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52 of 54 people found the following review helpful
on August 30, 2012
With the slew of (in my opinion) unoriginal games that seem to flood the market (shooters that imitate each other and generic "numbered titles") it seems like everything that is not published by some big company is simply not worth your money. Bastion is the perfect example of a game that manages to do what so few other games truly do: leave the user in awe.

Bastion tells a confusing story. Its about this boy who wakes up after a so called "Calamity" (a type of disaster) hits the world he lives in. Struggling for survival he runs off to the "Bastion" a type of floating "fortress" to which all people should go to seek refuge should there ever be a disaster. The Kid (as he is referenced to in the game) has to now reinforce the Bastion to restore the world he once knew, by collecting these shards and energy cores scattered around the fragments of his world that still exist. What makes the story so interesting here is how amazingly original and refreshing it is. There is no dialogue, however the game is told through a man called Rucks who narrates everything you (The Kid) do right from the beginning of a level to the end. Rucks is also the only survivor you have on the Bastion at the beginning, and he is the only character who is voiced over. Over the course of the game new characters get introduced, however you dont ever know much about them. To find out more about the characters (yourself included) you have to finish these so called Dream Worlds which are completely optional and a lot fun to play through. This method of storytelling (the narrator especially) makes Bastions story incredibly refreshing and interesting.

Bastion can best be described as an Action RPG. You play as the Kid and you get to pummel monsters and other creatures into the ground with whatever weapons you acquire. These start out as simple things like a hammer and a bow and arrow, but eventually become Mortars, Rifles and even a bazooka. For those interested in getting this game for your kids. No, there is no gore nor any real violence in this game. Its by no means something that a 3 year old should play (mainly because they wouldnt know what to do) but I wouldnt hesitate ever giving this to a 6 year old. Combat is very simple: you have your Mouse 1 attack (usually your knife or hammer), your Mouse 2 attack (Bow, Pistols etc) and your "Q" attack (such as the Whirlwind attack which makes you move around in a circular fashion hitting everything with your hammer). Within the game there is a lot of room for customization. Each weapon can be upgraded in a lot of very individual ways. Additionally, there are many "Q" attacks to equip.

Bastion already offers up a nice challenge on its Normal setting. For those who find it too easy, you have the ability to use the Shrine. At the shrine you can place these idols of gods which make your game harder in many ways. For example, one idol makes all enemies drop a little bomb right after they die. Activating these has a nice bonus too as you get more experience and "money" from each kill. This makes the game highly customizable and replayable. And for those who just want to have fun there is the so called "No-Sweat Mode" where you get an infinite amount of retries. This game mode is more for the kind of people who are less interested in complicated/difficult gameplay and are more interested in the experience that the story delivers.

One last great aspect of this game shines brighter than anything else: the soundtrack. This games music is so incredibly gorgeous you wont want to leave a place or mission in fear of never hearing the songs again. Dont believe me? Look up "Build that Wall" or "Setting Sail, Coming Home" on youtube. This must be my favorite all time soundtrack of a video game (and ive played a couple of hundred games), as it perfectly sets the mood no matter where you are in the game. It is no surprise that in 2011 one of this games songs took the Award for Best Original Score at a VGA conference.

All in all, Bastion is a must-have, must-play, type game. I cant understand why someone would not like it. Its amazing from start to finish (especially the end!). The only minor downside to the game is that its relatively short. On my first playthrough the game lasted me about 6 hours (I even did a few of the weapon training grounds). However, upon finishing the game a "Score Attack" mode becomes available as well as a New Game Plus option which allows you to restart the game carrying over all the weapons and XP from your previous game.

I hope you will give this game a shot as it is one of the best games that I have played in recent times.
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11 of 11 people found the following review helpful
on May 15, 2013
Verified Purchase
Fast/lazy review
Graphics:
+Looks hand-drawn, well animated, vibrant colors, 2D (or 2.5D?)
minor negative: You may need to get used to the positioning of your character/view of the game to attack certain enemies

Sound:
+Great music, voice acting and sound effects

Gameplay
+Standard beat-em-up style, with some RPG elements. It might feel repetitive at times (but maybe you might be playing too much)
+Challenges changes up the pace
- I personally feel that it's easy even on the hardest mode

Replay Value
Aside from the semi New Game plus and challenges, there isn't much else to replay this game other than nostalgia. Although, i could be wrong

I look forward to the next game this developer makes.

Tip:
much better to play with a controller than the keyboard. Some parts of the game might be really hard with a keyboard.
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7 of 8 people found the following review helpful
on March 17, 2013
Let me give you some insight into my opinion of indie games pre-Bastion. I hated them because no matter what, there was always some facet that was missing, something to remind me that this game could have been really interesting, but due to a lower budget some level of polish would be inevitably missing. I probably should have written this review before To the Moon, because it was Bastion that single handedly restored my faith in indie gaming and pushed me to try another indie game like To the Moon. Bastion is a unique, surprisingly deep and yes - indie - hack and slash RPG for the PC, MAC, Xbox 360, and iOS.

The game starts out with no cut scenes, no opening cinematic, and no background or context. It simply starts with the main protagonist, introduced by an old and weathered voice, as "the Kid." The opening moments of Bastion are perhaps the most intriguing. This is where the dynamic narration is introduced. As the player controls the Kid and begins to interact with his surroundings, the narrator will deliver his lines like that of Homer....or Barney the Dinosaur or you know, other great story tellers. But rather than be tethered to time triggers like dialog present in most games, what the narrator says and when he says it is often up to the player. The true impact of this comes when you fall off an edge for the first time, and realize that even this is seamlessly woven into the greater tapestry of this story.

The game's mechanics are simple enough. You navigate through various and diversified levels with the wasd cluster and use the left mouse button for your main weapon, the right for your alternate weapon, and the middle mouse wheel for your special activated ability. What took me by surprise however, were how many different combinations there were available. The weapons that you collect all have a distinct feel and change the way you approach the game. The abilities too, are varied and unique and add a fresh element. All this can be customized at your home base of sorts - the Bastion. This is the location that the Kid returns to after each level. Typically after a level is finished, you'll be granted an opportunity to expand your Bastion with a variety of buildings that help you along your quest such as: an armory (for weapons load outs), a lost-and-found (for buying materials to upgrade weapons), and a shrine (can make the game more difficult in return for greater experience points and rewards.) There are plenty of others, but part of the magic of Bastion is discovery.

The visuals present the player with a vivid and bright color palate that would seem to contradict the overarching setting in which the game takes place, but it does so beautifully. There are quite a few dark moments in the game which are set up remarkably well by this artistic choice. Simply by washing out the brightness of the color in the appropriate situations, the effect becomes so much more powerful than the all too common "this game is dark let's make the whole thing an unrelenting brown and gray assault on the eyeballs" so many modern games fall into. Even the level design is cleverly presented. Using an isometric camera, this may be a 2D game but it is no side-scroller. One of the first elements of level design you can expect is the constant rendering of the level only as you progress through it. The floor literally appears in front of you as you continue forward. This acts as a "fog of war" of sorts and creates a sense of mystery and wonderment as you traverse new levels, not knowing what to expect sometimes literally 5 steps in front of you.

One trait of indie games I have noticed are excellent sound and musical scores. In this respect, Bastion is one of the best. The narrator's voice is superb and sets the mood while the sound of the environment (footsteps, sword slashes, gun shots, etc.) is equally solid. The musical score however might be the game's strongest underlying trait. Played at the right time, the game's music creates a much more emotionally gripping story than I anticipated. With a great variety of faster paced, battle themed numbers to sobering emotional vocals, Bastion hits literally all the right notes down to the ending credits. In fact it's so good, that I would recommend people go to the Bastion website to listen or purchase the album.

Bastion creates a remarkably deep experience considering its relatively short length (maybe 10-11 hours), but it remains surprisingly replayable especially for you achievement hunters out there. It is a unique experience that seems as though it can attract a wide variety of people for different reasons. If you're into hack and slash style RPGs - check. Into games with an excellent art direction - check. Or if you're just looking for a unique story and experience, Bastion is certainly worth a look.
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5 of 5 people found the following review helpful
on January 21, 2013
This game is quite simply: lovely. It is gorgeous to look at and to listen to. From start to finish there are a wide variety of different creatures, and atmospheres, with an awesome blend of different music styles.

The story is really well done, too. I don't generally like video games that revolve heavily around a story. I'm much more interested in just messing around. But since the story here is told by the narrator as you play, you cannot escape it. Nor do you want to. It is interesting, and the writing is quite good. As you play, you're getting bits of the story relevant to what you're doing, so it's even better because you're not interrupted to sit through a video most of the time.

The gameplay is quite fun, lots of variety, though perhaps a bit less than challenging at times. But there are extra modes, and ways to enhance the bad guys that allow you to change that as you would like to.

It is hard for me to overstate how nice this game is to play. It is relaxing, and challenging enough to keep you going. Extra modes allow you to get quite a bit out it once you've completed the story, but even if the game ended with the story, you are getting a very well polished game in Bastion.
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3 of 3 people found the following review helpful
on January 5, 2013
Verified Purchase
The only problem is that it says bastion has stopped working after installing it. it took me a min to fix. just google it and theirs a steam forum with a link to fix it.the download is called microsoft xna or something. its a 1 min download process.
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1 of 1 people found the following review helpful
on September 26, 2014
Verified Purchase
The music and artwork to this game are stunning. The narrator is fantastic. I punched through "no sweat mode" in just over a weekend because I needed to know how the story went. I shouldn't have tried so hard, because once you are past "no sweat mode" the game gets a lot harder without unlimited tries. I love that this game has a "build your own difficulty" scheme. "no sweat mode" is essentially god mode. You respawn right where you fell with some comment from the narrator. After that-in regular mode you get 1 death before the level starts over, and once you start collecting items-you can make the game as painfully hard as you like. Each weapon has a training ground, where you can unlock further upgrades and rare items by beating 3 levels of high scores.

I would advise to get it on sale if you will only play once through. If you're a completionist-its worth full price, and you might need to buy the soundtrack when you are done with it.
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1 of 1 people found the following review helpful
on July 26, 2014
Verified Purchase
After playing so many AAA titles, I can't say that I have ever enjoyed any game so much. From the art to the gameplay and then the soundtrack, everything is so amazingly done as to show how much hard work and "love", yes love, actually went into making this game. Every world is hand crafted with little details to note, the way the music changes, the voice direction (even though there's not much there) is so amazing that I am hard pressed to find any flaw in this game.

If there was an option to give 10*, I would give it 10. This is truly a game that everyone should play. Well done SuperGiant Games.
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1 of 1 people found the following review helpful
on December 15, 2014
This game has a rich story, beautiful background, and potentially emotional ending. The game has 2.5 endings (one of those varies on having a character), an amazing soundtrack, power boosts based on gods you can have to strengthen you up, and an awesome narrator. The game sucks you in for its semi-short ride of 5 hours. The game lets you choose ways to upgrade yourself and weapons you use. This game is an instant classic to show to generations down the road because of its sheer quality. I would have paid $40 for it.
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1 of 1 people found the following review helpful
on May 23, 2014
Verified Purchase
As the title says. I've updated my system, re-downloaded and re-installed the exe, and even tried changing the file paths. Nothing. I've heard nothing but good things about this game but looks like I'll never know.

*update* After searching around and testing fixes I was able to launch successfully after installing xnafx31_redist located in the Bastion install folder.
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1 of 1 people found the following review helpful
on December 26, 2013
Verified Purchase
I don't know why but I couldn't even tried it because it always threw error and closed by itself.
I cannot even get refunded so giving 1 star is all Ii can do I guess.
this game is useless. You will never be able to play it.
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Updated 12/26/13
I installed it on my company laptop (Win8 64bit) and it works there. So it could have been a problem of my personal computer. However when it doesn't work, you don't get refund.

I changed the star from 1 to 3 now. If I can fix it in my win7, I will change it to 5 star or just delete this review.
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