the right direction to continue playing with the technologies introduced.

Fair warning: JavaScript can be very alien to people who come from other languages and you have to be reasonably proficient with JavaScript to make full use of this book.

Disclosure: This book was provided by O'Reilly Media as part of their blogger review program
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Paperback
This book is really a mixed bag. I have to give it a big thumbs up for the creativity in the code, and fast, efficient JavaScript. The author's approach to creating classes (even including a form of subclassing) is clever and easier to read than the standard prototype approach. Also, there are some clever tricks like shifting a number to the right 0 bits to make it an integer. He's obviously a JavaScript expert.

That said, there are a number of issues I have with the book. First, although much of the code is clever, his variable names leave much to be desired, and are sometimes deceptive. He doesn't comment his code that much (which I think is a big mistake), so the combination of complex code, minimal comments and deceptive variable names can make things confusing.

Also, although this is a short book, it kind of goes all over the place and ends up not covering certain topics very well. Notably, the last chapter on PhoneGap is really skimpy, and missing a ton of detail. PhoneGap is a big topic, and all this book does is introduce it and talk about installing the development tools and SDKs. Not super helpful.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Customer Images


What Other Items Do Customers Buy After Viewing This Item?