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Supreme Commander: Forged Alliance - PC

by THQ
Everyone 10+
4.2 out of 5 stars  See all reviews (98 customer reviews)

List Price: $19.99
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Platform: PC
  • New Playable Faction - The Seraphim will offer a completely new playable faction in multiplayer games and serve as the main threat during the new single-player campaign. The Seraphim are a cunning and devious race with advanced technology and are true masters of quantum technology.
  • New weapons, new strategies, new conquests!
  • New Units - 110 new land, sea, air, base and experimental units evolve armies to address strategic weaknesses or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale - Fully realized navies, orbital weaponry, advanced counter intelligence technologies, suicide weapons and sneak attacks give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps - 12 new multiplayer maps provide new battlegrounds or players to prove their supremacy.

Frequently Bought Together

Supreme Commander: Forged Alliance - PC + Supreme Commander - PC + Supreme Commander 2 - PC
Price for all three: $20.82

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Product Details

Platform: PC
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000U8AYOO
  • Product Dimensions: 7.5 x 5.5 x 1.1 inches ; 6.4 ounces
  • Media: Video Game
  • Release Date: November 5, 2007
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (98 customer reviews)
  • Amazon Best Sellers Rank: #7,061 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Platform: PC

Set in the 37th century, Supreme Commander signals the next evolution in the RTS genre by being the first strategy game to deliver a truly strategic and tactical experience. You direct one of three warring human factions, the Aeon Illuminate, the Cybran Nation or the United Earth Federation, as their Supreme Commander.

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Customer Reviews

Most Helpful Customer Reviews
36 of 38 people found the following review helpful
Platform for Display:PC
Fun: 5.0 out of 5 stars   
Supreme Commander (SC) was an exceptional game, and highly engrossing for myself and others who grew up with Total Annihilation. SC had its flaws, though nothing I'd consider game-breaking.

Forged Alliance (FA) is the "kinda" expansion to SC. It does, indeed, stand alone as a game, however many of the options are locked out unless you own SC. This could easily be a bit of a disappointment to those picking it up and not knowing the half-truth.

With that out of the way, should you own SC and FA, you are in for a treat. FA fixes many of the issues experienced with SC. Many of these issues come down to balance. The new faction is a nice addition to LAN games, and the extra units helps the distinction between the existing factions. One thing you'll notice, though, it the new faction's units are less numerous than the old faction's bolstered ranks. Perhaps not being a story-mode available faction was the reason, but it's rather silly. It makes the new faction, already functionally generic, even less identifiable to tactics and strategy.

Regardless of one faction's unit count, the other features of the game are an exciting addition, though players of SC may find the new interface a tad bit odd at first. It quickly becomes apparent the new interface is vastly superior.

If you own SC, I can easily recommend picking up FA. If you don't own SC and are an RTS fan, I highly recommend picking up both.
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28 of 31 people found the following review helpful
4.0 out of 5 stars Added Balance January 22, 2008
Platform for Display:PC
Fun: 5.0 out of 5 stars   
I've thus far played through the campaign with the UEF side. A list of changes I've noticed from the original supcom:

-Cleaned up UI. It's much more streamlined. The construction tab seemed a little too simplified at first, but it grew on me.

-Some major unit balances. Nukes have a slightly smaller blast radius and take WAY longer to build (engineer assistance does very little to aid), other end-game options have been balanced to be more employable (ex: Mavor cannon much shorter build time, nuke-sub only takes 8 minutes, all experimentals build a touch faster, amongst other things), mass fabricators have a much lower output, etc. Overall, I like the new balancing more.

-The game handles 2000 units being on screen better than the original in terms of processing speed.

-New units. A brand new alien side and each original side gets a new experimental along with 9 or 10 new units. These new units are unique to each side (ex: UEF is the only side to get a new Tech3 point defense while the other sides get other unique advantages) so it adds to the new balancing.

-Some new multiplayer maps. These maps are nicely polished and as playable as the originals.

-And of course, a new campaign. The campaign is only a mere six missions long (for each side), but these few missions last quite a while due to their difficulty and extensive objectives. On average, each mission took me about 2-2.5 hours to complete on the normal difficulty. The campaign may not be a work of genius in terms of story, but it definetely is sufficient to set a do-or-die tone on humanity's bleak outlook should you fail your objectives. (Then again, it doesn't require too much of a grand story to build up a massive army and bring the pain to the opposition.
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21 of 24 people found the following review helpful
5.0 out of 5 stars Buy this game, Get both activated on Steam (no more?) February 23, 2012
Platform for Display:PC Download|Verified Purchase
As of 2/23/12 The CD Key you get for purchasing the DL version or this game gives you SC1 AND SC:FA when activated on Steam. The key you get for buying SC1 on Amazon does not activate on steam at all.


However, in my personal opinion, SC2 is a better game. I got SC1 hoping the hardware requirements would be lower for large skirmishes, but they really aren't. SC2 is often on sale on Steam for under $4 as well.
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8 of 8 people found the following review helpful
5.0 out of 5 stars What the original SC should have been August 29, 2009
Platform for Display:PC
Fun: 5.0 out of 5 stars   
Supreme Commander: Forged Alliance is technically an expansion pack for the core game. In practice, however, it's a bit more than that- much like C&C Generals: Zero Hour was. This is largely because the meat of Supreme Commander has always been its skirmish/multiplay modes. Simply put, Forged Alliance makes SC a much better game- it adds a great deal of improvement to the AI, especially in terms of pathfinding, and makes a lot of useful improvements to units and the interface. As gravy, it also adds a campaign that's actually fun to play.

It is immediately evident that the AI has been improved. Enemy units are more aggressive, enemy commanders actually rebuild things you blow up, and pathfinding in particular is massively improved. I've still seen units get stuck once in a while, but it's a far cry from the original game- where sometimes ships or tanks literally couldn't even get out of their factory and you're forced to reclaim the structure to clear logjams. Generally speaking, if you order ground or naval units to go somewhere they actually get there now. They'll even take the fastest path and arrive in formation if applicable, so it doesn't take them a half hour to reach the destination. I can't stress how much of a relief this is after having played old SC skirmish.

In the original game, defenses were ridiculously overpowered. If you had half a brain cell and knew what to build, you could erect a nearly invincible base; this made it very easy to arrive at a stalemate in melee games. To a great degree this has been resolved in Forged Alliance, especially when it comes to experimental units. Experimentals are SCARY now, whereas previously they were essentially a waste of resources.
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