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Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game)
 
 
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Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game) [Paperback]

Jeff Grubb (Author), Owen K.C. Stephens (Author), Owen K. C. Stephens (Author)
3.8 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

Star Wars Roleplaying Game March 1, 2002
A Threat of Epidemic Proportions

A virulent plague sweeps over the planet Endregaad, forcing the Corporate Sector Authority to quarantine the stricken world with a planetwide blockade. A mission of mercy and a desperate search lead heroes to the Hutt homeworld, where they discover an even greater scourge spreading throughout the galaxy.

This stand-alone adventure is for 9th-level heroes.
• Embroils the heroes in various dealings with the Hutts.
• Explores several locations across Hutt space, including Nar Shaddaa, the Smuggler's Moon.
• Introduces new Hutt droids and Hutt battle armor.
• Features new starships, including one for the heroes--complete with a deckplan.

To use this adventure, a Gamemaster also needs the Star Wars Roleplaying Game.


Editorial Reviews

About the Author

Jeff Grubb's recent credits include the D&D(r) accessory Manual of the Planes and the three Ice Age Cycle novels in the Magic: The Gathering(r) world. He lives in Washington state.

Owen K. C. Stephens recently helped write the Star Wars Roleplaying Game, the Star Wars Fast-Play Game, and The Rebellion Era Sourcebook. He lives in Oklahoma.


Product Details

  • Paperback: 128 pages
  • Publisher: Wizards of the Coast (March 1, 2002)
  • Language: English
  • ISBN-10: 078692778X
  • ISBN-13: 978-0786927784
  • Product Dimensions: 10.8 x 8.4 x 0.3 inches
  • Shipping Weight: 10.6 ounces
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,089,609 in Books (See Top 100 in Books)

 

Customer Reviews

5 Reviews
5 star:
 (3)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
5.0 out of 5 stars Excellent Adventure, October 6, 2004
By 
David Tucker (Gainesville, FL) - See all my reviews
(REAL NAME)   
This review is from: Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game) (Paperback)
If you've been running a Star Wars campaign for a while and your players are at the level 8/9 stage, do yourself a favor and buy this adventure. The amount of detail and polish in this adventure is excellent. I'm starting the adventure next session with my group, but having already read through the entire book, I'm very excited about what it will do for my campaign now and for the future.

This adventure obviously has a set plot, but the authors wrote it so well that your players will be able to enjoy it regardless of what they choose to do. I'm really impressed by the latitude I can take with it.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Actually, it's pretty good, January 2, 2003
This review is from: Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game) (Paperback)
I haven't actually run Tempest Feud yet, but I'm preparing to, and so I've gone through the book pretty extensively. Friends, let me say that the previous reviewer is WAY off the mark. This is a huge, BEAUTIFUL adventure that has the potential to keep the players guessing right up until the end. I also like those little "what if" sidebars for those situations when the PCs do something unexpected (or stupid).

My only problem with the adventure is that it uses the Original Core Rulebook, and it can therefore be time-consuming to convert all the characters (and believe me there are tons of them) into Revised Rulebook format.

In actuality I give this adventure a strong 4, but I am entering a 5 because the previous review just doesn't do this book justice.

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5 of 7 people found the following review helpful:
3.0 out of 5 stars The Adventure's Reach Extends its Grasp, January 22, 2005
By 
This review is from: Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game) (Paperback)
I have poured over the adventure material from cover to cover and I LOVE how it is organized. However, all of the contingency plans and interesting NPC's can't save the overall plot of the adventure. It starts out compelling and strong, and ends up circling the intergalactic refresher bowl. The force using Hutt superboss...it was a shame to go through all of the intrigue and well crafted encounters only to face a spice pushing evil force hutt...Did I mention that there is a force using Hutt gangster? If that doesn't make you curl up in the fetal position then you will LOVE this adventure. Otherwise do what I did. Change the story line a bit here and there. Overall, this is a well crafted adventure and worth the sticker price.
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Inside This Book (learn more)
First Sentence:
In the initial act, Popara, a powerful Hutt lord, hires the heroes to perform a mission of mercy. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
oasis mother, spice pirates, oasis children, gentler rod, swoop bikes, blaster carbine, padded battle armor, species bonus, vibro weapons, swoop gang, tractor beam projector, blaster pistols, illicit barter, force pike, security droids, medicinal spice, war droid, equipment bonus, repeating blaster, ion cannons, blaster rifles, paraphrase the following, protocol droid, space yacht, improved initiative
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Nar Shaddaa, Tel Bollin, Angela Krin, Corporate Sector Authority, Temple Valley, Mika the Hutt, Barabi Run, Popara the Hutt, Skydove Freight, Star Wars Roleplaying Game, Act Two, Act One, Computer Use, Disable Device, Fallen Warrior, Nal Hutta, Tion Cluster, Act Three, Master Vago, Scene Six, Appendix Two, First Intermission, Kir Sesad, New Creatures, Scene One
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