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Tales Of The Arabian Nights


Price: $84.99 & FREE Shipping. Details
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Sold by Olivias Aunt and Fulfilled by Amazon. Gift-wrap available.
  • For 2-6 players
  • Takes about 2 hours to play
  • Tons of replay value
4 new from $84.99

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Tales Of The Arabian Nights + Pandemic Board Game
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Product Details

  • Product Dimensions: 15.9 x 10.9 x 3 inches ; 6 pounds
  • Shipping Weight: 7.6 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002HU4YXA
  • Item model number: ZMG 7031
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #17,103 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (55 customer reviews)
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Product Description

Product Description

Tales Of The Arabian Nights

From the Manufacturer

In tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan. You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next tale is yours to tell. There is, of course, a winner in tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story. In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the magnetic mountain and the fabled elephant's graveyard. Choose your actions carefully and the skills you possess will reward you become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror. You will bring to life the stories of the inestimable book of tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come. Game contents 1 game board, book of tales, 1 reaction matirx, 6 stand-up figures, 6 player mats, 125 cards, 100+ counters, 3 dice, rules. For 2-6 players. Takes about 2 hours to play. Tons of replay value.

Customer Reviews

Very fun game, great for family game night.
Caitlin
Whenever you stop, you have an encounter, which also can give you various points, treasures, skills, or leave you cursed, crippled and imprisoned!
A. Nelson
I have played lots of board games and this one is definitely on the easy end of the scale to learn.
Jadecat

Most Helpful Customer Reviews

13 of 14 people found the following review helpful By R. Newnham on December 12, 2010
Tales of the Arabian Nights by Eric Goldberg (Z-Man Games). Tales is an adventure game set in the mythical world of Middle Eastern folklore. You will find talk of friendli Djinni, wicked Efreeti and scheming viziers. The theme is excellent, and the game really delivers a fun feeling of adventure.

The way the game works is that you have a character chosen at the start of the game, such as Sindbad, Aladdin or Scheherazade. You then choose a victory condition, which is a number of Story points and Destiny points that together total 20 points. What you do then is travel the world and have encounters. You determine the encounter by drawing from an Encounter deck and then rolling on a chart in the Book of Tales, which determines what you encounter. After what you encounter is determined, the player decides how he responds. Each category will have a list of responses, and this will result in a paragraph from the Book of Tales, which in turn may give choices based on skills your character possesses. That may seem like a lot to digest, but here is an example:

I am playing Aladdin, and on my turn a I move a few spaces. I then draw an Encounter card, which is a Prophet. The card also has a number which corresponds to a chart in the Book of Tales. I roll a number on this chart, giving the Prophet an adjective: he is now a Mad Prophet. I then choose how to react to him. In this case, I will Rob him (I am Aladdin, a street rat, after all!). Another player who has a list compares my choice to a list and tells the player with the book what paragraph to read. The paragraph indicates that I stage a scheme with accomplices to take his wealth, and it goes well, but alas, he is poor. There are then two results, based on whether or not I have a specific skill.
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5 of 5 people found the following review helpful By Jordan Ingram on September 6, 2011
Verified Purchase
Choose your own adventure / Role Playing / Game

Not so much a game, but choose your own adventure fun time with you friends. There is a score track for destiny and story that make up the game elements, the first to reach a certain amount of story or destiny wins. The best part of the game is the encounters. Every turn you will move around the board and you will encounter a place, a city or a person. Each of encounter card will give you a number to look up in the book of tales. Once you find the number you roll a dice and that tells you what kind of person or thing you encounter. (ie if you draw a person card it will give you an adjective that corresponds with different actions you can take) For example, If it is a Dying Beggar you will then have the options to pray, attack, beat, help, aid, seek aid, converse. You then choose one of the options such as "help", another player will have the chart in front of them that will match up "dying" to "help" on a matrix. There will be a number listed at the intersection that leads you to a section in the Book of Tales. There will be a story and you read it aloud to the other players. Usually there are two outcomes: IF you have skill that would help you in the specific situation then something special happens, if not the "normal action" or "no skill" paragraph is read aloud to group. After the encounters results are read there are Destiny Points, Story Points, Status, or skills that you might gain or lose depending on the clever little story read.

I was worried about this game because it wasn't like any other game in our library of games. The first time we played it everyone loved it and Then played it immediately afterwards.
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3 of 3 people found the following review helpful By A. Nelson on February 25, 2014
Verified Purchase
This game is one of the best we have played in some time. I think the easiest way to write the review, would be to describe the game play.
The goal of the game is to get 20 points in story and destiny (the games version of experience).
You start out as one of 6 characters, which you can be either male, or female. (Two notes, here. One: The game can be played between 2 and 6 characters according to the box. I have fooled around with it by myself and had a decent amount of fun. Two: We ended up purchasing some Pathfinder Pawn bases for the characters. The bases that come with the game aren't that great, and caused more problems than they were worth.) You also start out with a quest. Quests give you a direction to go in the game, and you can chose to complete, or totally ignore your quest if you like. Every time you complete a quest you gain various bonuses, from destiny points, to treasure, to becoming married.
Quests aren't the only way to gain story and destiny points. Whenever you stop, you have an encounter, which also can give you various points, treasures, skills, or leave you cursed, crippled and imprisoned! Each encounter has options you can do. An example is coming across a beautiful princess. You could chose to Enslave, Bargain, Grovel, Aid, Avoid, etc. And depending you what you chose, your characters story changes.
When someone has enough destiny and story points, they go back to Baghdad and win.
The box states it lasts around 120 minutes. We found that true if there are only 2 to 3 players, and they are all experienced. Anything more than 3 players and it can take a little longer. Also, there are certain curses that make it impossible to win the game until you lose them.
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