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TMNT

by UBI Soft
Everyone
3.9 out of 5 stars  See all reviews (8 customer reviews)

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Customers buy this item with Mini Ninjas $7.07

TMNT + Mini Ninjas
Price For Both: $7.95

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  • This item: TMNT

    In Stock.
    Ships from and sold by Gametendo.
    $3.98 shipping.

  • Mini Ninjas

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    Ships from and sold by Bargain Buyers Software.
    $3.93 shipping.


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Product Features

Platform: PC
  • Play as all 4 Turtles characters - Leonardo, Raphael, Donatello and Michelangelo are represented with unique combat skills and acrobatic moves
  • Relive the movie - The game follows the movie plot and includes all same key environments, characters and enemies
  • Combat Evolution - Begin the game playing as a single character, then rejoin the family to fight as a team with the Option of collaborative, combat moves
  • Exciting Action Experiences - Acrobatic jumping from rooftops, scaling tall buildings, diving down sewer pipes, pole-vaulting moves, and flying with nun-chuck weapons
  • Special Video Game Bonuses - Some enemies from the original comic book series will feature as guest stars in the video game!

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000MRAZ3I
  • Item Weight: 8.3 ounces
  • Media: CD-ROM
  • Release Date: March 20, 2007
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #12,606 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes


Product Description

Platform: PC

Over-the-Top Ninja Action!Product InformationBased on the all-new CGI TMNT movie Ubisoft’s TMNT video game takes place inNew York City a city plagued with fast-moving shadows and attacks from strangecreatures. Could the wealthy and mysterious Max Winters be involved?  NewYork City needs the Turtles now more than ever but they face their most tryingtime both as heroes and as brothers. With the fate of the City and their family at stake it’s up to Leonardo withZen Master Splinter to restore unity and ninja discipline to the Turtles. Inthis highly immersive experience join the Ninja Turtles team and experienceintense acrobatic navigation collaborative combat and powerful fighting moves.Engage in over-the-top Ninja action to reunite the Turtles and save New YorkCity. Product Features Embody All Four Famous Turtles Leonardo Raphael Donatello and Michelangelo are playable each with unique acrobatic moves weapons and combat skills such as Michelangelo’s fast nunchuk face slap and Raphael’s powerful Sai throw. Extends the TMNT Movie Experience The video game uses the same dark and dangerous environments and same themes in the new TMNT movie. Will the Turtles be able to unite against the odds or will sibling rivalries create an unstoppable rift between the brothers? Only the player’s abilities can determine the outcome for the family. Intense Ninja Fighting By harnessing the power of Ninjitsu the four Turtles have become masters of combat. Leonardo shows a calm discipline when he faces his foes attacking carefully and masterfully. Donatello’s bow staff can be used to reach distant enemies and as a pivot for him to swing himself around the arena. Michelangelo is a fast flamboyant energetic fighter good for quick slashes with nearby enemies but for powerful direct attacks nothing beats the intensity of Raphael’s powerful Sai punches.

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Customer Reviews

8 Reviews
5 star:
 (4)
4 star:
 (1)
3 star:
 (1)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful:
2.0 out of 5 stars Annoyances mar passable fun., March 4, 2009
By 
FangsFirst "FangsFirst" (Durham, North Carolina United States) - See all my reviews
= Fun:2.0 out of 5 stars 
This review is from: TMNT (CD-ROM)
I'm a complete sucker for anything TMNT, especially playing as them. For all their flaws (and there are a number) the first two games based on the '03 reboot were very fun and I played through happily without pause.

I was a little put off by the Prince of Persia-ing of this game as witnessed in the demo (mostly because it felt like a cheap knock-off, instead of a re-use of the mechanics on a similarly qualified game), but forgot that and purchased the game later anyway, simply because I do so enjoy playing out fight scenes with the turtles, monotonous though they may be.

The game is mostly oriented, as many have noted, toward the casual and younger gamer. This doesn't bother me much, as this is inevitably the audience that the turtles continue to be marketed to (a bit of a shame, as casual perusal will lead you to many of us who are at least somewhat older than 10, or even older than teenagers, who are interested or still interested in the turtles).

I was pleased to find the game is pretty fun, combat being overly simplistic, but amusing in small doses. Except then we come to the acrobatic portions. Some are bothered by the perceived lack of challenge (ie, you can fall any number of times, as well as lose all health, and still finish the game), but I'm a little more bothered by what seem to be incontrovertibly technical flaws.

First of all, the controls are set in stone. This is insane on a PC game, port though it may be. Having your left hand on Z,X,C and spacebar for much of the game works well--but then you "need" to use alt for teamwork and a few other odds and ends. Underneath your hand. Maybe this works for others (smaller hands, perhaps?), but it was frustratingly unintuitive for this gamer.

Second, the camera is awful. It is set on rails, with turns scheduled for point X, so if you are looking ahead and think, "Ah, I'm going to jump across here!" and prepare yourself to do so, you may find at the last moment that the camera is turning at that ledge and in fact you are going to one side or the other on your pre-determined path. Depth perception, angles and distances are often inscrutable because of bizarre camera angles, disrupting the flow of moves like wall runs and ledge-swinging, which aim for a parkour-like sense of momentum. It's hard to maintain that momentum when the camera suddenly switches and you're now technically heading in a different direction (thus requiring a different directional key).

The controls are probably the worst element though. Beyond the fact that they cannot be changed, they are occasionally sluggish and further hamper that "parkour" element. Wallruns are simultaneously too easy and too hard, (often I found myself running along a wall I meant to jump alongside, overshooting a ledge and falling to my non-death, or jumping at a wall and scrabbling at it to fall to my non-death instead of running along it) with ledges having pre-determined points for jumping off and grabbing on that don't always make themselves readily apparent.

It's the worst kind of frustration to half-enjoy a game, to see and even have some fun in it but to have what is best described as a small child flicking you constantly for its own amusement in the controls and camera. It's not debilitating and can be circumvented (or at least plodded through), but it's incredibly annoying and makes concentration and fun difficult.
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5.0 out of 5 stars TMNT, September 22, 2011
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: TMNT (CD-ROM)
I purchased this cd-rom for my 8yr old nephew,I never actually played the game.........When He plays,he gets so excited................Your children will love it.....................
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5.0 out of 5 stars Perfect for my young boys, November 27, 2009
= Fun:5.0 out of 5 stars 
This review is from: TMNT (CD-ROM)
This Game actually came FREE with a ninja turtle toy we bought at Target and has been close to a hundred hours of fun for my 4 and 5 year old boys. Heres why it's awesome for kids:
No difficult combination moves. Just mash the attack buttons and your fighting like a ninja.
No puzzles or high level of thought required. No secrets to find, no reading required.
It's mostly jumping around ledges and running across walls. All very straight forward.

Did I mention the graphics are awesome?

DO spring for a USB control pad if you want your young kids to be able to play.

I did have to come in and scale a few difficult jumps and help them beat one or two difficult bosses, but otherwise they played it all the way through to the end.

I think they got about 15 minutes of fun out of the ninja turtle they bought. But they learned sharing, taking turns, perseverance, lots of finger dexterity/ hand eye coordination, and basic problem solving from the free game that came with it! Not to mention about 100 hours of play time and counting.
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