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by EA
Everyone
3.1 out of 5 stars  See all reviews (12 customer reviews)

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Product Features

Platform: PlayStation
  • for PS1

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00002R28L
  • Item Weight: 5 ounces
  • Media: Video Game
  • Release Date: November 9, 1999
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #35,668 in Video Games (See Top 100 in Video Games)


Product Description

Platform: PlayStation

Product Description

Remember the last time that you dragged a foot peg through a supertight turn, crested a steep hill at 12,000 RPMs, and then slid down the backside toward the finish line neck-and-neck with the race favorite? Can't recall? Then add that memory to your gray matter with Supercross 2000.

EA Sports's exclusive license with PACE Motor Sports brings the immensely popular extreme sport of supercross racing to the Nintendo 64 with all of the muscle-jolting, dirt-flying fun of the real thing. Similar to motocross racing's cross-country, outdoor track competitions, supercross takes place inside stadiums on massive mounds of dirt. The action is exhausting, with slides, jumps, dips, and open-throttled runs to the finish.

In Supercross 2000, riders can progress through an entire season of racing, nail stunt after stunt in the freestyle jump-off mode, or challenge a friend in split-screen, head-to-head racing. More than 25 authentic supercross and freestyle riders--including Mike LaRocco and Jeff Emig--are available, as well as factory bikes such as the Honda CR, Suzuki RM, and Kawasaki KX.

The game pays careful attention to realistic physics, so players will virtually feel every dip, skid, and big-air jump. And as the dirt track shifts and moves into ruts and grooves beneath the riders' wheels, players must constantly make subtle adjustments to keep control. It's loud, fast--and memorable--stomach-churning fun.

GameSpot Review

Supercross 2000 is Electronic Arts' entry into the world of dirt bike racing, and it definitely feels like a first-year effort. Control issues and dodgy graphics plant Supercross 2000 firmly behind 989 Sports' recent addition to the genre, Supercross Circuit. Supercross 2000 is broken up into two styles. The racing mode puts you on lots of different tracks, while the freestyle mode puts you in a large area populated with jumps, bowls, and other air-enablers. On paper, both modes look really cool, but the game's control really isn't up to snuff, and this takes a lot away from what otherwise would have been a pretty good game. The problems surface when you make turns. The game tries to make turning realistic, in that your rider will put his foot down if you jam the stick all the way to one side, but you never seem to turn with a tight enough radius to feel fully in control of your bike. Turning problems aside, the game features a pretty nice physics model, and the bikes buckle and bounce in a realistic fashion after big jumps. Graphically, the game looks a little boxy, especially the racers' legs and torsos, but everything runs at a tolerable frame rate in both one- and two-player mode. The game's sound is every bit as annoying as real supercross races, complete with grinding, buzzing motors. The play-by-play is low on the personality meter, sticking strictly to calling out passes, tricks, and other semi-important events. If you're a fan of supercross, 989's Supercross Circuit is the game to get. EA's Supercross series may eventually become a contender, but this first effort is lacking. Hopefully we'll see some control tweaks and some improved performance in the sound and graphics departments in the unannounced-but-you-know-EA-will-eventually-do-it sequel. --Jeff Gerstmann
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

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Customer Reviews

12 Reviews
5 star:
 (5)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

13 of 14 people found the following review helpful:
1.0 out of 5 stars Waste of Money buy SUPERCROSS CIRCUIT, November 28, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Supercross 2000 (Video Game)
This game is one of the worst games out there. Jeremy McGrath 98 was more fun than this game. The corning is too slow. also, when you go to turn in any of the games the bike stops and won't turn. I suggest buying Jeremy Mcgrath 2000 as third best, Championship Motocross featuring Ricky Carmichael, and the Best EVER Motocross and Supercross game SUPERCROSS CIRCUIT. I race dirtbikes and I know how they work and this game goes against all laws of physics of how the bike is supposed to act. I give this game a fourth of a star. Buy Supercross Circuit!
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13 of 15 people found the following review helpful:
5.0 out of 5 stars Terrific Game - Very realistic and challenging, December 23, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Supercross 2000 (Video Game)
I have played this game for at least 100 hours. I read some of the poor reviews here and couldn't believe it! The neat thing about this game is you don't just put the throttle down and skate around the track - you have to adjust your speed to keep from overshooting turns, lean back at takeoff to make the triple, and work the bike through the ruts in the corners. I am an experienced gamer and it took a long time to to get to the point where i could consistently make the top three. The really cool thing is that the bike acts like it does in the real world - you can adjust in mid-air to land in a fashion which snaps your rear end through the corner, you can skate over the whoops by pulling back on the handle bars, etc. The announcers also add to the effect and have a lot of unique commentary. I've played Supercross Circuit and won the first race I tried on pro- so much for that $$. I found it way too easy and a bore in short order. Definitely buy this game. It will take a little longer to master, but I'm still playing it and enjoying the challenge (meanwhile Supercross Circuit gathers dust).
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8 of 9 people found the following review helpful:
1.0 out of 5 stars Wish I Would Have Rented it First!, November 25, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Supercross 2000 (Video Game)
I'm an amateur motocross racer, and a big fan of the sport, and I was terribly disappointed with this game. The only thing that I did like was the play-by-play announcing by Art Eckman and David Bailey, that was pretty cool. However, the graphics are poor, the game runs incredibly slow, and there are serious problems with corners. I have never seen any pro (or amateur) rider take corners that slowly. There's also a glitch that if you lean over too far in turns, your bike will not move! I'm not sure if the graphics people have seen a race since 1980, because all the bikes have huge 80's style handlebars, and you would never see a pro rider racing with his elbows at his sides! Shame on EA Sports!
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