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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Blast from the Past--before the Cartoons and the Movies, May 7, 2000
The first time I played this RPG was eight or nine years ago. Still, I think of it as the basis by which all other games I play are judged--which shows how much of an impact it has made on me. First off, this was the first product (besides the original comic book) featuring the Teenage Mutant Ninja Turtles to be released. To that end, the entire game, as well as the gameplay, retain the "edge" that the comic had when it was first released in 1984. If you've never played a Palladium game, then I highly recommend this one. The character generation system is unique, providing a flexible way to generate thousands of variations of major animals--including psionics, animal powers, and size levels. You can create characters that range from intelligent animals with all of their natural abilities intact (claws, teeth, etc.) to completely human-looking creatures who have only slight flaws that reveal their animal background, as well as any of the types in between. There are tons of supplements, as well as easy crossover to any of the other settings Palladium has established. (Rifts, Heroes Unlimited, and Ninjas and Superspies, to name a few). I know it might be considered blasphemy to the "Siembiotes" (fans of the Palladium CEO--Kevin Siembieda) out there, but Erick Wujcik is the more talented writer of the two. His direct, often funny style, makes you forget that you're reading a game book. On top of all that, the book is filled with great illustrations from Eastman and Laird that are of exceptionally high quality--and you won't find them printed anywhere else. Also included is a short B & W comic. My copy is frayed and torn from use. A bargain and a great introduction to the Palladium "Megaverse" at large.
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