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Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours
 
 
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Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours [Paperback]

Phillip Kerman (Author)
4.5 out of 5 stars  See all reviews (11 customer reviews)


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Sams Teach Yourself Flash Professional CS5 in 24 Hours Sams Teach Yourself Flash Professional CS5 in 24 Hours
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Book Description

0672329379 978-0672329371 June 18, 2007 1

Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours

Phillip Kerman

24 Proven One-hour Lessons

 

In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up.

Step-by-step instructions carefully walk you through the most common Flash tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to do something.

Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them.

 

Learn how to…

o       Create, optimize, and export dynamic animated movies for the Web, disk, or CD

o       Integrate Flash animations with static HTML pages

o       Use Flash’s vector graphics tools, including filters and blends, to create drawings and animations

o       Use digital video in Flash movies

o       Animate using time-tested techniques and Flash’s special “tweening” features

o       Create powerful, interactive movies using the basics of ActionScript

o       Design Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size

o       Import existing graphics from Illustrator® and Photoshop®

 

Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Flash user conferences and has taught Flash and other authoring tools in workshops around the world.

 

Register your book at www.samspublishing.com/register  for convenient access to downloads, updates, and corrections as they become available.

 



Editorial Reviews

About the Author

Phillip Kerman is an independent programmer, teacher, and writer who specializes in the Adobe Flash platform. His degree in imaging and photographic technology from the Rochester Institute of Technology was earned back when “multimedia” had a different meaning than it has today. One of Phillip’s internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track–the multimedia of the 1980s. In 1993 he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, more than a decade ago to work on his own.

 

Phillip has transitioned his expertise from Authorware to Director and, now, to Flash. Over the past decade, he has had to adapt to more than 20 version upgrades! In addition to retooling and building his own skills, Phillip finds teaching the biggest challenge. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. Phillip has programmed several games on MSN and Messenger Live including Sudoku Too and Jigsaw Too. He also programmed the real-time cattle auction site stampedecattle.com.

 

Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications,and ActionScripting in Flash MX from New Riders Publishing.

 

Feel free to email Phillip at flash@phillipkerman.com.

 

 

 


Product Details

  • Paperback: 576 pages
  • Publisher: Sams; 1 edition (June 18, 2007)
  • Language: English
  • ISBN-10: 0672329379
  • ISBN-13: 978-0672329371
  • Product Dimensions: 9 x 7 x 1.2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #492,628 in Books (See Top 100 in Books)

More About the Author

I've been teaching Flash since version 3 and writing books since version 5. I also do contract development (programming).

My early experiences in photography have a direct correlation to my job today. The feeling I get when I see a project that I assemble come to life is the same I'd get watching a photograph develop in the darkroom.

While I understand that great projects involve the work of many dedicated
people, I'm not shy to point out that I was the primary programmer for the following projects:
. the original Millennium Three site (archived at
http://www.deepplay.com/sites/m399/),
. a real-time Flash auction that consistently sells over $5
million in cattle during a typical 90-minute sale (http://www.stampedecattle.com),
. the site for the "other" cool office chair (http://www.allsteeloffice.com/number19/movie.asp),
. the Witness to History kiosk featured in the Communication Arts 11th Annual Interactive Exhibition (http://www.commarts.com/ca/interactive/cai05/36_ia05.html).

The short story of my rise from mere mortal to being in charge of everything at
phillipkerman.com LLC goes like this:
. I was a student photographer for Sunset High School's newspaper and yearbook
. I rode my bicycle from Portland, Oregon, to go to college in Rochester, New York
(and got all 2 years' worth of physical education credits waived in the process)
. I graduated from the Rochester Institute of Technology with a bachelor of science in imaging and photographic technology
. I worked for Sinar Bron, Inc., selling premier professional photographic equipment
. I worked for The Human Element, Inc., doing Authorware (version 1) development
. Finally, I drove back to Portland, Oregon, where I've been doing contract work and teaching for more than 10 years.

For details about all the projects I've worked on, see archives of my newsletter at www.phillipkerman.com/newsletter

 

Customer Reviews

11 Reviews
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4 star:
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3 star:
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Average Customer Review
4.5 out of 5 stars (11 customer reviews)
 
 
 
 
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18 of 18 people found the following review helpful:
5.0 out of 5 stars Solid Introductory Text, May 12, 2008
Amazon Verified Purchase(What's this?)
This review is from: Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours (Paperback)
Starting off with Flash CS3, I watched all the video tutorials available freely from Adobe. These are quite good, but they also tend to assume you already know Flash- either from a previous version or from the help tutorials (which aren't so hot). In most cases, they already have everything set up and ready to go, and you have no idea how they even got to the starting point. Additionally, the coverage of the basic functionality of the stage, objects, and instances is very brief and not too thorough. The biggest problem with these tutorials is that it's very cumbersome to follow along with them without hitting the pause button every 10 seconds, since the folks doing them obviously are experts with the Flash interface and just plow through their examples at breakneck speed.

This Sam's book does a really good job of filling in those important parts, and does it in a step-by-step approach that lets you go at your own pace. It assumes absolutely NO prior knowledge of ActionScript or Flash, so those coming in cold will have no problems. Each chapter (or 'hour') is well-written and can be taken stand-alone if the reader is already familiar with some topics. Each exercise walks you through from the very beginning, and most don't depend on a previous one. The coverage is quite basic- by the end, you'll be able to do such things as import video, make simple interactive movies, do basic scripting and animation, and deploy it to a website. For more advanced things, you'll need other resources (of which there are- quite literally- tons of books available) but after reading this you'll have a very solid foundation to build from. From there you can do simple projects and can decide what (if anything) you would care to learn more about.

In my opinion, the sections on ActionScript are explained quite well, though admittedly I'm a very experienced programmer that had no problems understanding the syntax. Those who have no programming experience might find it a bit tougher; for those that want to learn this and care a great deal about it, there are whole books dedicated just to learning ActionScript (e.g. Learning ActionScript 3.0 by Shupe and Rosser). The only other possible complaint I could foresee about this text is that some of the chapters will take you substantially more than an hour to finish, unless you're either already familiar with Flash or are a really fast reader.
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39 of 45 people found the following review helpful:
5.0 out of 5 stars Putting the Practical before the Pedagogic and Coming up a Winner, August 15, 2007
Amazon Verified Purchase(What's this?)
This review is from: Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours (Paperback)
I e-mailed Phillip Kerman after reading his Sam's Flash 8 Professional book, and he wrote back and answered me right away. Afterwards, I went away from Flash to study Maya, and did not read Flash books anymore. After abandoning Maya (Did I say what a sucky business the movie business is? Not to mention the cost of keeping up with the hardware and software requirements as a lowly student before you even get to your first paying job - better have a rich uncle!), I am back at it with a vengeance, this time with a new version of Flash and ActionScript to learn, and with Phillip Kerman's Flash CS3 book planted firmly by my side.


It would be great if all computer books were situational. For example, "I'm trying to do this and that, here's what I've done so far, and where I'm getting stuck. Now what?" Well, gee, we've anticipated this exact problem, and the answer is printed right there on page 187 - that exact problem you're having! Would that it be so, but as far as I know, they are not currently printing books on psychic paper as of yet.


The next best thing? Really good examples of exercises and code that are useful, and not just learning for the sake of learning pedagogery, but something really practical. I mean, it might be nice to know how to capture an integer in ActionScript, return it to a parameter, and then spit it out in a trace statement, but how's that gonna help me show off my skills to a potential employer? Employers aren't impressed with manipulating integers as a rule.


After I'd had enough of the online training, and read enough of the other Flash CS3 books, I decided to create my first major Flash project. I had problems making a link from one of my buttons, and also testing my pages on my hard drive before uploading them. Not only does Phillip's book come to the rescue solving these basic problems, but it is also so easy to look up direct solutions using the book's index.


Also, his exercises are small, self-contained, easy ones to complete. As I began working on my Flash project and things started not to work, I went back to the approach of just getting one thing at a time right (as he shows in his book), and then to try integrating it into the larger project. It is much easier and less frustrating to get one thing to work properly, than to have to watch an entire Flash movie each time through just to see if last little part you added works or not. And if it doesn't, then what? Chunkify it, my friends, chunkify it! Put it into small chunks and get them to work right away. Worry about integrating them all later, when you know more about what you're doing.


Of the other major Flash CS3 books on the market, and there really aren't that many right now (Classroom in a Book, Flash CS3 Professional on Demand, and the two Visual Quickstart Guide titles) I find Phillip Kerman's book the hands-down winner, based purely on his practical approach.


Of course, it would be great to have an accomplished Flash teacher sitting there next to you while you work, but Phillip has taken the time to carefully explain how each thing works, and it is obvious that he has tested these exercises to make sure they work before publishing his book, or even sat down newbies (I strongly suspect) at the computer to go through them first to see if a total novice can get it. With other books, you get the feeling the authors are working soley out of their heads, and haven't really taken the time to show their stuff to others first to get the kind of feedback you need to really make your technical writing understandable by the general public.


Too many computer books have exercises that don't even work, or have been explained in a way that assumes prior knowledge of the program. Happily, Phillip's book does not suffer from these pitfalls. It's called doing your job as an author. My job as a reader, then, is to say thank you, and support this fine work, and encourage others to check him out.
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13 of 13 people found the following review helpful:
5.0 out of 5 stars Very good tutorial for flash newbs, March 17, 2008
This review is from: Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours (Paperback)
I'm a programmer who was tasked with integrating a flash UI in to our system. Knowing absolutely nothing about flash, I picked this book up based on the reviews here, and I wasn't disappointed. I went from zero to hero, in less than the allotted 24 hours :) Though the author really does start from the basics, the exercises are well though out and the steps were correct (unlike the abysmal tutorials that Flash ships with!) He also goes in to good detail about the theory of what you're doing, which was nice. For example, he has a good treatise on animation, and an excellent description of how the shape tweening mechanics actually work. I definitely recommend this book if you're completely new to flash and need to get up to speed pretty quickly.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
questions before checking the answers, synch setting, alpha color style, instance onstage, homemade function, nested clip, using motion tweens, marquee technique, edit bar, properties panel, bitmap item, advanced animation techniques, guided layer, playback security, parent clip, shape tween, fill color swatch, masked layer, test movie, guide layer, first keyframe, override sound settings, interpolated frames, blank keyframe, swf file
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Try It Yourself, Free Transform, Bandwidth Profiler, Gradient Transform, Quiz Answers, Workshop The Workshop, Publish Preview, Object Drawing, Export Movie, Hard Light, Ink Bottle, Frame View, Rectangle Middle, Applied Layout Techniques, Basic Interactivity, Brush Mode, Dim Skyline, Detect Flash Version, Download Settings, Frame Shape, Including Sound, Minimizing File Size, Mono Set, Page Curl, Spot Motion
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