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Product FeaturesPlatform: Xbox 360
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Product Details
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Total Nonstop Action Wrestling at your fingertips
TNA Wrestling™ is the exclusive Total Nonstop Action Wrestling game based on the top-rated weekly television show, TNA Impact! Enter the signature six-sided ring and prepare for all of the high-flying slams and takedowns with more than 20 TNA stars like Kurt Angle, AJ Styles and Samoa Joe. Or, build the ultimate wrestler with custom appearance, moves and style to deliver the hard-hitting, adrenaline pumping action seen only in TNA Wrestling!
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful:
4.0 out of 5 stars
Pretty Good Game Minus The Cheesy AI.,
By
= Fun:5.0 out of 5 stars
This review is from: TNA Impact! (Video Game)
The Good:
* A compelling storyline that lets you build your own character. * Competitive Multiplayer. * Awards for wrestling in style forces you to use different moves. * Ultimate X Match is a great addition to a wrestling game. The bad: * Frustratingly cheap computer at times. * NO TNA Knockouts. The Bottom Line: Thirsty for wrestling? Give this title a try. This game actually awards you for wrestling in style instead of using same move over and over again(button-mash) to beat your opponent. While the Story Mode is fun, there are moments where you will want to throw the control through your flat screen(please don't!) Even on easiest level, it took me literally hours to defeat certain wrestlers. I know that Samoa Joe is great but how fair is that when all he needs to do is hit a finisher on me once while I had to perform 4 finishers and unleash 16 chair shots on him just to barely beat him? The Story Mode doesn't end your game experience. Once you are done, give online a try. Despite minor glitches, the online play went smoothly. If you are a wrestling fan, you will definitely enjoy this title.
7 of 9 people found the following review helpful:
1.0 out of 5 stars
Comes in a lovely shade of fail,
= Fun:2.0 out of 5 stars
This review is from: TNA Impact! (Video Game)
For the better part of an entire year, I was hyped up to this game. The announcement that there would be no Knockouts was the only thing that soured me a bit.
Then I read a Midway Q&A session on IGN.com regarding the game, and almost every response Midway gave either consisted of "No, this game will not feature that" or "We hope to include that in the next game!" Missing a lot of things though it may be, Midway showed just how much fail is in this product when they spend an opportunity to hype it up by basically crapping all over it and all but telling us "don't buy this yet---it's only the beta version of the sequel coming in four or ten years~!" Then the game itself. The graphics are good, but what game isn't these days? You can't give a game a pretty rating just for graphics alone---imagine how Final Fantasy: Spirits Unleashed would have been received if the graphics of the movie were considered a part of how good it was. Even then, the graphics look nowhere near as good as the now-apparent pre-rendered screenshots plastered across the internet. I absolutely could not tell that James Storm character was supposed to be James Storm, while for the most part, all the wrestlers look how they're supposed to, but don't break the barrier of shock and awe. They are more in the league of Smackdown vs Raw 2007 or 2008. That said, compensation appears to be made for the above-average graphics, by immense cuts in game content. 25 superstars is no real big deal. When all those superstars have the exact same generic taunts and the same puddle of moves to pick from, THAT is a big deal. A bad big deal. The controls are a sloppy and contorted mess. Arguably this could be from a several year-long accustomment to the controls in WWE games from Day of Reckoning to Smackdown vs Raw 2008, but either way, it's simply not very functional for the R button to be for running, and for the strong-grapple button to be on the opposite side of the controller from the base grapple button itself. The controls are designed in such a way that it will take a very long time to grow accustomed to them, much less to master them. Maybe this is due to my clumsiness and retard-fingers, but even I was able to get over the switch of L button for blocking strikes, R button for blocking grapples in SvR07 after a transition from WWE Day of Reckoning 2 (where it was the other way around) within a short while of gameplay. As such, when you are thrust into the ring early on, your only chance of winning is the basic punch/kick/basic grapple until you can figure out how to do more complex maneuvers without the computer utterly destroying you while you stand around stupidly. The moves actions in-game are indeed fluid, but only for as long as the opponent is standing. As soon as they are knocked down and fail to immediately come back up, the fluidity is broken. As far as I can tell, there is absolutely no way to pick your opponent up when they've fallen---only to stomp or punch them, drop elbows or whatever other thing, or do ground grapples involving the exact same arm locks and such. The "fluid" motions as well must be fluid if you consider just how slowly they come about. The controls do not react immediately, and once you've set about trying to perform a punch or a grapple, there is no going back. As such, if you're lightning-fast on your button mashing like I am, you'll be angered to no end by how sloppily your character tries a meek little punch, only for the enemy to back away quickly, then come right back up and hit you while you're still recovering from throwing that first punch. Midway apparently HAS reason to brag about how "fluid" their grapples are as well---there are only about two or three of them the player can perform! Compared to the dozen or so that can be done in the WWE equivalent, the game pretty much only needs one button and two directions on the analog stick to fluidly perform the exact same suplex or jawbreaker or hurricanrana quickly and efficiently. Counters are apparently the only area where the uniqueness of TNA's in-ring talent is on display. Amazingly, the moves are all very ordinary and basic, whereas the counters show off some of the most insane, unique, and innovative maneuvers TNA wrestlers can do. Counters. The sound is terrible. Obviously something like sound isn't really of big importance to a game that does it right, but in this game they've really done something wrong for sound to get mention. The audience has only three or four noises they make---and they are NOISES, because this crowd never quiets down or gets louder---the generic white noise of screaming, a gasping sound effect used millions of times in various movies and TV shows for the past hundred years, and slightly noisier, but no more louder, cheering. The punch/kick sounds are comical in nature, sounding like something you'd hear in Street Fighter II or Final Fight for SNES. I COULD have given the game a two or even three star rating if not for the crux of the massive bag of issues this game is; the fact that the opponent will seemingly always be better than you no matter what, always. I started the game playing as Chris Sabin vs Shark Boy, and in said match, I was very new and experienced. I tried a balanced workout of punches and kicks first, followed by experimenting with grapples, and trying to figure out how to do other grapple moves. Not only did I utterly fail to do anything but snap suplexes, but because I was kicking the crap out of Shark Boy with only the most basic of moves, he easily countered some of them, built up a full iMPACT! bar, and performed his finisher and pinned me for three. The next match I was AJ Styles vs Rhino. This bout went even shorter, as despite the fact that we both battled each other equally, my pins barely made two, whereas Rhino's one pin got me at 3 in less than 3 minutes. Then I go to story mode, where the most damning thing happens: I spend a good 15 minutes utterly destroying this obese clown named "Benny" or some generic name like that, with 80% of all strikes and moves in this match being done by me on him, and I grab him up in my finisher and pin him, and he kicks out. After a more sustained and concentrated beating, not only does he kick out AGAIN, but he manages to pull off his finisher on ME and PIN ME FOR THREE! After getting in almost NO offense, he somehow BEATS ME! This happened THREE TIMES IN A ROW! After finally beating him somehow, I move on, and THE SAME THING HAPPENS! I squash my next opponent, and yet they perform enough moves on me (seven moves on me out of 6000 on him is still enough to get you a full iMPACT! bar) to perform his finisher and beat me. UPDATE: This only seems to get worse as you progress in storyline, as bigger-name stars are even bigger jerkasses to beat, as in one scenario where I LITERALLY squashed James Storm (as in, got over 90% of the matches' offensive moves placed on him), and just because he managed to counter 10% of my moves, HE is able to get a finisher, hit it on me, and pin me for three. Trying to break out of a pin by wiggling the control stick is such a frantic ordeal, I've cut the skin of my palm just trying to keep an opponent down for a pin by wiggling the control stick. Or rather, smashing it back and forth wildly. This is pure BS. When you're pinned, the game gives you a motion of the analog stick wiggling back and forth in order to break the pin. The only problem is it doesn't tell you WHICH analog stick this is, and "wiggling it gently" is as effective as not wiggling it at all---you have to ram it back and forth as fast as you can. And so, Midway releases to us a Beta test of a future release. And it is a great many things; and many of those things are what was once just a verb, but has now become a noun as well: Fail.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
TNA Impact is a Solid First Game in the Series,
= Fun:4.0 out of 5 stars
This review is from: TNA Impact! (Video Game)
TNA Impact is a good game for a video game wrestling fan. I have played every Smackdown game and they have had their ups and downs. For a first attempt, this TNA Impact game is really good. It has a solid story mode. It is easy to pick up. It has good variety of arenas, etc., TNS superstars etc.
Nitpickers will talk about each wrestler not having enough unique moves, and technical comparisons, etc., but this is a good game. I would not trade it for SVR but be fair - SVR is in its 10th edition or something like that. I am excited to see what TNA Impact 3 looks like in a couple years if people would calm down and simply enjoy the game. I think a price cut going into the holidays with SVR coming out is a good idea; but give this one a chance and enjoy! 2115|R1UKDVI1SG4Y3P;2115|R3MJ7WZ2VLU7LI;2115|RM39TT2ZQ5YZK;
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