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Temujin hint book: A supernatural adventure Paperback – 1997


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Product Details

  • Paperback: 120 pages
  • Publisher: SouthPeak Interactive (1997)
  • Language: English
  • ISBN-10: 096543060X
  • ISBN-13: 978-0965430609
  • Product Dimensions: 9.1 x 7.4 x 0.3 inches
  • Shipping Weight: 11.2 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #9,536,587 in Books (See Top 100 in Books)

Customer Reviews

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Most Helpful Customer Reviews

Even if you're not stuck somewhere in the game, this book is worth picking up if you enjoy Temujin or are interested how it was made.
The book is organized to gradually sort out problems in order of increasing difficulty - you won't get spoilers just by cracking it open. The Introduction summarizes the basic problem of the game - you need to find out who you are and what's going on in the Stevenson Museum, and why the Capricorn Collection (artefacts from the tomb of Genghis Khan, a.k.a. Temujin) is being haunted by the spirit of a young shaman. The introduction provides a diagram of the game interface and explains how to use the hint book without getting undesired spoilers before the meat of the text is presented.
"The Characters" provides an image - a photograph, except in the case of Temujin himself - of the character and a brief summary. This section is well-written and provides some interesting background on the characters - but gives away one major spoiler just in mentioning that one specific character has a hidden agenda, even though it doesn't say what the agenda might be. (That's the only major glitch in the book, and to be fair, you shouldn't be rooting around in here unless you're braced for spoilers.)
"The Stevenson Museum" provides a map - the same one you get in the game - and a catalog of the Capricorn collection as though described by Stevenson. There aren't any spoilers here; you'll learn some interesting trivia about the artefacts that you may not have picked up in the museum itself. (For instance, the High Priest regalia - first seen in the opening cutscene, with a fan of flags around the helmet - isn't covered with beadwork, but with human bones, probably from enemies killed in the Khan's conquests).
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3 of 5 people found the following review helpful By A Customer on December 3, 1998
Temujin has good ideas but fails to deliver the ultimate. This is not Myst folks. Lots of snags in the game and several areas of severe frustration. There are no smooth follow-through in some scenes and this may leave you wishing for another game plan. I have gotten pretty far without a clue book but after all that work am not excited about finishing the game, something to work on?.I know I am not the first to comment in a neg. way, just wanted to add my comments. There are many ++ to this game, unfortunately also many - Once you are on the track it goes well then it craps. Again, something that requires better attention?
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0 of 1 people found the following review helpful By A Customer on February 5, 2001
The game is hard, way hard. There is absolutely no way you can get through it without the hint book. On the brighter side, this is the first game I've ever played that allows you to check the characters voice mails and dial telephones. Not to mention the boom box!
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