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Tekken Tag Tournament 2: Prima Official Game Guide (Prima Official Game Guides) Paperback – September 11, 2012


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Product Details

  • Series: Prima Official Game Guides
  • Paperback: 448 pages
  • Publisher: Prima Games (September 11, 2012)
  • Language: English
  • ISBN-10: 0307895963
  • ISBN-13: 978-0307895967
  • Product Dimensions: 8 x 0.7 x 10.8 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Best Sellers Rank: #344,921 in Books (See Top 100 in Books)

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Customer Reviews

I can get better info from a search engine...game guide not needed.
Dr. BT
You can get most regular moves and combos listed in the frame data, but if you're looking for a simple list of the moves, you're out of luck.
ScotandMeg
So far as I could see, they were not in the book (but then again, I blame the poor organization of the guide if they actually were in there).
Z. Fitzpatrick

Most Helpful Customer Reviews

23 of 25 people found the following review helpful By Bernardo on September 13, 2012
Format: Paperback Verified Purchase
Writing a comprehensive strategy guide for a fighting game with 50+ characters before release is no mean feat; let's get that out of the way first. The authors have done their best to go in-depth about the characters, their strengths and weaknesses, key moves and insight into frame data. Insights are good and the sections on tournament mentality and how the systems all work are all very helpful - more so, probably, than the in-game Fight Lab tutorials and other information. However, the guide also suffers from some serious shortcomings that an editor should have caught before this was released. Overall, it's a good book. Would I still have bought it, knowing what I know now? Cautious yes; but I would prefer to wait for the inevitable 'complete' version when the DLC characters are all out. This would have been a better e-Guide than print guide, I think.

EDIT: What you will find in each character's section: an overall analysis of their strengths and weaknesses, their bread and butter moves (main launchers and combo filler, bound moves, pokes, strings), a few high-damage combos, when to tag and recommendations for partners, areas to work on, special stances or properties and how to beat each character. The insight shown into each character is great and will be a very useful starting point for anyone just now getting into Tag, even for crusty old Tekken vets.

What could be improved:

1) Poor organization - characters are not grouped in alphabetical order but by the authors who wrote their sections. This makes thumbing through the guide in search of specific info all but impossible. Using the table of contents often becomes absolutely necessary.

2) Typos: The text has several typos, repeated words and awkward grammar.
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10 of 10 people found the following review helpful By Dan Jackman on September 17, 2012
Format: Paperback Verified Purchase
What this guide does wrong

-Organization: This guide is organized by writer instead of characters. No alphabetical order, good luck paging around

-Unity: In each section its clear that the writers don't make an effort to make each part equal between characters. Looking at one person's tag partner section describes who the character should be paired with for max efficiency and other times it describes which in game partners have special tags with the character. Being universal is important to have in a guide like this.

-Pre-order Characters: For a guide that has been christened by Namco Bandai this sure has little support from them. I can understand if the future DLC characters are not included but to not have the day 1 DLC pre-order characters is a little embarrassing.

-Incomplete Data: No complete movelists, only key stuff included instead of all actual character data.

-Book Quality: The binding is cheap and glued, I received my copy from Amazon, opened it once and heard the sickening glue creek.

-Icing: This cake is relatively bland one. Noted by Aris's review of the Soul Calibur guide, he is not a fan of explaining how to unlock stuff, character customizations, character profiles or any what I would call "extras" While I understand he doesn't like them it would have definitely helped to have stuff like that in this book. Instead it feels kind of unspecial.

Lackluster incomplete info, shoddy quality, and no cool extras. Do yourself a favor and sign up to Tekken Zaibatsu for competitive info , and if you want a guide for a fighter get the quality Future Press Soul Calibur 5 guide.
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13 of 14 people found the following review helpful By Z. Fitzpatrick on September 15, 2012
Format: Paperback
Before blindly purchasing it, I would strongly recommend leafing through this guide at your local video game store

For how many pages this strategy guide has, it's amazing how little I could use it.

First of all, from an organizational point of view, the guide is a disaster. Rather than a standard alphabetical order, the characters are grouped together by 5 or so "gaming experts" who seemingly chose their favorite characters to write about. So be prepared to flip to the table of contents constantly to find your characters. Once you flip to your character's section, you won't see a move list, which I would consider a standard element of a fighting game strategy guide. Simply some "key moves" and lots of writing about various strategic elements. Now this would be potentially fine, but this leads to the second major problem. The guide is steeped in very technical jargon and abbreviations, to the point that you need to use the glossary in the back. Once again, be prepared to flip through the book a lot.

The second half of the book features "frame data" for very advanced players. (While I'm at it, what was the point of separating the frame data? Why not just put each character's frame data in their strategy section of the book?) I wish this frame data could have been more useful and I'd like to get better at the game, but the book features barely a page explaining what it is and how to really use it. It seems to be more for expert players who are already well-versed in the game mechanics. So maybe the book is for experts and I just shouldn't have purchased it.

But read some of the product points that Prima provides:
-Complete move lists, combos, and details for all 50 characters.
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