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Tales Of The Arabian Nights

List Price: $59.99
Price: $59.95 & FREE Shipping. Details
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  • For 2-6 players
  • Takes about 2 hours to play
  • Tons of replay value
13 new from $43.49 2 collectible from $59.45

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Tales Of The Arabian Nights + Pandemic Board Game
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Product Details

  • Product Dimensions: 15.9 x 10.9 x 3 inches ; 6 pounds
  • Shipping Weight: 7.6 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: China
  • ASIN: B002HU4YXA
  • Item model number: ZMG 7031
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #19,504 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (53 customer reviews)
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Product Description

Product Description

Tales Of The Arabian Nights

From the Manufacturer

In tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan. You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next tale is yours to tell. There is, of course, a winner in tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story. In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the magnetic mountain and the fabled elephant's graveyard. Choose your actions carefully and the skills you possess will reward you become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror. You will bring to life the stories of the inestimable book of tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come. Game contents 1 game board, book of tales, 1 reaction matirx, 6 stand-up figures, 6 player mats, 125 cards, 100+ counters, 3 dice, rules. For 2-6 players. Takes about 2 hours to play. Tons of replay value.

Customer Questions & Answers

Customer Reviews

It really is a fun game that most people and most ages can enjoy.
R. Huffman
Whenever you stop, you have an encounter, which also can give you various points, treasures, skills, or leave you cursed, crippled and imprisoned!
A. Nelson
I have played lots of board games and this one is definitely on the easy end of the scale to learn.

Most Helpful Customer Reviews

13 of 14 people found the following review helpful By R. Newnham on December 12, 2010
Tales of the Arabian Nights by Eric Goldberg (Z-Man Games). Tales is an adventure game set in the mythical world of Middle Eastern folklore. You will find talk of friendli Djinni, wicked Efreeti and scheming viziers. The theme is excellent, and the game really delivers a fun feeling of adventure.

The way the game works is that you have a character chosen at the start of the game, such as Sindbad, Aladdin or Scheherazade. You then choose a victory condition, which is a number of Story points and Destiny points that together total 20 points. What you do then is travel the world and have encounters. You determine the encounter by drawing from an Encounter deck and then rolling on a chart in the Book of Tales, which determines what you encounter. After what you encounter is determined, the player decides how he responds. Each category will have a list of responses, and this will result in a paragraph from the Book of Tales, which in turn may give choices based on skills your character possesses. That may seem like a lot to digest, but here is an example:

I am playing Aladdin, and on my turn a I move a few spaces. I then draw an Encounter card, which is a Prophet. The card also has a number which corresponds to a chart in the Book of Tales. I roll a number on this chart, giving the Prophet an adjective: he is now a Mad Prophet. I then choose how to react to him. In this case, I will Rob him (I am Aladdin, a street rat, after all!). Another player who has a list compares my choice to a list and tells the player with the book what paragraph to read. The paragraph indicates that I stage a scheme with accomplices to take his wealth, and it goes well, but alas, he is poor. There are then two results, based on whether or not I have a specific skill.
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5 of 5 people found the following review helpful By Jordan Ingram on September 6, 2011
Verified Purchase
Choose your own adventure / Role Playing / Game

Not so much a game, but choose your own adventure fun time with you friends. There is a score track for destiny and story that make up the game elements, the first to reach a certain amount of story or destiny wins. The best part of the game is the encounters. Every turn you will move around the board and you will encounter a place, a city or a person. Each of encounter card will give you a number to look up in the book of tales. Once you find the number you roll a dice and that tells you what kind of person or thing you encounter. (ie if you draw a person card it will give you an adjective that corresponds with different actions you can take) For example, If it is a Dying Beggar you will then have the options to pray, attack, beat, help, aid, seek aid, converse. You then choose one of the options such as "help", another player will have the chart in front of them that will match up "dying" to "help" on a matrix. There will be a number listed at the intersection that leads you to a section in the Book of Tales. There will be a story and you read it aloud to the other players. Usually there are two outcomes: IF you have skill that would help you in the specific situation then something special happens, if not the "normal action" or "no skill" paragraph is read aloud to group. After the encounters results are read there are Destiny Points, Story Points, Status, or skills that you might gain or lose depending on the clever little story read.

I was worried about this game because it wasn't like any other game in our library of games. The first time we played it everyone loved it and Then played it immediately afterwards.
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6 of 7 people found the following review helpful By D. Watson II on November 30, 2009
My brother bought this game for his birthday and our families have played it half a dozen times since. I wrote up a shortened version of one game I had [...].

Unique, imaginative game.
Lots of reading
High replay value
Can be enjoyed with 1-6 players
Pieces, cards, and board are well-designed, the stories are interesting, allows for a lot of room for role playing.

Rather long (~4 hours for 3-4 people)
Difficult to experience the full range of gameplay
Not much to do on other players' turns
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6 of 7 people found the following review helpful By gex144 on March 19, 2011
Verified Purchase
It's not bad when you first start playing it, but after a while I started to get bored with it. It does potentially have a very high replay value, the depth of the book giving you a huge number of stories to experience, but after a while it didn't interest me all that much. I would only play it every once in a while with a couple of people.

Also, the game goes on too long. Reduce the number of required points to win and it will be more enjoyable (I currently have it set to 15 total instead of 20).

Recommended only if you can really get into this sort of game. It has it's fun parts (the sex-change spring always gets a laugh), but some things kept repeatedly happening to my surprise during each game, making me think the replay value may not be as high as I'd hoped. Or maybe it's just a coincidence that I've been getting similar numbers in the book of tales each time.
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3 of 3 people found the following review helpful By R. Huffman on March 15, 2013
Verified Purchase
Tales of the Arabian Nights is a unique experience. But like most products it has it's good and bad points, but before I get ahead of myself, let me explain:

Because my wife and I are artists, we really appreciate a game that uses quality visuals. Z-Man games really did a great job of obtaining some of the best graphics and art which is both thematic and colorful. We really give the look and feel of the game a "A+". Both my wife and I believe that the look of a game can really immerse you and draw you in, and "TotAN" has that.

From the board to the game "chits", they are thick with a glossy finish (and I am sure this will hold up over time). TotAN has really great quality! I really love the actual board too, it is large and colorful.

I am not sure why Z-Man included so many round little colorful numbers chits. They are supposed to represent how many story and destiny points your goal is to win. They really are unnecessary and we never use them. We always play to 10 D and 10 S points.

However, even though the "character-card-stand-up-pieces" work fine and "do-the-job", they seem "cheesy" (not as good art too), and I believe "Z-Man" should of included figures or some other pieces to represent the player's characters. Side note: When putting the pieces together, the plastic stands were so stiff they almost ruined the cardboard characters (the layers of the card got separated). I had to pry them open with a large screw in an attempt not to damage the figure cards.

The overall game play is a bit like experiencing your own storied adventure in the Arabic fantasy world.
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