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Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours Paperback – June 18, 2007

ISBN-13: 978-0672329371 ISBN-10: 0672329379 Edition: 1st

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Product Details

  • Paperback: 576 pages
  • Publisher: Sams; 1 edition (June 18, 2007)
  • Language: English
  • ISBN-10: 0672329379
  • ISBN-13: 978-0672329371
  • Product Dimensions: 7 x 1.2 x 9.1 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #2,002,799 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Phillip Kerman is an independent programmer, teacher, and writer who specializes in the Adobe Flash platform. His degree in imaging and photographic technology from the Rochester Institute of Technology was earned back when “multimedia” had a different meaning than it has today. One of Phillip’s internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track–the multimedia of the 1980s. In 1993 he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, more than a decade ago to work on his own.

 

Phillip has transitioned his expertise from Authorware to Director and, now, to Flash. Over the past decade, he has had to adapt to more than 20 version upgrades! In addition to retooling and building his own skills, Phillip finds teaching the biggest challenge. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. Phillip has programmed several games on MSN and Messenger Live including Sudoku Too and Jigsaw Too. He also programmed the real-time cattle auction site stampedecattle.com.

 

Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications,and ActionScripting in Flash MX from New Riders Publishing.

 

Feel free to email Phillip at flash@phillipkerman.com.

 

 

 


More About the Author

I've been teaching Flash since version 3 and writing books since version 5. I also do contract development (programming).

My early experiences in photography have a direct correlation to my job today. The feeling I get when I see a project that I assemble come to life is the same I'd get watching a photograph develop in the darkroom.

While I understand that great projects involve the work of many dedicated
people, I'm not shy to point out that I was the primary programmer for the following projects:
. the original Millennium Three site (archived at
http://www.deepplay.com/sites/m399/),
. a real-time Flash auction that consistently sells over $5
million in cattle during a typical 90-minute sale (http://www.stampedecattle.com),
. the site for the "other" cool office chair (http://www.allsteeloffice.com/number19/movie.asp),
. the Witness to History kiosk featured in the Communication Arts 11th Annual Interactive Exhibition (http://www.commarts.com/ca/interactive/cai05/36_ia05.html).

The short story of my rise from mere mortal to being in charge of everything at
phillipkerman.com LLC goes like this:
. I was a student photographer for Sunset High School's newspaper and yearbook
. I rode my bicycle from Portland, Oregon, to go to college in Rochester, New York
(and got all 2 years' worth of physical education credits waived in the process)
. I graduated from the Rochester Institute of Technology with a bachelor of science in imaging and photographic technology
. I worked for Sinar Bron, Inc., selling premier professional photographic equipment
. I worked for The Human Element, Inc., doing Authorware (version 1) development
. Finally, I drove back to Portland, Oregon, where I've been doing contract work and teaching for more than 10 years.

For details about all the projects I've worked on, see archives of my newsletter at www.phillipkerman.com/newsletter

Customer Reviews

4.5 out of 5 stars
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See all 10 customer reviews
This is a perfect book to learn Flash CS3 Professional.
Warren E.
Each exercise walks you through from the very beginning, and most don't depend on a previous one.
Yu-Jin Chia
He also goes in to good detail about the theory of what you're doing, which was nice.
Christopher Blackwell

Most Helpful Customer Reviews

19 of 19 people found the following review helpful By Yu-Jin Chia TOP 500 REVIEWERVINE VOICE on May 12, 2008
Format: Paperback Verified Purchase
Starting off with Flash CS3, I watched all the video tutorials available freely from Adobe. These are quite good, but they also tend to assume you already know Flash- either from a previous version or from the help tutorials (which aren't so hot). In most cases, they already have everything set up and ready to go, and you have no idea how they even got to the starting point. Additionally, the coverage of the basic functionality of the stage, objects, and instances is very brief and not too thorough. The biggest problem with these tutorials is that it's very cumbersome to follow along with them without hitting the pause button every 10 seconds, since the folks doing them obviously are experts with the Flash interface and just plow through their examples at breakneck speed.

This Sam's book does a really good job of filling in those important parts, and does it in a step-by-step approach that lets you go at your own pace. It assumes absolutely NO prior knowledge of ActionScript or Flash, so those coming in cold will have no problems. Each chapter (or 'hour') is well-written and can be taken stand-alone if the reader is already familiar with some topics. Each exercise walks you through from the very beginning, and most don't depend on a previous one. The coverage is quite basic- by the end, you'll be able to do such things as import video, make simple interactive movies, do basic scripting and animation, and deploy it to a website. For more advanced things, you'll need other resources (of which there are- quite literally- tons of books available) but after reading this you'll have a very solid foundation to build from. From there you can do simple projects and can decide what (if anything) you would care to learn more about.
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39 of 45 people found the following review helpful By James E. Carruth on August 15, 2007
Format: Paperback Verified Purchase
I e-mailed Phillip Kerman after reading his Sam's Flash 8 Professional book, and he wrote back and answered me right away. Afterwards, I went away from Flash to study Maya, and did not read Flash books anymore. After abandoning Maya (Did I say what a sucky business the movie business is? Not to mention the cost of keeping up with the hardware and software requirements as a lowly student before you even get to your first paying job - better have a rich uncle!), I am back at it with a vengeance, this time with a new version of Flash and ActionScript to learn, and with Phillip Kerman's Flash CS3 book planted firmly by my side.

It would be great if all computer books were situational. For example, "I'm trying to do this and that, here's what I've done so far, and where I'm getting stuck. Now what?" Well, gee, we've anticipated this exact problem, and the answer is printed right there on page 187 - that exact problem you're having! Would that it be so, but as far as I know, they are not currently printing books on psychic paper as of yet.

The next best thing? Really good examples of exercises and code that are useful, and not just learning for the sake of learning pedagogery, but something really practical. I mean, it might be nice to know how to capture an integer in ActionScript, return it to a parameter, and then spit it out in a trace statement, but how's that gonna help me show off my skills to a potential employer? Employers aren't impressed with manipulating integers as a rule.

After I'd had enough of the online training, and read enough of the other Flash CS3 books, I decided to create my first major Flash project. I had problems making a link from one of my buttons, and also testing my pages on my hard drive before uploading them.
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13 of 13 people found the following review helpful By Christopher Blackwell on March 17, 2008
Format: Paperback
I'm a programmer who was tasked with integrating a flash UI in to our system. Knowing absolutely nothing about flash, I picked this book up based on the reviews here, and I wasn't disappointed. I went from zero to hero, in less than the allotted 24 hours :) Though the author really does start from the basics, the exercises are well though out and the steps were correct (unlike the abysmal tutorials that Flash ships with!) He also goes in to good detail about the theory of what you're doing, which was nice. For example, he has a good treatise on animation, and an excellent description of how the shape tweening mechanics actually work. I definitely recommend this book if you're completely new to flash and need to get up to speed pretty quickly.
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7 of 7 people found the following review helpful By Warren E. on August 8, 2008
Format: Paperback
I am a retired senior citizen, taught high school and college some years back, owned a small software consulting company and was in the aerospace industry in the 1960's. Been in the computer field one way or another full time since 1964. Thought it may be fun to learn Flash CS3 Professional on my own to enhance designing lite web sites I manage. Purchased Phllip Kerman's book. It is pleasant to read, easy to follow yet technically pulls you right in. This is a perfect book to learn Flash CS3 Professional. Look no further - a self-instructing text can hardly get any better. If I were back teaching in the classroom, I would use this as my textbook of choice!
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6 of 6 people found the following review helpful By Eternal Student on August 7, 2007
Format: Paperback
This is a good book that covers a lot of the basics of flash and even some action scripting. There were a few errors that I found in my book though just with pages being printed again, I emailed the publisher about it but never heard back from them. Also Mr. Kerman hasn't uploaded all the working examples yet so I was left to skip a lesson on using his frame rate calculator and skipped comparing my work to his in later chapters of the book when i was getting hung up. Those should have been up immediately after the release of this book. He will also drill into your head how to put keyframes in or the short cuts to getting menu items open. Something that could have been dropped mid book. I did learn a lot from this book, but I found myself falling asleep at points and struggling to keep my focus on the book.
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