Talisman: The Magical Quest Game, 4th edition
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- The classic quest game featuring revised rules
- Includes finely detailed miniatures
- For Ages: 9+
- Number of Players: - 6
- Playing Time: 90 min.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
Because I love the original so much, (I ignored the Third Edition, which tried to updated things to make the game more in-line with RPGs including things like "Experience Points" and connecting Talisman even further to the Games Workshop "Warhammer Universe.") it took me awhile to give this Fourth Edition of "Talisman" a try. I finally gave it a chance at a local gaming convention and was hooked again.
This Fourth Edition takes a basic "If it ain't broke, don't fix it" approach to this classic boardgame, keeping the Second Edition essentially intact but introducing some of the better fixes from the Third Edition. The board itself is identical, although enlarged and with updated artwork. The card text is almost unchanged (including characters who "plod off to the discard pile") although none of the original art was retained.
Probably the most notable change was making "Life" a variable starting number, just like Strength and Craft. Some of the characters start with five (Warrior) or even six (Troll) life instead of the standard four. The Prophetess, one of the most powerful characters in the Second Edition, has been de-powered a bit. She can now draw one card, and then chose to either keep that card or discard it and draw another, which she must encounter.Read more ›
The players (and you can have loads) take over the role of archetypical fantasy characters (Seer, Elf, Warrior, Wizard, etc. etc.) and meander around the gameboard, fighting beasties and trying to make it to the center of the board to claim the Crown of MacGuffin.
It isn't a particularly competitive game (although my Assassin did lay the smack down on my friend's Troll once), nor is it cooperative. Instead, everyone sort of benignly ignores the other players while on their individual quest for glory. A strange dynamic, but a fun one. The result is a pleasant, surprisingly absorbing, game that will swallow the evening without your noticing...
Your average turn consists of:
1. Roll and move clockwise or counterclockwise
2. Drawing a random card from the deck
3. Fighting a random dice battle with enemies
The players are run around the starting area seeing who can luck into the best items and stats until inevitably someone becomes strong enough, gathers a Talisman, and moves in for the Crown of Command to see if they can win the game. Who becomes the most powerful is very rarely a test a skill, but rather who draws the best items or gets a few lucky rolls. The test of skill in this game is deciding when you are powerful enough to attempt the inner areas of the board.
It's the kind of game that you can spend 5 minutes in between turns that have zero effect on you. The minimal choices and large amounts of downtime make it a social game, but since a slow played six player game can last up to 6-7 HOURS, it is absolutely grueling at times. Never have I seen a board game group more beaten and slumped than at hour 6 in a game of Talisman. It's not at all that the game isn't fun, but in my experience it's a bit of a hassle scheduling time to play such a light game then having to worry about players getting bored with such a light, lengthy game.
There are so many much, much better experiences I've had these days with games similar or otherwise. I just don't think this one aged too well.
What I will add are cautions around the game pieces themselves ...
Everything's been miniaturized
It's as if there was a top-down edict to shrink everything (saving material costs maybe?!?)
- The game cards are a third of the original editions making it hard to read
- The monochromatic gray plastic figurines are hard to distinguish (time to break out the old paint set)
- The provided dice are in a color that blends into the board (it's as if an invisibility spell
was cast on them as soon as you roll the dice) making it hard to see where the die is
- The cone counters are too small and the smooth plastic finish makes it almost as challenging to
pick up/hold as ice cubes
perhaps this is a reflection of my age (ugh) or the target market are dwarfs, halflings and other non-large creatures.
Don't get me wrong:
thumbs up for this game classic
*bzzzt* for trying to squeeze production costs out so much it distracts/detracts from game enjoyment
Most Recent Customer Reviews
Love this game. It is a bit lengthy and not terribly complex, but the fourth edition of Talisman has rekindled my love for RPG/Fantasy board games. Great for 3-5 players.Published 24 days ago by Sean
I got this for my husband. The first time we played with my teenager and the game lasted for 6 hours. It was super fun and we all had a blast.Published 1 month ago by Amazon Customer
Great game, and good quality set. I was able to fit the main game and two board expansions in to one well organized box.Published 1 month ago by Dr Pajamas
A great game, if you have a lot of time to play. Average well over an hour for 3 players. Well worth it!Published 1 month ago by smfcreek
Great build and game play. Starting out you'll find yourself reading every space for the options and cards thoroughly but after a couple times it goes easier.Published 2 months ago by H&E
A great improvement over the original, with very smart tweaks and changes to the rules. My kids love it.Published 2 months ago by Noam Reshef