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  • Talisman: The Magical Quest Game, 4th edition
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Talisman: The Magical Quest Game, 4th edition

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List Price: $59.95
Price: $42.85 & FREE Shipping. Details
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  • The classic quest game featuring revised rules
  • Includes finely detailed miniatures
  • For Ages: 9+
  • Number of Players: - 6
  • Playing Time: 90 min.
44 new from $39.99 2 collectible from $34.99

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Frequently Bought Together

Talisman: The Magical Quest Game, 4th edition + Talisman: Reaper Expansion + Talisman: The Dungeon
Price for all three: $94.01

Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

User Guide [PDF]
  • Product Dimensions: 3 x 11.8 x 11.8 inches ; 14.4 ounces
  • Shipping Weight: 4 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: China
  • ASIN: 1589944623
  • Item model number: TM02
  • Manufacturer recommended age: 9 years and up
  • Amazon Best Sellers Rank: #8,572 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (104 customer reviews)
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Product Description

Product Description

Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.

From the Manufacturer

Talisman takes you on journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire. For 2-6 players playable in 1-2 hours. Game includes:Revised Rulebook6-fold game board14 Character Cards with matching plastic character figures Over 100 Adventure cards24 Spell cards28 Purchase cards4 Talisman cards4 Toad cards4 Plastic Toad figures Alignment cards6 Six-sided die40 Strength Counters 40 Craft Counters 40 Life Counters 36 Fate Tokens30 Gold Coins

Customer Questions & Answers

Customer Reviews

It's a very easy game to learn.
Lori D.
My husband and I are enjoying the game and will add expansion sets to it.
Susan
Great game for friends or family; I recommend older kids.
David J. Tague

Most Helpful Customer Reviews

102 of 107 people found the following review helpful By Zack Davisson HALL OF FAMETOP 500 REVIEWERVINE VOICE on February 12, 2010
Verified Purchase
The board game "Talisman" has a well-deserved reputation as one of the best fantasy board games ever made. I have been a die hard fan ever since picking up the Second Edition boxset back in the late 1980s, and I couldn't even imagine how many hours I have spent vying for the Crown of Command. I still have all of the Second Edition expansions, from the Dungeon and City up to the Timescape and Dragons, including the cut-out special characters from Games Workshop's "White Dwarf" magazine.

Because I love the original so much, (I ignored the Third Edition, which tried to updated things to make the game more in-line with RPGs including things like "Experience Points" and connecting Talisman even further to the Games Workshop "Warhammer Universe.") it took me awhile to give this Fourth Edition of "Talisman" a try. I finally gave it a chance at a local gaming convention and was hooked again.

This Fourth Edition takes a basic "If it ain't broke, don't fix it" approach to this classic boardgame, keeping the Second Edition essentially intact but introducing some of the better fixes from the Third Edition. The board itself is identical, although enlarged and with updated artwork. The card text is almost unchanged (including characters who "plod off to the discard pile") although none of the original art was retained.

Probably the most notable change was making "Life" a variable starting number, just like Strength and Craft. Some of the characters start with five (Warrior) or even six (Troll) life instead of the standard four. The Prophetess, one of the most powerful characters in the Second Edition, has been de-powered a bit. She can now draw one card, and then chose to either keep that card or discard it and draw another, which she must encounter.
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27 of 30 people found the following review helpful By J. Shurin VINE VOICE on August 6, 2009
Talisman has undergone a lot of editions over a lot of years, but has a good grip on its essential charm.

The players (and you can have loads) take over the role of archetypical fantasy characters (Seer, Elf, Warrior, Wizard, etc. etc.) and meander around the gameboard, fighting beasties and trying to make it to the center of the board to claim the Crown of MacGuffin.

It isn't a particularly competitive game (although my Assassin did lay the smack down on my friend's Troll once), nor is it cooperative. Instead, everyone sort of benignly ignores the other players while on their individual quest for glory. A strange dynamic, but a fun one. The result is a pleasant, surprisingly absorbing, game that will swallow the evening without your noticing...
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53 of 67 people found the following review helpful By outcast on March 15, 2010
Verified Purchase
Revisted this old favorite (played with the initial release many moons ago) as an addition to the game night choices. The game itself is basically same as I recall wrt content and playability. All the other points from other 3 reviewers syncs with my impression of this latest edition (4th).

What I will add are cautions around the game pieces themselves ...

Everything's been miniaturized

It's as if there was a top-down edict to shrink everything (saving material costs maybe?!?)
- The game cards are a third of the original editions making it hard to read
- The monochromatic gray plastic figurines are hard to distinguish (time to break out the old paint set)
- The provided dice are in a color that blends into the board (it's as if an invisibility spell
was cast on them as soon as you roll the dice) making it hard to see where the die is
- The cone counters are too small and the smooth plastic finish makes it almost as challenging to
pick up/hold as ice cubes

perhaps this is a reflection of my age (ugh) or the target market are dwarfs, halflings and other non-large creatures.

Don't get me wrong:

thumbs up for this game classic
*bzzzt* for trying to squeeze production costs out so much it distracts/detracts from game enjoyment
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7 of 7 people found the following review helpful By Defaultgen on June 20, 2013
Talisman is one of the most difficult games to find time to play with my group, with an average game length of 4 hours (for 4-6 players). At few points in the game does it feel like a mental battle of wits between multiple parties. The most exciting parts of the game are dice battles between two evenly matched opponents. Randomization is absolutely the biggest problem with Talisman, even if I like the theme and character building aspects.

Your average turn consists of:
1. Roll and move clockwise or counterclockwise
2. Drawing a random card from the deck
3. Fighting a random dice battle with enemies

The players are run around the starting area seeing who can luck into the best items and stats until inevitably someone becomes strong enough, gathers a Talisman, and moves in for the Crown of Command to see if they can win the game. Who becomes the most powerful is very rarely a test a skill, but rather who draws the best items or gets a few lucky rolls. The test of skill in this game is deciding when you are powerful enough to attempt the inner areas of the board.

It's the kind of game that you can spend 5 minutes in between turns that have zero effect on you. The minimal choices and large amounts of downtime make it a social game, but since a slow played six player game can last up to 6-7 HOURS, it is absolutely grueling at times. Never have I seen a board game group more beaten and slumped than at hour 6 in a game of Talisman. It's not at all that the game isn't fun, but in my experience it's a bit of a hassle scheduling time to play such a light game then having to worry about players getting bored with such a light, lengthy game.

There are so many much, much better experiences I've had these days with games similar or otherwise. I just don't think this one aged too well.
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