5 of 5 people found the following review helpful:
5.0 out of 5 stars
Quite possibly the best TMNT game I've ever played!, April 12, 2002
This review is from: Teenage Mutant Ninja Turtles III: Radical Rescue (Game Cartridge)
TMNT: The Radical Rescue is not just a game of run to the right, kill the monster, grab the pizza or weapon and proceed to the boss. In fact, it's very much like Metroid in that it's very complex. That is to say don't expect to just walk in and then walk on out again, 'cuz you ain't gonna be able to! These labyrinthine passages and caverns can be confusing as hell, and there are traps waiting for you around every corner. One plot twist this game has that the others in the series never did is that when you first start the game you have only one turtle, Michaelangelo. Hence the name Radical Rescue. You must rescue not only April O'Neil, but your green pals as well. Each of them has a special move, and no, it ain't just a lame ripoff of the same move. Mike, for instance, can spin his Nunchuks like the roters on a helicopter, and yes he can float by doing this. It's useful in some boss fights. Leo has a drilling move that'll allow you to access more areas once you rescue him. Raphael can retreat into his shell and reach other areas by crawling. Donatello...well...let's just say he's got a lot in common with a certain Castlevanian pirate. He can climb walls, which not only helps in reaching hard to reach places, but also can be handy in boss fights when you're low on health or just want to conserve it while kicking serious ass. Another thing I like is the completely new caste of boss characters. Have you any idea how wonderful it is not to be facing the same old caste of Beabop, Rocksteady, Backster and Krang? Shredder of course still puts in an appearance, but he has like two forms (no I haven't fought him). To name a few bosses you'll face, Scratch, Dirtbag, Triceraton and Scale Tail.Oh yeah, and another thing this game has that none of the others do is a password system. You will recieve 7-character passwords throughout your journey, which will start you at whatever area you happen to be in. Also, if you set the final character of any password to 2 it will insure that you have two continues. If you're having trouble against a boss and don't wanna treck all the way from the beginning, there are passwords that will start you right next to all but the last boss (the final password starts you at what I will refer to as the Gauntlet where you fight each boss over again), so you can be sure you're fully charged.
The controls are excellent and work well. All the moves are easy to pull off.
The music...well...let's just say it's groovy even if it's not varied. The boss theme can become a little monotonous after a while, but the music in the areas right before each boss is excellent. The classic TMNT song plays at a few points in the game, but it mostly has a kind of dark...not really ominous feel to it that fits the types of areas you're exploring, which are deserted mines and factories and places like that. The SFX leave something to be desired, but it's not as though the Game Boy has what one would call top quality audio hardware.
Definitely give this game a try. It's well worth it.
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