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5.0 out of 5 stars Tactical Warfare - 5-Star Game Collection, May 3, 2008
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= Fun:5.0 out of 5 stars 
This review is from: Tactical Warfare (CD-ROM)
Tactical Warfare - 5-Star Game Collection - Retail Box

Three Rare PC Top Rated Games

Perfect General II

Perfect General II, originally released in 1994, featured better graphics, improved AI, fan feedback, and the same detailed tactical and strategic wargaming as The Perfect General. This 1997 re-release updates the product for use with Windows 95, although the game is still DOS-based. As in the original, air power, tank encounters, infantry battles, in-depth planning requirements, and multiple victory conditions spread across world combat zones in both historical and "what if" battles to offer players a global battlefield for waging world war. Major campaigns and 20 scenarios feature the Battle of the Bulge, Desert Fox, Tobruk, Eclipse of the Rising Sun, and The Kursk Campaign. The Sonoma MultiMedia re-release includes 80 single-scenario battles divided among a dozen different groupings with diverse titles like Surgical Strike, Infantry Battles, Mutual Neutral, Set-Piece Setup, Destination Islands, Random Ecstasy, Little Jewels and more. Each scenario offers an assortment of game options for customization of the turn-based action. Three types of basic games (balanced, attacker, or defender), varied lengths, full or partial kill requirements, sighting style, random hits, visible or hidden mines, environmental effects (variable or pre-set) and friendly city unit repairs are just some of the adjustable parameters. Victory conditions vary, running the gamut from point acquisition to defensive holding actions. Other features of the enhanced release include two graphics options for viewing the action (normal and zoomed-in battlefield perspective), specialized weaponry (elephant tanks, mobile machine guns, and nests), live action videos of strategies by real military generals, and technical air support. Twenty-one types of terrain, varied weather conditions, and multiple units expand the level of detail

Civil War: 1861 - 1864

Civil War - 1861-1864 You can control all of the Units involved in the Civil War, from Army down to Regimental level. You can control the resources in towns to raise new units, build fortifications, boats, supplies, hospitals, Prisoner Of War Camps. Order your men into battle over road, rail, river or sea. Change the course of history. In-game Historical Encyclopedia Civil War runs on a PC with MS-DOS, 4 Megs of RAM, CD-ROM drive, Sound Blaster compatible Sound card, Vesa compatible graphics card. The music you can hear (Bonnie Blue Flag) is taken from the Civil War song section of the in-game Historical Encyclopedia. In the actual game, the music is performed using sound samples of musical instruments used at the time and arranged by musician/composer George Villiers.

Jagged Alliance: Deadly Games

This quasi-sequel to Jagged Alliance is one game everyone here at GameSpot HQ has been anticipating for a long time. In this day and age - when everyone and his uncle is developing a real-time strategy game - some good, old-fashioned, turn-based combat is a much-needed refreshment. Sirtech hasn't added much to the great formula of the original JA, but what has been added makes the game a little more modern and a great deal more fun for old players and new players alike.

For those who haven't had the pleasure of working with the mercenaries of A.I.M., here's a little background. Deadly Games works much like your typical turn-based strategy game. You have units, each worth a certain amount of "action points." During each of your turns, your basic goal is to use the points to kill as many bad guys as possible. But what made Jagged Alliance such a treat to play, and what makes Deadly Games even more of one, is that each of your units has personality. Not in some abstract, Close Combat way - but real personality. You hire from a huge pool of available mercs, but you must pick and choose carefully. Some won't work together, some will scream at you if you ask them to do something they don't want to, and some won't stop doing something they really enjoy - such as shoot at an enemy, even when taking heat from all sides.

Sirtech has added some nice touches to make the single-player game more enjoyable. For one, you no longer have one huge map to tackle. You can either play single scenarios or take them on, one by one, in campaign fashion. Unfortunately, the most frustrating aspect of the game is also directly related to this new, mission-based style. In the original release of Deadly Games, each mission has a very limited amount of turns allocated for completion. Not only did this make some missions next to impossible, it made gathering items from the battlefield out of the question. Thoughtfully, Sirtech has released a patch which allows you to alter the time allotments by adding more turns or doing away with the limit altogether, a must for anyone who wants to truly enjoy the game.

For each completed scenario, you get a nice sum of cash, which you can then use to hire more mercs or buy equipment from Micky, an arms dealer who sporadically appears to offer you items. In another great improvement, you can now also buy equipment (even if the quality is questionable and the prices sky-high); even better is the fact that you can sell excess equipment. Also new are several new types of weapons, dozens of new mercenaries, and a few subtle touches, such as trails of blood behind wounded soldiers, that give the game enough originality to keep it from being just an add-on.

Publisher: Sonoma MultiMedia

Year: 1998

Media: CD-Rom

Operating Systems: MS-DOS, Windows 95, Windows 3.1
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Tactical Warfare
Tactical Warfare by Sonoma Multimedia
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