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Tapworthy: Designing Great iPhone Apps Paperback – June 28, 2010

ISBN-13: 978-1449381653 ISBN-10: 1449381650 Edition: 1st

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Product Details

  • Paperback: 322 pages
  • Publisher: O'Reilly Media; 1 edition (June 28, 2010)
  • Language: English
  • ISBN-10: 1449381650
  • ISBN-13: 978-1449381653
  • Product Dimensions: 7 x 0.6 x 9.2 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (44 customer reviews)
  • Amazon Best Sellers Rank: #295,474 in Books (See Top 100 in Books)

Editorial Reviews

Review

"I'm blown away by Josh Clark's deep understanding of the iPhone user experience. This is an important read for everyone thinking about iPhone apps." Jürgen Schweizer, founder of Cultured Code

"It's rare to find a person like Josh Clark who speaks so intently to the topic of interface design and mobile devices." John Maeda, president of Rhode Island School of Design

"Having been completely immersed in iPhone UI design for the past 2+ years, and even writing on the subject myself, I was excited to review an early copy of Tapworthy, but didn't expect any grand revelations. Boy, was I wrong. Tapworthy not only summed up just about everything I think I know about iPhone User Interface design, but challenged me to think about the typical iPhone user in new ways. This book is an invaluable resource to ANYONE working on mobile apps." David Barnard, founder of App Cubby

About the Author

Josh Clark is a designer specializing in mobile design strategy and user experience. He's author of Tapworthy: Designing Great iPhone Apps (O'Reilly, 2010) and Best iPhone Apps (O'Reilly, 2009). Josh's outfit Global Moxie offers consulting services and workshops to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites, with clients including eBay and Nokia.

Josh is a regular speaker at international technology conferences, regularly educating designers, managers, and developers about mobile strategy and designing for phones and tablets.

Before the internet swallowed him up, Josh was a management consultant at Monitor Group in Cambridge, Mass, and before that, a producer of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

Josh holds a B.A. from Harvard College in Cambridge, Mass.

More About the Author

Josh Clark is a designer specializing in mobile design strategy and user experience. He's author of "Tapworthy: Designing Great iPhone Apps" (O'Reilly, 2010) and "Best iPhone Apps" (O'Reilly, 2009). Josh's outfit Global Moxie offers consulting services and workshops to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites, with clients including eBay and Nokia.

Josh is a regular speaker at international technology conferences, regularly educating designers, managers, and developers about mobile strategy and designing for phones and tablets.

Before the internet swallowed him up, Josh was a management consultant at Monitor Group in Cambridge, Mass, and before that, a producer of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

Josh holds a B.A. from Harvard College in Cambridge, Mass.

Customer Reviews

Nor is it a "how to market your iPhone app book".
Bob Walsh
This is really annoying, this is unacceptable due to what they are asking for the soft cover version of this book.
G Ethan
What made this text so enjoyable to read is that it is written VERY well.
Chris

Most Helpful Customer Reviews

32 of 34 people found the following review helpful By Bob Walsh on June 26, 2010
Format: Paperback
Here's why: it's not only a great guide to what makes iPhone apps successful, but what will increasingly be the way to make successful software for any platform. Josh does a fantastic job of getting the reader into the right mindset for creating successful apps.

This is an interface, big-idea, that's why that design works book, not a coding book. Nor is it a "how to market your iPhone app book". That said, the interviews alone with designers of big important iPhone apps about how they really designed those apps is worth the price many times over.

Warning: you will probably spend more on buying apps Josh uses as examples of what he is talking about than you will on the book itself - I guess the skills he developed writing his last book, "Best Iphone Apps: The Guide for Discriminating Downloaders", gave him five star ability for picking great to awesome apps.

Also, while I almost never buy anymore actual paper books, this one is worth it - the color, gloss stock, painstaking layout and content structure would not be done justice as a .pdf.

I could write a longer review, but I'd rather go back to reading, re-reading, mulling and thinking about the what Josh covered in this book. Can't wait for the iPad book!
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11 of 11 people found the following review helpful By Kartick Vaddadi on November 16, 2011
Format: Paperback
I've worked in mobile for several years now, on iOS, Android, j2me, Symbian and Windows Mobile (to varying degrees), both native and web apps and I have to say that I'm totally impressed by this book. There isn't a chapter or even a section that doesn't have insight.

I've been reading iOS/UX-focused blogs for a while (Marco, Daring Fireball, Ignore the Code, Dustin Curtis) and I've got a lot of views at various aspects of what makes iOS so wonderful, but this book is closer to giving me the complete picture, rather than just glimpses of various aspects.

Clearly, Josh understands iOS at a deep, deep level. You wouldn't expect this level of understanding from anyone except perhaps the designers of iOS and iPhone.

You'll find insightful comments on various topics like:
- various navigation paradigms and the advantages and disadvantages of each
- how to design your app icon
- theming
- all the major aspects of iOS, like alerts and notifications
- product definition
- when to launch other apps from within yours and when not to.

I plan to read this book again after a while. It's that good.
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8 of 8 people found the following review helpful By S. Martin on June 28, 2010
Format: Paperback Verified Purchase
Pre-ordered this book after hearing Josh speak at SXSW. Well worth the wait. This book covers all of the basics of iPhone UI but *even more important* are the first person interviews with guys like Josh Williams (Gowalla CEO) and Joe Hewitt (Facebook app).
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5 of 5 people found the following review helpful By Teenskye on January 4, 2011
Format: Paperback
This book does not teach you how to code in Objective C. It was not meant to do that.
What it does, and excellently, is teach you the design. It gets you into the right mindset for creating a successful iphone app. It teaches you the elements of design and art that go into a truly successful iphone app. I haven't read it all the way through yet, but the chapters are excellently formatted. The one I'm on teaches you the size of people's fingers and how that related to where buttons should be placed on the screen and how much space they should allot. If you want to create a beautiful, successful iphone app, this is the book to buy.
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4 of 4 people found the following review helpful By N. WISE on July 14, 2010
Format: Paperback
Brilliant book, really enjoyed it, and it gave me loads of ideas of how to make my app better - a lot of them little things I hadn't thought about (eg all list items are 44 pixels high. ALL OF THEM).

I'd say this is a fairly non-technical book. I dont remember a line of obj-c in it, but there is plenty of info for anyone who is doing any part of an iphone app - ideas, design, coding, art, whatever.

Highly recommended.
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19 of 25 people found the following review helpful By Yelena Osinnya on October 4, 2010
Format: Kindle Edition Verified Purchase
Generally an OK book with a lot of fillers and rehashing though. The author mentions HIG which is more substantive than the book itself.

Download the Human Interface Guidelines produced by APPLE at [...] or just Google Human Interface Guidelines

Good luck!
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4 of 4 people found the following review helpful By Michael F. Stewart on March 7, 2011
Format: Paperback
I'm a relative beginner to mobile development but this book does a wonderful job of explaining the key tenets to good design. Instead of getting the book though, buy the app version which $7 in the app store.
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2 of 2 people found the following review helpful By Shawn E. Grimes on January 4, 2011
Format: Paperback Verified Purchase
One of the best books about iPhone development that doesn't have a single bit of code in it (which is a good thing). This book is completely focused on making good design and interface choices when building your iPhone apps. As a developer with very little design skill, I can't recommend this book enough. It takes a practical approach to design that makes it easy to understand design principles and why you need to make certain choices in your app design. Every iOS developer should read this book!
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