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Teach Yourself Vrml 2 in 21 Days (Sams Teach Yourself) Paperback – January, 1997


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Product Details

  • Series: Sams Teach Yourself
  • Paperback: 479 pages
  • Publisher: Sams Publishing (January 1997)
  • Language: English
  • ISBN-10: 1575211939
  • ISBN-13: 978-1575211930
  • Product Dimensions: 1.2 x 7.5 x 9.2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,942,347 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

Naturally, you should clear your schedule if you really want to learn VRML (Virtual Reality Modeling Language) 2.0 in three weeks. You need to study carefully to become proficient in this language, which is the standard lingo for creating 3-D graphics and animations for the Web. Luckily, the authors of this book are careful to take you from basic VRML concepts to tricky scripting tasks quite smoothly, enabling you to build on each lesson as you go. And, of course, you can extend the 21 days to 210 if you want. At any rate, you learn how to build scenes and complex objects, define object behavior and interaction, create animations and special effects, and use collision detection. You can also learn how to create new node types and write VRML scripts. The book is intended for beginners, not programmers. In the appendices you get reference guides to VRML nodes, fields, and event types, as well as a glossary. A hybrid CD-ROM includes sample VRML worlds, HTML editors, and graphics utilities.

From the Publisher

Teach Yourself VRML 2 in 21 Days provides a systematic and readable tutorial for developers of 3D content for the World Wide Web. It focuses on the powerful new VRML 2 specification and is the perfect introduction for the beginning VRML developer. - Complete, up-to-date coverage of the exciting new VRML 2.0 spec

- Learn how to use VRML 2 to create three dimensional worlds on the Web

- CD-ROM includes a complete VRML toolkit along with numerous pre-made VRML worlds and scenes


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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By Rob Cameron (camryn@juno.com) on November 20, 1999
Format: Paperback
Although I have some previous programming experience (2 C++ classes in college), I'm usually able to grasp the basic concepts pretty easily. This book is no exception, but it certainly isn't related to C++ or anything like that, so it really is like starting from the beginning to me. But it was still easy to grasp the concepts (so far anyway, I'm only about 1/3 through the book) and apply them following the author's exercises. CosmoPlayer (the VRML plugin for your browser) is in version 2.1 now (the book's CD includes version 1.0) so a visit to cosmo software would be good. Also, they make WYSIWYG editors for VRML, so don't think that you won't be able to write VRML just because you can't remember all the code - I assume it's like a 3D Studio Max interface.
The only reason I didn't give this book 5 stars is because the author seems to assume you completely understand everything the very first time he explains it to you. I've had to go back and re-read several sections so that I could understand something later in the book, but I suppose if he kept explaining concepts over and over again then the book would be twice as long. Great book if you're interested in the VRML world.
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1 of 1 people found the following review helpful By Bijay Kusle on July 7, 2003
Format: Paperback
This was my first book for VRML2. Although I do lots of graphics programming in C/C++ and Open GL, I am sure that this book will be equally easy for those who want to start web 3D programming. If you know java script then this can be a good guide for VRML scripting. I would like to thank the author for his work. I did my entire project on VRML with the help of this book only ...
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1 of 1 people found the following review helpful By A Customer on November 15, 1998
Format: Paperback
This book is a great introduction to VRML2. Clear concise and will take you through the basic building blocks for programming VRML worlds. However it dosen't cover Java integration, which I believe is needed if you want to make an advanced world. If only all computing guides were this logical and clear! great introduction
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By A Customer on June 27, 1998
Format: Paperback
This is the only VRML book I've read. It is easy to read and requires no prior graphics or programming knowledge. My only complaint is it lacks Java and VRML integration (it does cover JavaSript). Over all, I found it to be a good introduction to a topic of which I had no prior knowledge. If you have any interest in VRML I highly recommend buying a book on it. Virtual Reality Modleing is very fun.
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