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Talent Law (Rolemaster Companion) [Paperback]

John W., III Curtis (Editor), Erik A. Dewey (Designer)
4.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

December 1996 Rolemaster Companion
From the ranks of the paupers, comes the champion of kings! Now you can explore the incredibly diverse possibilities of options available to characters through their backgrounds.

Talent Law provides GMs and players with a new system of customizing characters through background options. In addition, GMs can now create new races that are inherently balanced against all other races in the game!

In Talent Law you get:
-- A point-based system for background options that allows characters to select from: -- Special Training (e.g., Elvish Training, Natural Horseman, Outdoorsman, etc.) -- Special Abilities (e.g., Lucky, Eye of the Hawk, Blessed by War God, etc.) -- Physical Abilities (e.g., Infravision, Resilient, Ambidexterity, etc.) -- Mental Abilities (e.g., Telepathy, Battle Reflexes, Photographic Memory, etc.) -- Mystical Abilities (e.g., Destiny Sense, Look of Eagles, etc.).
-- Complete guidelines for the GM to customize the background options to his own world.
-- A new system for determining starting wealth for characters based upon their selected wealth levels (e.g., a character can choose to have a wealthy background or a penniless peasant background).
-- A point-based system for a GM to use in creating new races for his world. Using this system will result in new races being balanced when used with all of the races currently in the RMSS.

The Ultimate RPG Toolkit

One system; one set of rules; all possible games! The Rolemaster Standard System provides you, the Gamemaster, with all the guidelines you need for your role playing games. Just choose the tools your current game requires, and you are off and running.

There are four core books that will allow you to runany fantasy-based game:
-- Rolemaster Standard Rules: "TM" The rules needed to play Rolemaster with 20 professions and dozens of training packages.
-- Arms Law: "TM" The complete Rolemaster melee and missile combat system!
-- Spell Law: "TM" The complete Rolema



Product Details

  • Paperback: 116 pages
  • Publisher: Iron Crown Enterprises (December 1996)
  • Language: English
  • ISBN-10: 1558062521
  • ISBN-13: 978-1558062528
  • Product Dimensions: 11 x 8.3 x 0.3 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,387,660 in Books (See Top 100 in Books)

 

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Let your Players be the characters they dream of..., April 28, 2000
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This review is from: Talent Law (Rolemaster Companion) (Paperback)
Talent Law is a supplement for the Rolemaster Standard System game that is designed to replace the "background options" section of the original rulebooks.

Through a point-based system, players can now choose the Talents, Special Skills, Abilities and Flaws they want, rather than being completely random as is standard in the regular rules.

The book provides a greater breadth of options, and that's a good thing, because when your players can create a character much closer to what they envision, that improves the game for all.

Note: some of the talents vs. flaws may feel a bit unbalanced to some, so GM's should carefully consider the impact it will have on their games. But you can always disallow anything you feel is out of hand.

Overall, this is a great choice if you favor design of your heroes over pure, random design (although the Talents and Flaws all have random charts available should you choose to go that route.)

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