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Product FeaturesPlatform: Xbox 360 | Edition: Standard
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Most Helpful Customer Reviews
9 of 9 people found the following review helpful:
1.0 out of 5 stars
Many Technical problems as released,
By
This review is from: Supreme Commander (Video Game)
This game scored a 90/100 on the PC windows platform. the gaming sites scored it on the XBOX 360 at 50/100.
WHY?......because its got lots of technical problems. they may (hopefully) patch the bugs thru Xbox Live over the next few weeks or months. if they do....then it will be worth buying at that time. Check out the big review sites(gamespot....1up) for yourself before you hand over your hard earned money.
8 of 8 people found the following review helpful:
4.0 out of 5 stars
So far, so good...,
By J.S. Knapp "ViperMan" (Hagerstown, MD) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Supreme Commander (Video Game)
As I've been asking this question forever and no one could give me an answer, allow me to fill you in: NO, this game has not had any updates. It is what it is.
I have an Xbox 360 Elite. The Elite and Arcade units have an upgraded chipset, and see much fewer crashes than the other bundled units. If you have an Elite or Arcade, you should be okay playing this game. SupCom for Xbox uses quite possibly the most innovative and thought-out control structure I've seen yet on a console. The controls not only make sense, but they're easy to LEARN, and they WORK. You select your unit, press a direction on the D-pad to bring up a wheel menu, then use your left and right sticks - sometimes together as needed - to highlight an option which you select with the A-button. It also has a relatively simple method to assign and select groups. There's a short learning curve to remember which direction on the D-pad accesses which menu, but if you get it wrong, just press a new direction and the menu will adjust. Unfortunately, the instructions that come with the game - as well as the in-game tutorial - do a lousy job of telling us how to actually play the game. For example, we are never told how to make a level-3 construction unit build level 1 or 2 structures. Secondly, while the game tells us we can outfit our commanding unit with upgrades, we are not told how! In both cases, you access the unit's build menu, and use the right control stick to select an inner-wheel of the menu, which will change the icons at the outer wheel. Once you learn this interface, it also becomes easy to use, but I literally found it out by accident. Controlling your units is relatively easy, though the one thing that SupCom does different is that it stacks commands. Each command to a unit is put into queue - it will perform that command after it finishes any other commands you've already given it. If you want it to do something right away, you first have to hit the X button, then issue the new command. This takes a longer adjustment than usual, as no other console-RTS games work this way. I prefer skirmishing to a storyline, so I can't provide much insight there, but skirmishes work well, with the ability to play against the computer or friends, or against the computer WITH friends, providing a much-needed, coop-skirmish feature. As far as cons go, there are a few. The camera is weird, especially once the unit count starts to climb. When zoomed all the way out, the cursor moves without the screen moving - much like a mouse on a PC game. When you zoom in, the cursor becomes static and the entire screen scrolls. Sometimes, however, when zooming in, the cursor becomes "stuck" beyond the edges of the screen. You'll zoom in, and can scroll the screen, but there is no cursor, and thus no way to select units. You have to zoom out, "free" the cursor, then zoom back in. In addition, the zooming is very touchy - it's very easy to zoom far beyond where you intended to be. And since there is no mini map, you can't just set the zoom where you're most comfortable and leave it - you'll be forced to zoom out from time to time. Sometimes the camera will just jump around on you as you're trying to control it, causing you to end up viewing parts of the map you had no interest in viewing. Once you get a feel for the controls and log some time with the game, this will become less of an issue - you get used to it. But it still remains confusing and at times, frustrating. You don't always have time to be playing with the camera. The games visuals are... ...difficult to review. Units look pretty nice up close, but seem to blend together at a distance. Everything starts to look the same. Level details are very sparse, with most of the maps simply being open space. Compared to the popular Universe at War game - which has detailed landscapes and tons of scenery and foliage - this game feels rather barren. SupCom's selling point - besides the fact that it actually works on my console - is it's control scheme. No other RTS is as easy to play. It can be had on Amazon for pretty cheap (my copy was less than $20, shipped) but again, if you're using any other console than the Elite or Arcade, you might want to stay away. Happy Hunting.
6 of 6 people found the following review helpful:
3.0 out of 5 stars
Great game, but crashes constantly,
By
= Fun:5.0 out of 5 stars
This review is from: Supreme Commander (Video Game)
I love this game. A lot. There are plenty of reviews out there that cover the game itself. So I'm going to just address the bugs. Or rather, bug. But it's such a biggy, that I'm knocking the game two stars just for one bug.
This game requires you to save frequently. Normally, not a big deal. Except probably 50% of the time, when you save, the game crashes. Sometimes you can get back to the Xbox dashboard, but often you have to reboot the console. Extremely annoying. The save game doesn't get corrupted or anything, or I'd be rating this one star instead, but it's still a very serious bug. Worse, it's been out for months, and I'm not really holding out much hope that the bug will ever get patched at this point. 2115|R1885CQWU1G5LT;2115|R2H4FCX8XBJTYI;2115|R386PHHF1NJG5Y;
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