It sounds so simple: get your team to name common words without voicing a few choice descriptors. But could you describe a wristwatch without mentioning time, wrist, or clock? Taboo rewards those who think--and speak--fast. The team that correctly identifies as many words as possible in a minute (measured with an hourglass timer) wins. If a member of the opposing team, armed with the blaring buzzer, catches the clue giver using any of the taboo words, a point is deducted from the group's score. It's a good idea to separate people who know each other well, because their familiarity can be too great an advantage. If the clue is spinach, prompting with "Mom made this every Monday" just doesn't seem fair, though it is permissible according to the rules. Playing Taboo requires an AA battery and a sense of humor--you'll need them both! The timer is included. Taboo is for four or more players. --Leah Bal
The game of unspeakable fun, Taboo 2001 lets you get as creative as you want. Think fast and talk fast to get your team to guess the secret word in 60 seconds or less. But choose your clues carefully, because if you utter any of the 5 Taboo words, you'll be buzzed and lose your turn. This 10th anniversary edition features more than 1,000 new words to guess. For 4 or more players. Made in USA.