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Swashbucklers Handbook (Mage Roleplaying Game)
 
 
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Swashbucklers Handbook (Mage Roleplaying Game) [Paperback]

Phil Brucato (Author), Phil Masters (Author), Mark Jackson (Illustrator)
3.0 out of 5 stars  See all reviews (1 customer review)


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Product Details

  • Paperback: 128 pages
  • Publisher: White Wolf Publishing (June 13, 2000)
  • Language: English
  • ISBN-10: 1565044703
  • ISBN-13: 978-1565044708
  • Product Dimensions: 10.8 x 8.4 x 0.2 inches
  • Shipping Weight: 14.4 ounces
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,605,602 in Books (See Top 100 in Books)

More About the Author

SatyrPhil Brucato, aka Phil Brucato, Satyros, or just plain Satyr, sold his first professional story to Marion Zimmer Bradley's Sword & Sorceress IX anthology in 1990. During White Wolf's "classic WOD" period, he co-created the Mage, Sorcerers Crusade, Werewolf, Changeling and Vampire: Dark Ages lines, contributing to over 80 books for the Wolf. The next decade saw him author Deliria: Faerie Tales for a New Millennium, Everyday Heroes, Goblin Markets: The Glitter Trade, and popular columns for Realms of Fantasy, Witches & Pagans, and NewWitch magazine.

Satyr's fiction has appeared in Weird Tales, Steampunk Tales, a slew of collections, and the Bad-A$$ Fairies series. Recently, he co-edited the benefit collection Ravens in the Library, founded Silver Satyr Studios, and produced the webcomic series Arpeggio. An occasional hiker, avid dancer and constant reader, Satyr lives in Seattle with his partner Sandra Buskirk, two ragdoll cats, and a snake named Silk.

Check out Satyr's blog at http://satyrblade.livejournal.com, his webcomic at http://www.arpeggiothecomic.com/, and his Facebook group at http://www.facebook.com/?ref=home#!/group.php?gid=126494504028229.

 

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0 of 7 people found the following review helpful:
3.0 out of 5 stars When did Mage become D & D...?, July 23, 2000
This review is from: Swashbucklers Handbook (Mage Roleplaying Game) (Paperback)
This is a good book and all... if you are playing Mage instead of Dungeons and Dragons by accident. Whose idea was it to add the Bladesinger to the White-Wolf universe?

Beside the fact that this book as all about the rouge-magician, it's still a Mage book, which, for some, is good enough. It definately adds a different touch, and a different feel, to the oracle and philosopher feel that all too many Mage: SC games have.

All in all, no too bad a buy. Just remember to seperate your WW and D&D.

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