Naturally, you should clear your schedule if you really want to learn VRML (Virtual Reality Modeling Language) 2.0 in three weeks. You need to study carefully to become proficient in this language, which is the standard lingo for creating 3-D graphics and animations for the Web. Luckily, the authors of this book are careful to take you from basic VRML concepts to tricky scripting tasks quite smoothly, enabling you to build on each lesson as you go. And, of course, you can extend the 21 days to 210 if you want. At any rate, you learn how to build scenes and complex objects, define object behavior and interaction, create animations and special effects, and use collision detection. You can also learn how to create new node types and write VRML scripts. The book is intended for beginners, not programmers. In the appendices you get reference guides to VRML nodes, fields, and event types, as well as a glossary. A hybrid CD-ROM includes sample VRML worlds, HTML editors, and graphics utilities.
From the Publisher
Teach Yourself VRML 2 in 21 Days provides a systematic and readable tutorial for developers of 3D content for the World Wide Web. It focuses on the powerful new VRML 2 specification and is the perfect introduction for the beginning VRML developer. - Complete, up-to-date coverage of the exciting new VRML 2.0 spec
- Learn how to use VRML 2 to create three dimensional worlds on the Web
- CD-ROM includes a complete VRML toolkit along with numerous pre-made VRML worlds and scenes