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Tales to Play - Where The Wild Things are

3.9 out of 5 stars 10 customer reviews

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  • Our Tales to Play line of games brings to life classic and beloved stories for children and families to enjoy
  • If you love the book; then you can now live the game with colorful game boards; with 3D accessories and sculpted pawns
  • Each game is an adventure; each time you play you'll experience the magic and whimsy of a great story being told
  • Includes 4 wild things pawns; 4 max pawns, 4 scepters, 4 dice, 20 cards, game board, rules
1 collectible from $89.99

Games we love

CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Folding gameboards, unique pieces, and easy game play brings the favorite story Where The Wild Things Are to life during gameplay. Incorporate into a literacy-based classroom theme.

From the Manufacturer

The Where the Wild Things Are Game brings Max and the wild things to life in the beautifully detailed characters and wonderfully illustrated dimensional game board. Kids get to imagine they are Max, travelling to the forest and becoming king of the wild things as they roll their dice and draw cards that help or hinder their journey. Once they reach the top of the hill and get their scepter they race to be the first Max home to win. For 2 to 4 players.

Product Details

  • Product Dimensions: 10.5 x 10.5 x 2.8 inches
  • Shipping Weight: 1.8 pounds
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • Origin: China
  • ASIN: B0052F5UQC
  • Item model number: 7205
  • Manufacturer recommended age: 6 - 15 years
  • Amazon Best Sellers Rank: #410,048 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (10 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

I bought this game in a store. It seemed like a fun game with a good theme, but unfortunately falls flat on a few points. First of all, our board did not have the 3D hill. I don't know what happened, if it's missing a piece you add on or what. So it was confusing when the instructions talked about a hill. One of the mosters seemed like it was glued backwards to the platform it was on, so the Max character cannot "sit" on it.Some of the rules seem to be lacking. When you pick a wild rumpus card that says to move ahead to a spot it doesn't mention if you pick up your septor on the way or not. And if you're supposed to go past the wild things, do you pick one up on the way. And if multiple people get to move, how do you decide who moves first as it can matter when it comes to picking up the wild rumpus cards. Max's hand to hold the septor is pretty small and it's tough to get in there.
However, we do really like the main rule of the game where everyone roles their die at the same time and only those with the highest value get to move. More games should take this on, as it keeps all players involved in the game.
All in all, the idea of the game is ok, but the execution is poor.
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A game based on a beloved children’s book? Right up my alley. As soon as I saw it in the game lending library at our local toy store, decision made: “Let’s try this one!”

The kiddos and I hotfoot it home and open it up. The playing pieces are finely detailed and excellently rendered. They look like they have just stepped out of the pages of the book. Better even. We’re excited!

Set-up stymies me momentarily: the directions mention a plastic hill. There is no hill in the box. Maybe it got lost at some point in its lending-library-game past? I shrug. We’ll work around it. The directions also make me think that the scepters belong (until earned) in little holes near the hill. Seeing none, I opt to just pile them in the general vicinity. I later learn these quirks are not exclusive to our copy of the game. Production oversights? I picture the designers originally intending to include a plastic hill and scepter holes, then scrapping that idea (cost-prohibitive? logistically just too darn tricky?) and forgetting to notify the directions-writing department of a needed rewrite. At any rate: No biggie. It doesn’t hinder our gameplay.

The object of the game is to be the first to get your Max around the gameboard. The path takes you from his room, across the ocean, through the woods to where the Wild Things are. There you pick up a Wild Thing “buddy” (your gamepiece attaches to it so you can hitch a ride), continue on to another hill to pick up your scepter (by landing on just the right space). Then you race back to the beach where you [abandon] say good-bye to your buddy & sail back home.

The stand-out novelty of this game—beyond the book tie-in element (arguably incidental/peripheral...but, man, I’m still diggin’ those game pieces!
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First, the quality. When I took everything out of the box, I was impressed with the figurines. They are well sculpted and painted on all the Wild Things and Maxes. The scepters are ok and the dice are fair. The cards look fine. I was confused as to why the box clearly shows a plastic mountain to be placed on the board, but it was not in the box. The board itself was in terrible shape. The print on top looks ok, but it was peeling off the cardboard. The black backing was also peeling off and fit on it so terrible that the board would not lay flat. So I had to cut it and glue both top and bottom to the cardboard. That is pretty pathetic for a brand new game.

The game itself is really without merit. I was hoping for something clever that has to do with the book, but its about equivalent (and frankly not as challenging) as chutes and ladders. You are supposed to roll the dice and whoever has the higher number is who moves. My son (4yr old) and I just took turns. So you roll dice to move, pick up a card on certain tiles and it tells you to move forward or back. That's pretty much it. At some point you pick up a Wild Thing, but it doesn't change anything game wise. The only twist is when you get to the scepter, you have to roll exact or go around (once) again. Then you go back home. That's it.

So, this game is definitely not for a nostalgic adult. If I wasn't playing with my 4 year old, I'd be very disappointed. For such a great kids book you'd think you would have to use your imagination for SOMETHING in the game, but no. But then you have to remember it IS a KIDS book. My son definitely enjoyed it and for that I rated it as high as I did. I had fun with him and that is what finally mattered. Just keep this in mind if you purchase.
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By Tina on February 1, 2015
Verified Purchase
My sister really loves "Where The Wild Things Are", and I wanted to give her something unique. So when I went looking for something, I found this board game. I figured why not? She does play board games quite a bit, and this game has to do with The Wild Things. It shipped on time, and the game perfect condition. The price wasn't bad either! From what I could tell (we haven't had a chance to play it yet) it's a cross between the game, "Candy Land", and "Monopoly". She loves it so far, even though we haven't played it. The players look just like the characters from the book, and the board is beautifully done! I would order from here again!
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